6 varying vec4 texcoords;
10 gl_Position = gl_Vertex;
11 texcoords = (gl_Vertex + 1.0) / 2.0;
15 varying vec4 texcoords;
16 uniform sampler2D tex;
20 gl_FragColor = texture2D(tex, texcoords.xy, 1.0);
27 relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0)
28 relative probe rgb (0.75, 0.25) (0.0, 1.0, 0.0)
29 relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0)
30 relative probe rgb (0.75, 0.75) (1.0, 1.0, 1.0)