12 gl_Position = gl_Vertex;
14 color.x = float(arg0.xxxx == arg1); /* false */
15 color.y = float(arg0 == arg1); /* true */
16 color.z = float(arg0.wzyx == arg1); /* false */
17 color.w = float(arg0.wzyx == arg1.wzyx); /* true */
28 uniform vec4 arg0 0.0 1.0 2.0 3.0
29 uniform vec4 arg1 0.0 1.0 2.0 3.0
31 probe all rgba 0.0 1.0 0.0 1.0