2 * Copyright © 2009-2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
25 * Ian Romanick <idr@freedesktop.org>
29 /** @file glsl-vs-loop-nested.c
31 * Tests that nested loops in the vertex shader work.
33 * Since a value from an attribute is used for the loop counters, the
34 * compiler cannot simply unroll the loop. This verifies that GLSL
35 * loops can be correctly generated in the vertex shader.
37 * This was conceived as a test case for freedesktop.org bug #25173.
40 #include "piglit-util.h"
42 int piglit_width
= 100, piglit_height
= 100;
43 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
50 GLboolean pass
= GL_TRUE
;
52 float color
[] = {1.0, 0.0, 0.0, 0.0};
57 glClearColor(0.5, 0.5, 0.5, 0.5);
58 glClear(GL_COLOR_BUFFER_BIT
);
60 for (i
= 0; i
< 3; i
++) {
63 unsigned x
= 5 + (25 * i
);
65 for (j
= 0; j
< 3; j
++) {
69 memcpy(line_color
, color
, sizeof(line_color
));
70 for (rotate
= 0; rotate
< i
* j
; rotate
++) {
72 line_color
[2] = line_color
[1];
73 line_color
[1] = line_color
[0];
76 line_color
[3] = (float) i
* 4 + j
;
78 glColor4fv(line_color
);
79 piglit_draw_rect(x
, y
, 20, 20);
81 pass
&= piglit_probe_pixel_rgb(x
+ 5, y
+ 5, color
);
93 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
97 piglit_init(int argc
, char **argv
)
101 /* Set up projection matrix so we can just draw using window
104 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
106 if (!GLEW_VERSION_2_0
) {
107 printf("Requires OpenGL 2.0\n");
108 piglit_report_result(PIGLIT_SKIP
);
111 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
112 "shaders/glsl-vs-loop-nested.vert");
113 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
114 "shaders/glsl-color.frag");
116 prog
= piglit_link_simple_program(vs
, fs
);