13 gl_Position = gl_Vertex;
15 /* try to trigger register aliasing issues */
16 vec3 val = arg0 + zeroes;
17 val = cross(val, arg1);
25 gl_FragColor = vec4(color, 0.0);
29 uniform vec3 arg0 0.0 0.0 1.0
30 uniform vec3 arg1 1.0 0.0 0.0
31 uniform vec3 zeroes 0.0 0.0 0.0
33 probe rgba 1 1 0.0 1.0 0.0 0.0