add list of commands for initializing GPU state which doesn't require 3D support
[ps3freebsd_ps3gpu_test.git] / gart_dma.c
blob322c66e0a13d7e6b2ef71137915c5a91da709a3d
1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <string.h>
34 #include <sys/types.h>
35 #include <sys/stat.h>
36 #include <sys/uio.h>
37 #include <sys/ioctl.h>
38 #include <sys/mman.h>
39 #include <sys/fbio.h>
40 #include <sys/consio.h>
41 #include <fcntl.h>
42 #include <unistd.h>
44 #include "ps3gpu_ctl.h"
45 #include "ps3gpu_mth.h"
46 #include "reset_gpu_state.h"
47 #include "util.h"
49 #define PS3GPU_DEV_PATH "/dev/ps3gpu"
51 #define DISPLAY_WIDTH 1920
52 #define DISPLAY_HEIGHT 1080
53 #define DISPLAY_BPP 4
54 #define DISPLAY_PITCH (DISPLAY_WIDTH * DISPLAY_BPP)
56 int
57 main(int argc, char **argv)
59 struct ps3gpu_ctl_context_allocate context_allocate;
60 struct ps3gpu_ctl_context_free context_free;
61 struct ps3gpu_ctl_memory_allocate memory_allocate;
62 struct ps3gpu_ctl_setup_control setup_control;
63 struct ps3gpu_ctl_flip flip;
64 int context_id;
65 volatile uint32_t *control;
66 uint32_t *fifo, *reset_gpu, *vram, *gart;
67 unsigned long fifo_handle, vram_handle, gart_handle;
68 unsigned int fifo_gaddr, reset_gpu_gaddr, vram_gaddr, gart_gaddr;
69 int fd = -1;
70 int x, y;
71 int w, h;
72 int err;
74 /* Open GPU device */
76 fd = open(PS3GPU_DEV_PATH, O_RDWR);
77 if (fd < 0) {
78 perror("open");
79 goto done;
82 /* Create GPU context */
84 context_allocate.vram_size = 64; /* MB */
86 err = ioctl(fd, PS3GPU_CTL_CONTEXT_ALLOCATE, &context_allocate);
87 if (err < 0) {
88 perror("ioctl");
89 goto done;
92 context_id = context_allocate.context_id;
94 printf("context id %d\n", context_id);
95 printf("control handle 0x%lx size %d\n",
96 context_allocate.control_handle, context_allocate.control_size);
98 /* Map control registers */
100 control = mmap(NULL, context_allocate.control_size,
101 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.control_handle);
102 if (control == (void *) MAP_FAILED) {
103 perror("mmap");
104 goto done;
107 /* Allocate FIFO */
109 memory_allocate.context_id = context_id;
110 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
111 memory_allocate.size = 64 * 1024;
112 memory_allocate.align = 12;
114 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
115 if (err < 0) {
116 perror("ioctl");
117 goto done;
120 fifo_handle = memory_allocate.handle;
121 fifo_gaddr = memory_allocate.gpu_addr;
123 printf("fifo handle 0x%lx gpu addr 0x08%x\n",
124 fifo_handle, fifo_gaddr);
126 /* Map FIFO */
128 fifo = mmap(NULL, memory_allocate.size,
129 PROT_READ | PROT_WRITE, MAP_SHARED, fd, fifo_handle);
130 if (fifo == (void *) MAP_FAILED) {
131 perror("mmap");
132 goto done;
135 /* Setup FIFO */
137 setup_control.context_id = context_id;
138 setup_control.put = fifo_handle;
139 setup_control.get = fifo_handle;
140 setup_control.ref = 0xdeadbabe;
142 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
143 if (err < 0) {
144 perror("ioctl");
145 goto done;
148 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
149 control[0x10], control[0x11], control[0x12]);
151 /* Allocate FIFO for resetting GPU state */
153 memory_allocate.context_id = context_id;
154 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
155 memory_allocate.size = 8 * 1024;
156 memory_allocate.align = 12;
158 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
159 if (err < 0) {
160 perror("ioctl");
161 goto done;
164 reset_gpu_gaddr = memory_allocate.gpu_addr;
166 printf("reset GPU state handle 0x%lx gpu addr 0x%08x\n",
167 memory_allocate.handle, reset_gpu_gaddr);
169 /* Map FIFO for resetting GPU state */
171 reset_gpu = mmap(NULL, memory_allocate.size,
172 PROT_READ | PROT_WRITE, MAP_SHARED, fd, memory_allocate.handle);
173 if (reset_gpu == (void *) MAP_FAILED) {
174 perror("mmap");
175 goto done;
178 memcpy(reset_gpu, reset_gpu_state_3d, reset_gpu_state_3d_size);
180 /* Kick FIFO */
