Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / vp-clipdistance-02.c
blob6de2113610b77ef255d606abd262f1176a79cf2b
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file vp-clipdistance-02.c
26 * Test disabling a clip plane, but writing a clip distance for that plane.
28 * For each test square, all of the clip planes except one are enabled. For
29 * all of the enabled plane a positive value is written. For the one disabled
30 * plane a negative value is written. No clipping should occur.
32 * \author Ian Romanick <ian.d.romanick@intel.com>
35 #include "piglit-util.h"
36 #include "piglit-framework.h"
38 #define ELEMENTS(x) (sizeof(x) / sizeof(x[0]))
40 #define TEST_ROWS 1
41 #define TEST_COLS 6
42 #define BOX_SIZE 32
45 int piglit_window_mode = GLUT_DOUBLE;
46 int piglit_width = (((BOX_SIZE+1)*TEST_COLS)+1);
47 int piglit_height = (((BOX_SIZE+1)*TEST_ROWS)+1);
50 static const char vertex_source_template[] =
51 "!!ARBvp1.0\n"
52 "OPTION NV_vertex_program2;\n"
53 "MOV result.clip[0].x, vertex.texcoord[0].y;\n"
54 "MOV result.clip[1].x, vertex.texcoord[0].y;\n"
55 "MOV result.clip[2].x, vertex.texcoord[0].y;\n"
56 "MOV result.clip[3].x, vertex.texcoord[0].y;\n"
57 "MOV result.clip[4].x, vertex.texcoord[0].y;\n"
58 "MOV result.clip[5].x, vertex.texcoord[0].y;\n"
59 "MOV result.clip[%d].x, vertex.texcoord[0].x;\n"
60 PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM
61 "END\n"
64 static const char fragment_source[] =
65 "!!ARBfp1.0\n"
66 "MOV result.color, {0.0, 1.0, 0.0, 1.0};\n"
67 "END"
70 /**
71 * \name Handles to programs.
73 /*@{*/
74 static GLint progs[TEST_COLS];
75 static GLint frag_prog;
76 /*@}*/
79 static const GLfloat clear_color[4] = { 0.5, 0.5, 0.5, 1.0 };
82 enum piglit_result
83 piglit_display(void)
85 static const GLfloat color[4] = { 0.0, 1.0, 0.0, 1.0 };
86 enum piglit_result result = PIGLIT_SUCCESS;
87 unsigned i;
89 glClear(GL_COLOR_BUFFER_BIT);
91 /* Initially, enable all of the clip planes.
93 for (i = 0; i < 6; i++)
94 glEnable(GL_CLIP_PLANE0 + i);
96 for (i = 0; i < ELEMENTS(progs); i++) {
97 const int x = 1 + (i * (BOX_SIZE + 1));
99 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, progs[i]);
100 glDisable(GL_CLIP_PLANE0 + i);
101 piglit_draw_rect_tex(x, 1, BOX_SIZE, BOX_SIZE,
102 1.0, 1.0, -2.0, 0.0);
103 glEnable(GL_CLIP_PLANE0 + i);
105 if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2),
106 1 + (BOX_SIZE / 2),
107 color)) {
108 result = PIGLIT_FAILURE;
112 glutSwapBuffers();
113 return result;
117 void
118 piglit_init(int argc, char **argv)
120 unsigned i;
122 (void) argc;
123 (void) argv;
125 piglit_require_vertex_program();
126 piglit_require_fragment_program();
127 piglit_require_extension("GL_NV_vertex_program2_option");
128 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
130 for (i = 0; i < ELEMENTS(progs); i++) {
131 char shader_source[1024];
133 snprintf(shader_source, sizeof(shader_source),
134 vertex_source_template, i);
136 progs[i] = piglit_compile_program(GL_VERTEX_PROGRAM_ARB,
137 shader_source);
140 glEnable(GL_FRAGMENT_PROGRAM_ARB);
141 glEnable(GL_VERTEX_PROGRAM_ARB);
143 frag_prog = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB,
144 fragment_source);
145 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_prog);
147 glClearColor(clear_color[0],
148 clear_color[1],
149 clear_color[2],
150 clear_color[3]);