2 <FORM Revision=
"$Revision: 1.3 $" State=
"modified">
4 <ATOM Name=
"test description" Value=
"test??"/>
5 <ATOM Name=
"iteration count" Value=
"2"/>
6 <ATOM Name=
"level min" Value=
"60"/>
7 <ATOM Name=
"level max" Value=
"60"/>
8 <STRUCT Name=
"actor 0">
9 <ATOM Name=
"repeat action" Value=
"0"/>
10 <ATOM Name=
"punctual action 1 phrase" Value=
"0"/>
11 <ATOM Name=
"punctual action 1 repeat rate" Value=
"12"/>
12 <ATOM Name=
"punctual action 2 phrase" Value=
"0"/>
13 <ATOM Name=
"Actor Setting" Value=
"FY_HOM_melee_fighter.player"/>
14 <ATOM Name=
"Target" Value=
"1"/>
16 <STRUCT Name=
"actor 1">
17 <ATOM Name=
"level offset" Value=
"1"/>
18 <ATOM Name=
"repeat action" Value=
"0"/>
19 <ATOM Name=
"punctual action 1 phrase" Value=
"0"/>
20 <ATOM Name=
"punctual action 1 repeat rate" Value=
"12"/>
21 <ATOM Name=
"punctual action 2 phrase" Value=
"0"/>
22 <ATOM Name=
"punctual action 2 repeat rate" Value=
"0.0"/>
23 <ATOM Name=
"Actor Setting" Value=
"FY_HOM_melee_fighter.player"/>
24 <ATOM Name=
"Target" Value=
"0"/>
26 <STRUCT Name=
"actor 2">
27 <ATOM Name=
"level offset" Value=
"2"/>
28 <ATOM Name=
"repeat action" Value=
"1"/>
29 <ATOM Name=
"punctual action 1 phrase" Value=
"1"/>
30 <ATOM Name=
"punctual action 1 repeat rate" Value=
"12"/>
31 <ATOM Name=
"punctual action 2 phrase" Value=
"1"/>
32 <ATOM Name=
"punctual action 2 repeat rate" Value=
"1"/>
33 <ATOM Name=
"Target" Value=
"3"/>
35 <STRUCT Name=
"actor 3">
36 <ATOM Name=
"punctual action 1 repeat rate" Value=
"12"/>
43 <LOG>Tue Oct
22 16:
09:
39 2002 (saffray) .actor
1.Actor Setting = FY_HOM_caster_buffer.player
44 Tue Oct
22 16:
09:
39 2002 (saffray) .actor
1.level offset = -
1
45 Tue Oct
22 16:
09:
39 2002 (saffray) .actor
1.repeat action =
1
46 Tue Oct
22 16:
09:
39 2002 (saffray) .actor
2.Actor Setting = FY_HOM_harvester.player
47 Tue Oct
22 16:
09:
39 2002 (saffray) .actor
2.level offset =
1
48 Tue Oct
22 16:
09:
39 2002 (saffray) .iteration count =
2
49 Tue Oct
22 16:
09:
39 2002 (saffray) .level max =
4
50 Tue Oct
22 16:
09:
39 2002 (saffray) .level min =
2
51 Tue Oct
22 16:
09:
39 2002 (saffray) .test description =
52 Fri Oct
25 10:
48:
10 2002 (saffray) .actor
1.Actor Setting = FY_HOM_melee_fighter.player
53 Fri Oct
25 10:
48:
10 2002 (saffray) .actor
2.Actor Setting = FY_HOM_range_fighter.player
54 Fri Oct
25 14:
18:
53 2002 (saffray) .actor
2.Actor Setting = FY_HOM_melee_fighter.player
55 Fri Oct
25 14:
46:
02 2002 (saffray) .actor
1.repeat action =
0
56 Tue Nov
12 12:
00:
04 2002 (saffray) .iteration count =
1
57 Tue Nov
12 12:
00:
04 2002 (saffray) .level min =
4
58 Tue Nov
12 19:
25:
35 2002 (saffray) .iteration count =
2
59 Mon Dec
09 15:
09:
28 2002 (brigand) .actor
1.repeat action =
1
60 Mon Dec
09 15:
09:
28 2002 (brigand) .actor
2.repeat action =
1
61 Wed Dec
11 12:
02:
13 2002 (brigand) .level max =
60
62 Wed Dec
11 12:
02:
13 2002 (brigand) .level min =
60
63 Wed Dec
11 12:
08:
52 2002 (brigand) .test description = test??
