Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-link-initializer-04.c
blob1bb66feb5b38b167f5ec8ac50d33e1f7092dadc2
1 /*
2 * Copyright © 2010 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 * IN THE SOFTWARE.
24 /**
25 * \file glsl-link-initializer-04.c
26 * Test non-conflicting variable initializers.
28 * Each of the 2 shaders involved in this test have a global variable called
29 * \c global_variable. Each has the same initializer for the variable. The
30 * test verifies that linking the shaders together is successful.
32 * \author Ian Romanick
35 #include "piglit-util.h"
37 int piglit_width = 100, piglit_height = 100;
38 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
40 enum piglit_result
41 piglit_display(void)
43 return PIGLIT_FAILURE;
46 void piglit_init(int argc, char **argv)
48 GLint vert[3];
49 GLint prog;
50 GLboolean ok;
52 if (!GLEW_VERSION_2_0) {
53 printf("Requires OpenGL 2.0\n");
54 piglit_report_result(PIGLIT_SKIP);
57 vert[0] =
58 piglit_compile_shader(GL_VERTEX_SHADER,
59 "shaders/glsl-link-initializer-04a.vert");
60 vert[1] =
61 piglit_compile_shader(GL_VERTEX_SHADER,
62 "shaders/glsl-link-initializer-04b.vert");
63 prog = glCreateProgram();
64 glAttachShader(prog, vert[0]);
65 glAttachShader(prog, vert[1]);
66 glLinkProgram(prog);
68 ok = piglit_link_check_status(prog);
69 piglit_report_result(ok ? PIGLIT_SUCCESS : PIGLIT_FAILURE);