Add Game::is_dangerous() for Futility Pruning
[purplehaze.git] / src / tree.cpp
blob13e3e989d853ec60f003d8371a56a628eb5629aa
1 /* Copyright (C) 2007-2011 Vincent Ollivier
3 * Purple Haze is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * Purple Haze is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "tree.h"
19 bool Tree::has_repetition_draw()
21 Position& current_position = tree[tree_top];
22 if (current_position.get_halfmove() >= 99) return 0; // Fifty-move rule
23 if (tree_top < 4) return false;
24 Hash& pos = current_position.hash();
25 int previous_halfmove = current_position.get_halfmove();
26 for (int i = tree_top - 2; i >= 0; i -= 2) {
27 if (tree[i].hash() == pos) return true; // Second repetition
28 if (tree[i].get_halfmove() > previous_halfmove) { // Halfmove reseted
29 return false; // No previous repetition possible
31 previous_halfmove = tree[i].get_halfmove();
33 return false;