64 Wed Dec
11 12:
28:
58 2002 (brigand) .actor
1.repeat action =
0
65 Wed Dec
11 12:
28:
58 2002 (brigand) .actor
2.repeat action =
0
66 Wed Dec
11 14:
55:
21 2002 (brigand) .actor
1.punctual action
1 phrase =
1
67 Wed Dec
11 14:
55:
21 2002 (brigand) .actor
1.punctual action
1 repeat rate =
6
68 Wed Dec
11 14:
55:
21 2002 (brigand) .actor
1.punctual action
2 phrase =
2
69 Wed Dec
11 14:
55:
21 2002 (brigand) .actor
1.punctual action
2 repeat rate =
6
70 Wed Dec
11 16:
12:
17 2002 (brigand) .actor
1.punctual action
1 phrase =
0
71 Wed Dec
11 16:
12:
17 2002 (brigand) .actor
1.punctual action
2 phrase =
0
72 Wed Dec
11 16:
12:
17 2002 (brigand) .actor
1.punctual action
2 repeat rate =
6
73 Fri Dec
13 19:
48:
15 2002 (brigand) .actor
0.Actor Setting = toto.player
74 Mon Dec
16 10:
49:
46 2002 (brigand) .actor
0.Target =
1
75 Mon Dec
16 11:
05:
26 2002 (brigand) .actor
0.Actor Setting = FY_HOM_melee_fighter.player
76 Mon Dec
16 12:
23:
11 2002 (brigand) .actor
0.punctual action
1 repeat rate =
8
77 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
0.punctual action
1 repeat rate =
12
78 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
1.level offset =
1
79 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
1.punctual action
1 repeat rate =
12
80 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
1.punctual action
2 repeat rate =
0.0
81 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
2.level offset =
2
82 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
2.punctual action
1 repeat rate =
12
83 Mon Dec
16 12:
32:
13 2002 (brigand) .actor
3.punctual action
1 repeat rate =
12
84 Mon Dec
16 12:
37:
14 2002 (brigand) .actor
2.Actor Setting =
85 Mon Dec
16 14:
01:
57 2002 (brigand) .actor
2.Actor Setting = FY_HOM_melee_fighter.player
86 Mon Dec
16 14:
01:
57 2002 (brigand) .actor
3.Actor Setting = FY_HOM_melee_fighter.player
87 Mon Dec
16 14:
05:
43 2002 (brigand) .actor
0.Target =
3
88 Mon Dec
16 14:
05:
43 2002 (brigand) .actor
1.Target =
3
89 Mon Dec
16 14:
05:
43 2002 (brigand) .actor
2.Target =
3
90 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
0.punctual action
1 phrase =
1
91 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
0.punctual action
2 phrase =
0
92 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
0.repeat action =
1
93 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
1.punctual action
1 phrase =
1
94 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
1.repeat action =
1
95 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
2.punctual action
1 phrase =
1
96 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
2.punctual action
2 phrase =
1
97 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
2.punctual action
2 repeat rate =
1
98 Mon Dec
16 14:
26:
03 2002 (brigand) .actor
2.repeat action =
1
99 Mon Dec
16 18:
34:
47 2002 (brigand) .actor
2.Actor Setting =
100 Mon Dec
16 18:
34:
47 2002 (brigand) .actor
3.Actor Setting =
101 Mon Dec
16 18:
35:
00 2002 (brigand) .actor
0.Target =
1
102 Mon Dec
16 18:
35:
00 2002 (brigand) .actor
1.Target =
0
103 Mon Dec
16 19:
05:
12 2002 (brigand) .actor
0.punctual action
1 phrase =
0
104 Mon Dec
16 19:
05:
12 2002 (brigand) .actor
0.repeat action =
0
105 Mon Dec
16 19:
05:
12 2002 (brigand) .actor
1.punctual action
1 phrase =
0
106 Mon Dec
16 19:
05:
12 2002 (brigand) .actor
1.repeat action =
0</LOG>