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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-preprocessor-comments.frag
blob
e8f538f776fdad5de330e9b76a79e5a13f585229
1
uniform vec4 args1;
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#define YEAH 1
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void main()
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{
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#if YEAH // oh yeah
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gl_FragColor = args1;
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#endif
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}