2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-unused-varying.c
30 * Tests that a vertex/fragment program combination with a varying that's
31 * unused gets the right varying contents for the one that is used.
33 * This reveals a bug in the 965 brw_wm_glsl.c code. Note that the
34 * conditional in the fragment shader is required to trigger brw_wm_glsl.c.
37 #include "piglit-util.h"
39 int piglit_width
= 100, piglit_height
= 100;
40 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
42 static int do_red_location
;
43 static int red_location
;
44 static int green_location
;
50 static const float red
[] = {1.0, 0.0, 0.0, 0.0};
51 static const float green
[] = {0.0, 1.0, 0.0, 0.0};
52 GLboolean pass
= GL_TRUE
;
54 glClearColor(0.5, 0.5, 0.5, 0.5);
55 glClear(GL_COLOR_BUFFER_BIT
);
57 glUniform4fv(red_location
, 1, red
);
58 glUniform4fv(green_location
, 1, green
);
60 glUniform1i(do_red_location
, 1);
61 piglit_draw_rect(10, 10, 10, 10);
63 glUniform1i(do_red_location
, 0);
64 piglit_draw_rect(10, 30, 10, 10);
66 pass
&= piglit_probe_pixel_rgb(15, 15, red
);
67 pass
&= piglit_probe_pixel_rgb(15, 35, green
);
71 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
74 void piglit_init(int argc
, char **argv
)
78 if (!GLEW_VERSION_2_0
) {
79 printf("Requires OpenGL 2.0\n");
80 piglit_report_result(PIGLIT_SKIP
);
83 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
85 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
86 "shaders/glsl-unused-varying.vert");
87 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
88 "shaders/glsl-unused-varying.frag");
90 prog
= piglit_link_simple_program(vs
, fs
);
94 red_location
= glGetUniformLocation(prog
, "red");
95 green_location
= glGetUniformLocation(prog
, "green");
96 do_red_location
= glGetUniformLocation(prog
, "do_red");