2 Copyright (c) 2022, ISP RAS
3 Written by Pavel Dovgalyuk and Alex Bennée
5 =======================
6 Execution Record/Replay
7 =======================
12 Record/replay functions are used for the deterministic replay of qemu
13 execution. Execution recording writes a non-deterministic events log, which
14 can be later used for replaying the execution anywhere and for unlimited
15 number of times. Execution replaying reads the log and replays all
16 non-deterministic events including external input, hardware clocks,
19 Several parts of QEMU include function calls to make event log recording
21 Devices' models that have non-deterministic input from external devices were
22 changed to write every external event into the execution log immediately.
23 E.g. network packets are written into the log when they arrive into the virtual
26 All non-deterministic events are coming from these devices. But to
27 replay them we need to know at which moments they occur. We specify
28 these moments by counting the number of instructions executed between
29 every pair of consecutive events.
31 Academic papers with description of deterministic replay implementation:
33 * `Deterministic Replay of System's Execution with Multi-target QEMU Simulator for Dynamic Analysis and Reverse Debugging <https://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html>`_
34 * `Don't panic: reverse debugging of kernel drivers <https://dl.acm.org/citation.cfm?id=2786805.2803179>`_
36 Modifications of qemu include:
38 * wrappers for clock and time functions to save their return values in the log
39 * saving different asynchronous events (e.g. system shutdown) into the log
40 * synchronization of the bottom halves execution
41 * synchronization of the threads from thread pool
42 * recording/replaying user input (mouse, keyboard, and microphone)
43 * adding internal checkpoints for cpu and io synchronization
44 * network filter for recording and replaying the packets
45 * block driver for making block layer deterministic
46 * serial port input record and replay
47 * recording of random numbers obtained from the external sources
52 QEMU should work in icount mode to use record/replay feature. icount was
53 designed to allow deterministic execution in absence of external inputs
54 of the virtual machine. We also use icount to control the occurrence of the
55 non-deterministic events. The number of instructions elapsed from the last event
56 is written to the log while recording the execution. In replay mode we
57 can predict when to inject that event using the instruction counter.
59 Locking and thread synchronisation
60 ----------------------------------
62 Previously the synchronisation of the main thread and the vCPU thread
63 was ensured by the holding of the BQL. However the trend has been to
64 reduce the time the BQL was held across the system including under TCG
65 system emulation. As it is important that batches of events are kept
66 in sequence (e.g. expiring timers and checkpoints in the main thread
67 while instruction checkpoints are written by the vCPU thread) we need
68 another lock to keep things in lock-step. This role is now handled by
69 the replay_mutex_lock. It used to be held only for each event being
70 written but now it is held for a whole execution period. This results
71 in a deterministic ping-pong between the two main threads.
73 As the BQL is now a finer grained lock than the replay_lock it is almost
74 certainly a bug, and a source of deadlocks, to take the
75 replay_mutex_lock while the BQL is held. This is enforced by an assert.
76 While the unlocks are usually in the reverse order, this is not
77 necessary; you can drop the replay_lock while holding the BQL, without
78 doing a more complicated unlock_iothread/replay_unlock/lock_iothread
84 Replaying the execution of virtual machine is bound by sources of
85 non-determinism. These are inputs from clock and peripheral devices,
86 and QEMU thread scheduling. Thread scheduling affect on processing events
87 from timers, asynchronous input-output, and bottom halves.
89 Invocations of timers are coupled with clock reads and changing the state
90 of the virtual machine. Reads produce non-deterministic data taken from
91 host clock. And VM state changes should preserve their order. Their relative
92 order in replay mode must replicate the order of callbacks in record mode.
93 To preserve this order we use checkpoints. When a specific clock is processed
94 in record mode we save to the log special "checkpoint" event.
95 Checkpoints here do not refer to virtual machine snapshots. They are just
96 record/replay events used for synchronization.
98 QEMU in replay mode will try to invoke timers processing in random moment
99 of time. That's why we do not process a group of timers until the checkpoint
100 event will be read from the log. Such an event allows synchronizing CPU
101 execution and timer events.
103 Two other checkpoints govern the "warping" of the virtual clock.
104 While the virtual machine is idle, the virtual clock increments at
105 1 ns per *real time* nanosecond. This is done by setting up a timer
106 (called the warp timer) on the virtual real time clock, so that the
107 timer fires at the next deadline of the virtual clock; the virtual clock
108 is then incremented (which is called "warping" the virtual clock) as
109 soon as the timer fires or the CPUs need to go out of the idle state.
110 Two functions are used for this purpose; because these actions change
111 virtual machine state and must be deterministic, each of them creates a
112 checkpoint. ``icount_start_warp_timer`` checks if the CPUs are idle and if so
113 starts accounting real time to virtual clock. ``icount_account_warp_timer``
114 is called when the CPUs get an interrupt or when the warp timer fires,
115 and it warps the virtual clock by the amount of real time that has passed
116 since ``icount_start_warp_timer``.
121 Record/replay mechanism, that could be enabled through icount mode, expects
122 the virtual devices to satisfy the following requirement:
123 everything that affects
124 the guest state during execution in icount mode should be deterministic.
129 Timers are used to execute callbacks from different subsystems of QEMU
130 at the specified moments of time. There are several kinds of timers:
132 * Real time clock. Based on host time and used only for callbacks that
133 do not change the virtual machine state. For this reason real time
134 clock and timers does not affect deterministic replay at all.
135 * Virtual clock. These timers run only during the emulation. In icount
136 mode virtual clock value is calculated using executed instructions counter.
137 That is why it is completely deterministic and does not have to be recorded.
138 * Host clock. This clock is used by device models that simulate real time
139 sources (e.g. real time clock chip). Host clock is the one of the sources
140 of non-determinism. Host clock read operations should be logged to
141 make the execution deterministic.
