Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested
commite89123be906514ae8df9bdf3f4d132e5bfa52c6d
authorDiego Hernan Borghetti <bdiego@gmail.com>
Tue, 18 Mar 2008 14:39:08 +0000 (18 11:39 -0300)
committerDiego Hernan Borghetti <bdiego@gmail.com>
Tue, 18 Mar 2008 14:39:08 +0000 (18 11:39 -0300)
tree9c71cb466cc37e2266f21afb67406cea372379a9
parent437edcb2cdf4b44f072cb8762d7ce113392c9010
Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested
by Eskil, some scenes are unusable without this.
at the moment it wont draw totally transperent pixels, this may need
to be adjusted or made into a preference.

Author: Campbell Barton
SVN revision: 12282
Date: 2007-10-18 10:51:10 -0300 (Thu, 18 Oct 2007)
source/blender/src/drawmesh.c