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26 * \file glsl-getattriblocation.c
28 * Check glGetAttribLocation().
30 * We'd typically expect that the first user-defined vertex attribute
31 * to wind up in location 0, but that's not guaranteed. Check that
32 * rendering works when there's only one user-defined vertex attribute.
33 * If the GLSL compiler chooses a location other than zero, this might
36 * This test is based on the glsl-dlist-getattriblocation.c test written
39 * \author Ian Romanick <ian.d.romanick@intel.com>
43 #include "piglit-util.h"
44 #include "piglit-framework.h"
46 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
47 int piglit_width
= 100;
48 int piglit_height
= 100;
50 static const GLchar
*vertShaderText
=
51 "attribute vec4 attrib;\n"
54 " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
55 " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
59 static const GLfloat Vcoords
[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1}};
65 static const GLfloat expColor
[4] = {0, 1, 0, 1};
70 enum piglit_result result
;
72 vs
= glCreateShader(GL_VERTEX_SHADER
);
73 glShaderSource(vs
, 1, &vertShaderText
, NULL
);
76 glGetShaderiv(vs
, GL_COMPILE_STATUS
, &stat
);
78 fprintf(stderr
, "glsl-getattriblocation: error compiling vertex shader!\n");
82 prog
= glCreateProgram();
83 glAttachShader(prog
, vs
);
86 attrib_loc
= glGetAttribLocation(prog
, "attrib");
87 if (!piglit_automatic
)
88 printf("attrib_loc = %d\n", attrib_loc
);
92 glMatrixMode(GL_PROJECTION
);
94 glOrtho(-1.1, 1.1, -1.1, 1.1, -1, 1);
96 glClear(GL_COLOR_BUFFER_BIT
);
98 glVertexAttribPointer(attrib_loc
, 2, GL_FLOAT
, GL_FALSE
, 0, Vcoords
);
99 glEnableVertexAttribArray(attrib_loc
);
101 glDrawArrays(GL_POLYGON
, 0, 4);
103 result
= piglit_probe_pixel_rgba(20, 20, expColor
)
104 ? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
106 glDisableVertexAttribArray(attrib_loc
);
115 piglit_init(int argc
, char **argv
)
117 if (!GLEW_VERSION_2_0
) {
118 printf("Requires OpenGL 2.0\n");
119 piglit_report_result(PIGLIT_SKIP
);