142 * Virtual real time clock. This clock is similar to real time clock but
143 it is used only for increasing virtual clock while virtual machine is
144 sleeping. Due to its nature it is also non-deterministic as the host clock
145 and has to be logged too.
147 All virtual devices should use virtual clock for timers that change the guest
148 state. Virtual clock is deterministic, therefore such timers are deterministic
151 Virtual devices can also use realtime clock for the events that do not change
152 the guest state directly. When the clock ticking should depend on VM execution
153 speed, use virtual clock with EXTERNAL attribute. It is not deterministic,
154 but its speed depends on the guest execution. This clock is used by
155 the virtual devices (e.g., slirp routing device) that lie outside the
161 Block devices record/replay module (``blkreplay``) intercepts calls of
162 bdrv coroutine functions at the top of block drivers stack.
164 All block completion operations are added to the queue in the coroutines.
165 When the queue is flushed the information about processed requests
166 is recorded to the log. In replay phase the queue is matched with
167 events read from the log. Therefore block devices requests are processed
173 Bottom half callbacks, that affect the guest state, should be invoked through
174 ``replay_bh_schedule_event`` or ``replay_bh_schedule_oneshot_event`` functions.
175 Their invocations are saved in record mode and synchronized with the existing
178 Disk I/O events are completely deterministic in our model, because
179 in both record and replay modes we start virtual machine from the same
180 disk state. But callbacks that virtual disk controller uses for reading and
181 writing the disk may occur at different moments of time in record and replay
184 Reading and writing requests are created by CPU thread of QEMU. Later these
185 requests proceed to block layer which creates "bottom halves". Bottom
186 halves consist of callback and its parameters. They are processed when
187 main loop locks the global mutex. These locks are not synchronized with
188 replaying process because main loop also processes the events that do not
189 affect the virtual machine state (like user interaction with monitor).
191 That is why we had to implement saving and replaying bottom halves callbacks
192 synchronously to the CPU execution. When the callback is about to execute
193 it is added to the queue in the replay module. This queue is written to the
194 log when its callbacks are executed. In replay mode callbacks are not processed
195 until the corresponding event is read from the events log file.
197 Sometimes the block layer uses asynchronous callbacks for its internal purposes
198 (like reading or writing VM snapshots or disk image cluster tables). In this
199 case bottom halves are not marked as "replayable" and do not saved
202 Saving/restoring the VM state
203 -----------------------------
205 All fields in the device state structure (including virtual timers)
206 should be restored by loadvm to the same values they had before savevm.
208 Avoid accessing other devices' state, because the order of saving/restoring
209 is not defined. It means that you should not call functions like
210 ``update_irq`` in ``post_load`` callback. Save everything explicitly to avoid
211 the dependencies that may make restoring the VM state non-deterministic.
216 Stopping the guest should not interfere with its state (with the exception
217 of the network connections, that could be broken by the remote timeouts).
218 VM can be stopped at any moment of replay by the user. Restarting the VM
219 after that stop should not break the replay by the unneeded guest state change.
224 Record/replay log consists of the header and the sequence of execution
225 events. The header includes 4-byte replay version id and 8-byte reserved
226 field. Version is updated every time replay log format changes to prevent
227 using replay log created by another build of qemu.
229 The sequence of the events describes virtual machine state changes.
230 It includes all non-deterministic inputs of VM, synchronization marks and
231 instruction counts used to correctly inject inputs at replay.
233 Synchronization marks (checkpoints) are used for synchronizing qemu threads
234 that perform operations with virtual hardware. These operations may change
235 system's state (e.g., change some register or generate interrupt) and
236 therefore should execute synchronously with CPU thread.
238 Every event in the log includes 1-byte event id and optional arguments.
239 When argument is an array, it is stored as 4-byte array length
240 and corresponding number of bytes with data.
241 Here is the list of events that are written into the log:
243 - EVENT_INSTRUCTION. Instructions executed since last event. Followed by:
245 - 4-byte number of executed instructions.
247 - EVENT_INTERRUPT. Used to synchronize interrupt processing.
248 - EVENT_EXCEPTION. Used to synchronize exception handling.
249 - EVENT_ASYNC. This is a group of events. When such an event is generated,
250 it is stored in the queue and processed in icount_account_warp_timer().
251 Every such event has it's own id from the following list:
253 - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
254 callbacks that affect virtual machine state, but normally called
255 asynchronously. Followed by:
257 - 8-byte operation id.
259 - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains
260 parameters of keyboard and mouse input operations
261 (key press/release, mouse pointer movement). Followed by:
263 - 9-16 bytes depending of input event.
265 - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event.
266 - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input
267 initiated by the sender. Followed by:
269 - 1-byte character device id.
270 - Array with bytes were read.
272 - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize
273 operations with disk and flash drives with CPU. Followed by:
275 - 8-byte operation id.
277 - REPLAY_ASYNC_EVENT_NET. Incoming network packet. Followed by:
279 - 1-byte network adapter id.
280 - 4-byte packet flags.
281 - Array with packet bytes.
283 - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu,
284 e.g., by closing the window.
285 - EVENT_CHAR_WRITE. Used to synchronize character output operations. Followed by:
287 - 4-byte output function return value.
288 - 4-byte offset in the output array.
290 - EVENT_CHAR_READ_ALL. Used to synchronize character input operations,
291 initiated by qemu. Followed by:
293 - Array with bytes that were read.
295 - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation,
296 initiated by qemu. Followed by:
300 - EVENT_CLOCK + clock_id. Group of events for host clock read operations. Followed by:
302 - 8-byte clock value.
304 - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
305 CPU, internal threads, and asynchronous input events.
306 - EVENT_END. Last event in the log.