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25 * \file vp-clipdistance-02.c
26 * Test disabling a clip plane, but writing a clip distance for that plane.
28 * For each test square, all of the clip planes except one are enabled. For
29 * all of the enabled plane a positive value is written. For the one disabled
30 * plane a negative value is written. No clipping should occur.
32 * \author Ian Romanick <ian.d.romanick@intel.com>
35 #include "piglit-util.h"
36 #include "piglit-framework.h"
38 #define ELEMENTS(x) (sizeof(x) / sizeof(x[0]))
45 int piglit_window_mode
= GLUT_DOUBLE
;
46 int piglit_width
= (((BOX_SIZE
+1)*TEST_COLS
)+1);
47 int piglit_height
= (((BOX_SIZE
+1)*TEST_ROWS
)+1);
50 static const char vertex_source_template
[] =
52 "OPTION NV_vertex_program2;\n"
53 "MOV result.clip[0].x, vertex.texcoord[0].y;\n"
54 "MOV result.clip[1].x, vertex.texcoord[0].y;\n"
55 "MOV result.clip[2].x, vertex.texcoord[0].y;\n"
56 "MOV result.clip[3].x, vertex.texcoord[0].y;\n"
57 "MOV result.clip[4].x, vertex.texcoord[0].y;\n"
58 "MOV result.clip[5].x, vertex.texcoord[0].y;\n"
59 "MOV result.clip[%d].x, vertex.texcoord[0].x;\n"
60 PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM
64 static const char fragment_source
[] =
66 "MOV result.color, {0.0, 1.0, 0.0, 1.0};\n"
71 * \name Handles to programs.
74 static GLint progs
[TEST_COLS
];
75 static GLint frag_prog
;
79 static const GLfloat clear_color
[4] = { 0.5, 0.5, 0.5, 1.0 };
85 static const GLfloat color
[4] = { 0.0, 1.0, 0.0, 1.0 };
86 enum piglit_result result
= PIGLIT_SUCCESS
;
89 glClear(GL_COLOR_BUFFER_BIT
);
91 /* Initially, enable all of the clip planes.
93 for (i
= 0; i
< 6; i
++)
94 glEnable(GL_CLIP_PLANE0
+ i
);
96 for (i
= 0; i
< ELEMENTS(progs
); i
++) {
97 const int x
= 1 + (i
* (BOX_SIZE
+ 1));
99 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, progs
[i
]);
100 glDisable(GL_CLIP_PLANE0
+ i
);
101 piglit_draw_rect_tex(x
, 1, BOX_SIZE
, BOX_SIZE
,
102 1.0, 1.0, -2.0, 0.0);
103 glEnable(GL_CLIP_PLANE0
+ i
);
105 if (!piglit_probe_pixel_rgb(x
+ (BOX_SIZE
/ 2),
108 result
= PIGLIT_FAILURE
;
118 piglit_init(int argc
, char **argv
)
125 piglit_require_vertex_program();
126 piglit_require_fragment_program();
127 piglit_require_extension("GL_NV_vertex_program2_option");
128 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
130 for (i
= 0; i
< ELEMENTS(progs
); i
++) {
131 char shader_source
[1024];
133 snprintf(shader_source
, sizeof(shader_source
),
134 vertex_source_template
, i
);
136 progs
[i
] = piglit_compile_program(GL_VERTEX_PROGRAM_ARB
,
140 glEnable(GL_FRAGMENT_PROGRAM_ARB
);
141 glEnable(GL_VERTEX_PROGRAM_ARB
);
143 frag_prog
= piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB
,
145 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, frag_prog
);
147 glClearColor(clear_color
[0],