Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-getattriblocation.c
blobbef78cd7169fb0e5ec386377186c07d22239dfd7
1 /*
2 * Copyright © 2009 Intel Corporation
3 * Copyright © 2010 VMware, Inc.
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10 * Software is furnished to do so, subject to the following conditions:
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14 * Software.
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17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 /**
26 * \file glsl-getattriblocation.c
28 * Check glGetAttribLocation().
30 * We'd typically expect that the first user-defined vertex attribute
31 * to wind up in location 0, but that's not guaranteed. Check that
32 * rendering works when there's only one user-defined vertex attribute.
33 * If the GLSL compiler chooses a location other than zero, this might
34 * cause a failure.
36 * This test is based on the glsl-dlist-getattriblocation.c test written
37 * by Ian.
39 * \author Ian Romanick <ian.d.romanick@intel.com>
40 * \author Brian Paul
43 #include "piglit-util.h"
44 #include "piglit-framework.h"
46 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
47 int piglit_width = 100;
48 int piglit_height = 100;
50 static const GLchar *vertShaderText =
51 "attribute vec4 attrib;\n"
52 "void main()\n"
53 "{\n"
54 " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
55 " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
56 "} \n";
59 static const GLfloat Vcoords[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1}};
62 enum piglit_result
63 piglit_display(void)
65 static const GLfloat expColor[4] = {0, 1, 0, 1};
66 GLint vs;
67 GLint prog;
68 GLint stat;
69 GLint attrib_loc;
70 enum piglit_result result;
72 vs = glCreateShader(GL_VERTEX_SHADER);
73 glShaderSource(vs, 1, &vertShaderText, NULL);
75 glCompileShader(vs);
76 glGetShaderiv(vs, GL_COMPILE_STATUS, &stat);
77 if (!stat) {
78 fprintf(stderr, "glsl-getattriblocation: error compiling vertex shader!\n");
79 exit(1);
82 prog = glCreateProgram();
83 glAttachShader(prog, vs);
84 glLinkProgram(prog);
86 attrib_loc = glGetAttribLocation(prog, "attrib");
87 if (!piglit_automatic)
88 printf("attrib_loc = %d\n", attrib_loc);
90 glUseProgram(prog);
92 glMatrixMode(GL_PROJECTION);
93 glLoadIdentity();
94 glOrtho(-1.1, 1.1, -1.1, 1.1, -1, 1);
96 glClear(GL_COLOR_BUFFER_BIT);
98 glVertexAttribPointer(attrib_loc, 2, GL_FLOAT, GL_FALSE, 0, Vcoords);
99 glEnableVertexAttribArray(attrib_loc);
101 glDrawArrays(GL_POLYGON, 0, 4);
103 result = piglit_probe_pixel_rgba(20, 20, expColor)
104 ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
106 glDisableVertexAttribArray(attrib_loc);
108 glutSwapBuffers();
110 return result;
114 void
115 piglit_init(int argc, char **argv)
117 if (!GLEW_VERSION_2_0) {
118 printf("Requires OpenGL 2.0\n");
119 piglit_report_result(PIGLIT_SKIP);
120 exit(1);