2 * Copyright © 2010 Intel Corporation
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6 * to deal in the Software without restriction, including without limitation
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11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-orangebook-ch06-bump.c
30 * Tests that the Orange Book's chapter 6 shader for procedural bumpmapping
34 #include "piglit-util.h"
36 int piglit_width
= 100, piglit_height
= 100;
37 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
39 static int bump_density_location
, bump_size_location
;
40 static int specular_factor_location
, surface_color_location
;
41 static int light_position_location
, tangent_attrib
;
47 GLboolean pass
= GL_TRUE
;
48 static const float surface_color
[3] = {0.7, 0.6, 0.18};
49 static const float test_specular
[3] = {0.976, 0.894, 0.549};
50 static const float test_nonspecular
[3] = {0.572, 0.490, 0.145};
51 static const float test_bump_dark
[3] = {0.411, 0.352, 0.105};
52 static const float test_bump_light
[3] = {1.0, 0.961, 0.557};
53 float light_position
[3] = {-1.0, -1.0, 2.0};
54 float w
= piglit_width
;
55 float h
= piglit_height
;
56 float bump_x
= w
* 3 / 8;
57 float bump_y
= h
* 3 / 8;
60 piglit_ortho_projection(1, 1, GL_FALSE
);
62 glClearColor(0.5, 0.5, 0.5, 0.5);
63 glClear(GL_COLOR_BUFFER_BIT
);
65 glUniform1f(bump_density_location
, 4);
66 glUniform1f(bump_size_location
, 0.15);
67 glUniform1f(specular_factor_location
, 0.5);
68 glUniform3fv(surface_color_location
, 1, surface_color
);
69 glUniform3fv(light_position_location
, 1, light_position
);
71 glTranslatef(0, 0, -0.5);
72 glNormal3f(0.0, 0.0, 1.0);
73 glVertexAttrib3f(tangent_attrib
, 1.0, 0.0, 0.0);
74 for (x
= 0.0; x
< 1.0; x
+= 0.1) {
75 for (y
= 0.0; y
< 1.0; y
+= 0.1) {
76 piglit_draw_rect_tex(x
, y
, 0.1, 0.1,
81 /* Corners of the image: A highly specular point, and a
84 pass
&= piglit_probe_pixel_rgb(0, 0, test_specular
);
85 pass
&= piglit_probe_pixel_rgb(piglit_width
- 1, piglit_height
- 1,
88 /* Look at a bump -- does it have a lit part and an unlit part? */
89 pass
&= piglit_probe_pixel_rgb(bump_x
+ w
/ 16, bump_y
+ h
/ 16,
91 pass
&= piglit_probe_pixel_rgb(bump_x
- w
/ 16, bump_y
- h
/ 16,
96 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
100 piglit_init(int argc
, char **argv
)
104 if (!GLEW_VERSION_2_0
) {
105 printf("Requires OpenGL 2.0\n");
106 piglit_report_result(PIGLIT_SKIP
);
109 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
110 "shaders/glsl-orangebook-ch06-bump.vert");
111 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
112 "shaders/glsl-orangebook-ch06-bump.frag");
114 prog
= piglit_link_simple_program(vs
, fs
);
118 bump_density_location
= glGetUniformLocation(prog
, "BumpDensity");
119 bump_size_location
= glGetUniformLocation(prog
, "BumpSize");
120 specular_factor_location
= glGetUniformLocation(prog
, "SpecularFactor");
121 surface_color_location
= glGetUniformLocation(prog
, "SurfaceColor");
122 light_position_location
= glGetUniformLocation(prog
, "LightPosition");
123 assert(bump_density_location
!= -1);
124 assert(bump_size_location
!= -1);
125 assert(specular_factor_location
!= -1);
126 assert(surface_color_location
!= -1);
127 assert(light_position_location
!= -1);
129 tangent_attrib
= glGetAttribLocation(prog
, "Tangent");
130 assert(tangent_attrib
!= -1);