1 /* Copyright (C) 2007-2011 Vincent Ollivier
3 * Purple Haze is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * Purple Haze is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 output_thinking
= false;
27 //material_table.clear();
34 // Initialize MVV/LVA score array
35 Moves::init_mvv_lva_scores();
38 void Game::clear_killers()
40 for (int i
= 0; i
< MAX_PLY
; ++i
) {
41 for (int j
= 0; j
< MAX_KILLERS
; ++j
) {
42 killer_moves
[i
][j
] = Move();
47 void Game::add_piece(Color c
, PieceType t
, Square s
)
49 int i
= pieces
.count(c
, t
);
50 pieces
.set_position(c
, t
, i
, s
);
51 board
[s
] = Piece(c
, t
, i
);
52 pieces
.inc_nb_pieces(c
, t
);
54 // Update Zobrist hash
55 Position
& pos
= current_position();
56 zobrist
.update_piece(pos
.hash(), c
, t
, s
);
58 // Hack: for the material hash, the position is irrelevant but each piece
59 // needs a unique hash so we are using Square(i) in place of the position.
60 // Remove the previous total
61 zobrist
.update_piece(pos
.material_hash(), c
, t
, Square(i
));
63 zobrist
.update_piece(pos
.material_hash(), c
, t
, Square(i
+ 1));
66 void Game::del_piece(Color c
, PieceType t
, int i
)
68 // Remove the piece, and put in its place the higher index piece of the
69 // same color and type in order to avoid holes (idea from Mediocre Chess)
70 Square emptied
= pieces
.position(c
, t
, i
); // Get piece's position
71 board
[emptied
] = Piece(); // Remove it from board
72 pieces
.dec_nb_pieces(c
, t
); // and from pieces list
73 pieces
.set_position(c
, t
, i
, OUT
); // TODO: not needed
74 int j
= pieces
.count(c
, t
); // Last piece's index
75 if (pieces
.count(c
, t
) > 0 && i
!= j
) {
76 // Swap i and j and update board
77 Square s
= pieces
.position(c
, t
, j
); // Last piece's position
78 pieces
.set_position(c
, t
, i
, s
); // Fill the hole left
79 pieces
.set_position(c
, t
, j
, OUT
); // TODO: not needed
80 board
[s
] = Piece(c
, t
, i
); // Update board
82 // Update Zobrist hash
83 Position
& pos
= current_position();
84 zobrist
.update_piece(pos
.hash(), c
, t
, emptied
);
86 // Same hack here for the material hash than in add_piece()
87 zobrist
.update_piece(pos
.material_hash(), c
, t
, Square(j
+ 1));
88 zobrist
.update_piece(pos
.material_hash(), c
, t
, Square(j
));
91 void Game::new_position()
93 // Take a "snapshot" of the current position
96 // Remove the previous en passant square from the Zobrist hash
97 zobrist
.update_en_passant(current_position().hash(),
98 current_position().en_passant());
100 // Update the position for a new move
101 current_position().change_side();
102 zobrist
.change_side(current_position().hash());
105 void Game::del_position()
107 // Take back the previous "snapshot"
112 * Killer move setter for the Killer Heuristic in move ordering.
114 void Game::set_killer_move(int depth
, Move move
)
116 if (move
!= killer_moves
[depth
][0]) {
117 killer_moves
[depth
][1] = killer_moves
[depth
][0];
118 killer_moves
[depth
][0] = move
;