6 /* Verify that a vertex shader that writes a non-fixed-function varying is
7 * compatible with fixed-function fragment processing.
9 * See also bugzilla #29623.
14 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
15 gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
20 clear color 0.0 0.0 0.0 0.0
24 probe rgb 15 15 0.0 1.0 0.0