For the OpenGL render option in the 3d view, if a camera is active,
commitdcb1772b8d4b920576f883bd8e8775913a696c16
authorDiego Hernan Borghetti <bdiego@gmail.com>
Tue, 26 Feb 2008 17:48:09 +0000 (26 14:48 -0300)
committerDiego Hernan Borghetti <bdiego@gmail.com>
Tue, 26 Feb 2008 17:48:09 +0000 (26 14:48 -0300)
tree3e56a07cf744d34714e90c6bd53bc8d6cf3ecef8
parent57098ccc8c6ac1e96a4b9aef7dff5f105ee8bf33
For the OpenGL render option in the 3d view, if a camera is active,
it now sets the viewport exactly the same as if rendering.

Author: Brecht Van Lommel
SVN revision: 12747
Date: 2007-12-01 16:29:50 -0300 (Sat, 01 Dec 2007)
source/blender/include/BSE_drawview.h
source/blender/render/extern/include/RE_pipeline.h
source/blender/render/intern/source/initrender.c
source/blender/src/drawview.c
source/blender/src/renderwin.c