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25 * \file vp-address-06.c
26 * Simple test of the ARA instruction from GL_NV_vertex_program2_option.
28 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "piglit-util.h"
32 #include "piglit-framework.h"
34 #define ELEMENTS(x) (sizeof(x) / sizeof(x[0]))
41 int piglit_window_mode
= GLUT_DOUBLE
;
42 int piglit_width
= (((BOX_SIZE
+1)*TEST_COLS
)+1);
43 int piglit_height
= (((BOX_SIZE
+1)*TEST_ROWS
)+1);
46 static const char vertex_source_template
[] =
48 "OPTION NV_vertex_program2;\n"
49 "PARAM colors[] = { program.env[0..3] };\n"
52 "ARL A0, vertex.attrib[1];\n"
54 "ADD result.color, colors[A0.%c], colors[A0.%c];\n"
55 PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM
61 * \name Handles to programs.
64 static GLint progs
[TEST_COLS
];
71 static const GLfloat color
[4] = { 0.0, 0.5, 0.0, 0.5 };
72 static const GLfloat bad_color
[4] = { 1.0, 0.0, 0.0, 1.0 };
73 static const GLfloat good_color
[4] = { 0.0, 1.0, 0.0, 1.0 };
74 static const GLfloat attrib
[4][4] = {
75 { 1.0, -37.0, 1.0, 68.2 },
76 { -37.0, 1.0, 68.2, 1.0 },
78 enum piglit_result result
= PIGLIT_SUCCESS
;
81 glClear(GL_COLOR_BUFFER_BIT
);
83 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 0, bad_color
);
84 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 1, bad_color
);
85 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 2, color
);
86 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 3, bad_color
);
88 for (i
= 0; i
< ELEMENTS(progs
); i
++) {
89 const int x
= 1 + (i
* (BOX_SIZE
+ 1));
91 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, progs
[i
]);
93 glVertexAttrib4fvARB(1, attrib
[i
]);
95 piglit_draw_rect(x
, 1, BOX_SIZE
, BOX_SIZE
);
97 if (!piglit_probe_pixel_rgb(x
+ (BOX_SIZE
/ 2),
100 result
= PIGLIT_FAILURE
;
110 piglit_init(int argc
, char **argv
)
112 static const char components
[] = "xyzw";
118 piglit_require_vertex_program();
119 piglit_require_fragment_program();
120 piglit_require_extension("GL_NV_vertex_program2_option");
121 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
123 for (i
= 0; i
< ELEMENTS(progs
); i
++) {
124 char shader_source
[1024];
126 snprintf(shader_source
, sizeof(shader_source
),
127 vertex_source_template
,
131 progs
[i
] = piglit_compile_program(GL_VERTEX_PROGRAM_ARB
,
135 glEnable(GL_FRAGMENT_PROGRAM_ARB
);
136 glEnable(GL_VERTEX_PROGRAM_ARB
);
137 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, piglit_ARBfp_pass_through
);
139 glClearColor(0.5, 0.5, 0.5, 1.0);