11 /* Like glsl-vs-mat-mul-2.shader_test, but a mat3 instead of mat4*/
12 gl_Position = gl_Vertex;
14 mat3 scale = mat3(arg0.x);
15 mat3 rot = mat3(0.0, arg0.y, 0.0,
28 gl_FragColor = vec4(mat * arg1.xyz, 0.0);
32 uniform vec3 arg0 2.0 1.0 -1.0
33 uniform vec3 arg1 0.5 -0.25 0.25
35 probe rgba 1 1 0.5 1.0 0.5 0.0