Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-fs-sqrt-zero.c
blobbf51bf89645e45e88a21557696b0dc0b6b39d62f
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-sqrt-zero.c
30 * Tests that sqrt(0.0) in the FS produces 0.0.
33 #include "piglit-util.h"
35 int piglit_width = 100, piglit_height = 100;
36 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
38 static GLint prog;
40 enum piglit_result
41 piglit_display(void)
43 GLboolean pass = GL_TRUE;
44 float color[4] = {0.75, 0.75, 0.75, 0.75};
46 glClearColor(0.5, 0.5, 0.5, 0.5);
47 glClear(GL_COLOR_BUFFER_BIT);
49 piglit_draw_rect(10, 10, 10, 10);
51 pass &= piglit_probe_pixel_rgb(15, 15, color);
53 glutSwapBuffers();
55 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
58 void
59 piglit_init(int argc, char **argv)
61 GLint vs, fs;
63 if (!GLEW_VERSION_2_0) {
64 printf("Requires OpenGL 2.0\n");
65 piglit_report_result(PIGLIT_SKIP);
68 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
70 vs = piglit_compile_shader(GL_VERTEX_SHADER,
71 "shaders/glsl-mvp.vert");
72 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
73 "shaders/glsl-fs-sqrt-zero.frag");
75 prog = piglit_link_simple_program(vs, fs);
77 glUseProgram(prog);