From 50f98a86579e5cc668b5a5a7dace403baeb41f70 Mon Sep 17 00:00:00 2001 From: KNG <34425597+ECHibiki@users.noreply.github.com> Date: Thu, 20 Sep 2018 20:44:28 -0400 Subject: [PATCH] Update README.md --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 3aed4b9..d33e5d8 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ enemy designers: Vacant\ character/class designers: neo\ idea guys: /qa/\ \ -========== ECH ==========\ +========== ECH ========== \ __Core_mecanics__\ Some things need to be worked out before I can write up a test program\ @@ -29,7 +29,7 @@ https://www.deviantart.com/7soul1/art/420-Pixel-Art-Icons-for-RPG-129892453 \ https://game-icons.net/ \ https://itch.io/game-assets/free/tag-pixel-art \ -Characters(Neo has more details if current system is boring):\ +Characters(Neo has more details if current system is boring): - Characters are based on main classes that get promotions into new classes. - Characters get promotion points on leveling up. - Promotions effect the skills, stats and have the possibility to redefine a class. @@ -47,9 +47,9 @@ Combat: - Realtime attack on a timer - Fighters have skills they bring into combat - Victory gives you experience -?Victory gives you items? -?How do stats work in combat? -?How do enemies work in combat? +?Victory gives you items?\ +?How do stats work in combat?\ +?How do enemies work in combat?\ \ Overworld: - Players traverse dungeons with a team @@ -106,7 +106,7 @@ Characters are based on main classes that get promotions into new classes.\ Characters get promotion points on leveling up.\ Promotions effect the skills, stats and have the possibility to redefine a class.\ Promotions are done on a tree.\ -Respecs are possible\ +Respecs are possible Combat:\ Realtime attack on a timer\ @@ -143,4 +143,4 @@ one player character as the party leader and map avatar\ \ difficulty scaled by party size and a little bit by subgroup size\ subgroups composed of nearby party members\ -3 seconds to join on encounter\ +3 seconds to join on encounter -- 2.11.4.GIT