MAINTAINERS: Make section QOM cover hw/core/*bus.c as well
[qemu/armbru.git] / include / ui / sdl2.h
blob0875b8d56b7ebbac43c4cf27de6791da7b43d5c7
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
9 #ifdef CONFIG_SDL_IMAGE
10 # include <SDL_image.h>
11 #endif
13 #include "ui/kbd-state.h"
14 #ifdef CONFIG_OPENGL
15 # include "ui/egl-helpers.h"
16 #endif
18 struct sdl2_console {
19 DisplayChangeListener dcl;
20 DisplaySurface *surface;
21 DisplayOptions *opts;
22 SDL_Texture *texture;
23 SDL_Window *real_window;
24 SDL_Renderer *real_renderer;
25 int idx;
26 int last_vm_running; /* per console for caption reasons */
27 int x, y, w, h;
28 int hidden;
29 int opengl;
30 int updates;
31 int idle_counter;
32 int ignore_hotkeys;
33 SDL_GLContext winctx;
34 QKbdState *kbd;
35 #ifdef CONFIG_OPENGL
36 QemuGLShader *gls;
37 egl_fb guest_fb;
38 egl_fb win_fb;
39 bool y0_top;
40 bool scanout_mode;
41 #endif
44 void sdl2_window_create(struct sdl2_console *scon);
45 void sdl2_window_destroy(struct sdl2_console *scon);
46 void sdl2_window_resize(struct sdl2_console *scon);
47 void sdl2_poll_events(struct sdl2_console *scon);
49 void sdl2_process_key(struct sdl2_console *scon,
50 SDL_KeyboardEvent *ev);
52 void sdl2_2d_update(DisplayChangeListener *dcl,
53 int x, int y, int w, int h);
54 void sdl2_2d_switch(DisplayChangeListener *dcl,
55 DisplaySurface *new_surface);
56 void sdl2_2d_refresh(DisplayChangeListener *dcl);
57 void sdl2_2d_redraw(struct sdl2_console *scon);
58 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
59 pixman_format_code_t format);
61 void sdl2_gl_update(DisplayChangeListener *dcl,
62 int x, int y, int w, int h);
63 void sdl2_gl_switch(DisplayChangeListener *dcl,
64 DisplaySurface *new_surface);
65 void sdl2_gl_refresh(DisplayChangeListener *dcl);
66 void sdl2_gl_redraw(struct sdl2_console *scon);
68 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
69 QEMUGLParams *params);
70 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
71 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
72 QEMUGLContext ctx);
73 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
75 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
76 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
77 uint32_t backing_id,
78 bool backing_y_0_top,
79 uint32_t backing_width,
80 uint32_t backing_height,
81 uint32_t x, uint32_t y,
82 uint32_t w, uint32_t h);
83 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
84 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
86 #endif /* SDL2_H */