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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-link-initializer-01c.vert
blob
e8dba5e0f9a1b47af2f40e4d6f173380b96fff79
1
float global_variable = 2.0;
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/* This works around a bug in Apple's GLSL compiler. Their compiler won't allow
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* a shader doesn't have any executable code.
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*/
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void apple_work_around2() {}