182 fifo[0] = PS3GPU_MTH_HDR(0, 0, reset_gpu_gaddr | PS3GPU_MTH_ADDR_CALL);
183 fifo[1] = PS3GPU_MTH_HDR(1, 0, PS3GPU_MTH_ADDR_REF);
184 fifo[2] = 0xcafef00d;
186 control[0x10] = fifo_gaddr + 3 * sizeof(uint32_t);
188 while (control[0x10] != control[0x11])
189 usleep(1000);
191 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
192 control[0x10], control[0x11], control[0x12]);
194 /* Allocate VRAM */
196 memory_allocate.context_id = context_id;
197 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
198 memory_allocate.size = 9 * 1024 * 1024;
199 memory_allocate.align = 12;
201 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
202 if (err < 0) {
203 perror("ioctl");
204 goto done;
207 vram_handle = memory_allocate.handle;
208 vram_gaddr = memory_allocate.gpu_addr;
210 printf("VRAM handle 0x%lx gpu addr 0x%08x\n",
211 vram_handle, vram_gaddr);
213 /* Map VRAM */
215 vram = mmap(NULL, memory_allocate.size,
216 PROT_READ | PROT_WRITE, MAP_SHARED, fd, vram_handle);
217 if (vram == (void *) MAP_FAILED) {
218 perror("mmap");
219 goto done;
222 memset(vram, 0x40, memory_allocate.size);
224 /* Flip */
226 flip.context_id = context_id;
227 flip.head = PS3GPU_CTL_HEAD_A;
228 flip.offset = vram_handle;
230 err = ioctl(fd, PS3GPU_CTL_FLIP, &flip);
231 if (err < 0) {
232 perror("ioctl");
233 goto done;
236 flip.context_id = context_id;
237 flip.head = PS3GPU_CTL_HEAD_B;
238 flip.offset = vram_handle;
240 err = ioctl(fd, PS3GPU_CTL_FLIP, &flip);
241 if (err < 0) {
242 perror("ioctl");
243 goto done;
246 usleep(2000000);
248 /* Allocate GART */
250 memory_allocate.context_id = context_id;
251 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
252 memory_allocate.size = 1024 * 1024;
253 memory_allocate.align = 12;
255 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
256 if (err < 0) {
257 perror("ioctl");
258 goto done;
261 gart_handle = memory_allocate.handle;
262 gart_gaddr = memory_allocate.gpu_addr;
264 printf("GART handle 0x%lx gpu addr 0x%08x\n",
265 gart_handle, gart_gaddr);
267 /* Map GART */
269 gart = mmap(NULL, memory_allocate.size,
270 PROT_READ | PROT_WRITE, MAP_SHARED, fd, gart_handle);
271 if (gart == (void *) MAP_FAILED) {
272 perror("mmap");
273 goto done;
276 /* Test RSX DMA */
278 w = 200;
279 h = 200;
281 for (y = 0; y < h; y++) {
282 for (x = 0; x < w; x++) {
283 if (y < (h / 2))
284 gart[y * w + x] = 0x0000ff00;
285 else
286 gart[y * w + x] = 0xffffff00;
290 setup_control.context_id = context_id;
291 setup_control.put = fifo_handle;
292 setup_control.get = fifo_handle;
293 setup_control.ref = 0xdeadbabe;
295 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
296 if (err < 0) {
297 perror("ioctl");
298 goto done;
301 x = 200;
302 y = 800;
304 err = transfer_data(fifo, 0xfeed0001, 0xfeed0000,
305 vram_gaddr + y * DISPLAY_PITCH + x * DISPLAY_BPP, DISPLAY_PITCH,
306 gart_gaddr + 0, w * DISPLAY_BPP,
307 w * DISPLAY_BPP, h);
309 x = 800;
310 y = 800;
312 err += transfer_data(fifo + err, 0xfeed0001, 0xfeed0000,
313 vram_gaddr + y * DISPLAY_PITCH + x * DISPLAY_BPP, DISPLAY_PITCH,
314 gart_gaddr + 0, w * DISPLAY_BPP,
315 w * DISPLAY_BPP, h);
317 control[0x10] = fifo_gaddr + err * sizeof(uint32_t);
319 while (control[0x10] != control[0x11])
320 usleep(1000);
322 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
323 control[0x10], control[0x11], control[0x12]);
326 * convert -depth 8 -size 1920x1080 rgba:image.argb \
327 * -color-matrix "0 1 0 0, 0 0 1 0, 0 0 0 1, 1 0 0 0" \
328 * -alpha off -background black -flatten image.jpg
331 save_image("image.argb", (const char *) vram, DISPLAY_PITCH * DISPLAY_HEIGHT);
333 usleep(5000000);
335 /* Destroy GPU context */
337 context_free.context_id = context_id;
339 err = ioctl(fd, PS3GPU_CTL_CONTEXT_FREE, &context_free);
340 if (err < 0) {
341 perror("ioctl");
342 goto done;
345 done:
347 if (fd >= 0)
348 close(fd);
350 /* Restore console */
352 ioctl(0, SW_TEXT_80x25, NULL);
354 exit(0);