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[ryzomcore.git] / nel / src / 3d / mesh_mrm_instance.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/mesh_mrm_instance.h"
20 #include "nel/3d/mesh_mrm.h"
21 #include "nel/3d/skeleton_model.h"
22 #include "nel/3d/raw_skin.h"
23 #include "nel/3d/shifted_triangle_cache.h"
24 #include "nel/3d/u_scene.h"
25 #include "nel/3d/scene.h"
28 using namespace NLMISC;
30 #ifdef DEBUG_NEW
31 #define new DEBUG_NEW
32 #endif
34 namespace NL3D
38 // ***************************************************************************
39 CMeshMRMInstance::~CMeshMRMInstance()
41 // Auto detach me from skeleton. Must do it here, not in ~CTransform().
42 if(_FatherSkeletonModel)
44 // detach me from the skeleton.
45 // hrc and clip hierarchy is modified.
46 _FatherSkeletonModel->detachSkeletonSon(this);
47 nlassert(_FatherSkeletonModel==NULL);
48 // If skinned, setApplySkin(false) should have been called through detachSkeletonSon()
49 nlassert(_RawSkinCache== NULL);
50 nlassert(_ShiftedTriangleCache== NULL);
55 // ***************************************************************************
56 void CMeshMRMInstance::registerBasic()
58 CScene::registerModel(MeshMRMInstanceId, MeshBaseInstanceId, CMeshMRMInstance::creator);
62 // ***************************************************************************
63 void CMeshMRMInstance::clearRawSkinCache()
65 delete _RawSkinCache;
66 _RawSkinCache= NULL;
69 // ***************************************************************************
70 void CMeshMRMInstance::clearShiftedTriangleCache()
72 delete _ShiftedTriangleCache;
73 _ShiftedTriangleCache= NULL;
76 // ***************************************************************************
77 void CMeshMRMInstance::setApplySkin(bool state)
79 // Call parents method
80 CMeshBaseInstance::setApplySkin (state);
82 // Get a pointer on the shape
83 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
85 // Recompute the id
86 if (state)
88 pMesh->computeBonesId (_FatherSkeletonModel);
91 // update the skeleton usage according to the mesh.
92 pMesh->updateSkeletonUsage(_FatherSkeletonModel, state);
94 // If unbinded, clean all the cache.
95 if(state==false)
97 clearRawSkinCache();
98 clearShiftedTriangleCache();
103 // ***************************************************************************
104 void CMeshMRMInstance::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)
106 if(Shape)
108 // Get a pointer on the shape.
109 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
110 // Affect the mesh directly.
111 pMesh->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
116 // ***************************************************************************
117 const std::vector<sint32> *CMeshMRMInstance::getSkinBoneUsage() const
119 // Get a pointer on the shape
120 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
122 // Recompute the id, if needed
123 pMesh->computeBonesId (_FatherSkeletonModel);
125 // get ids.
126 return &pMesh->getMeshGeom().getSkinBoneUsage();
130 // ***************************************************************************
131 const std::vector<NLMISC::CBSphere> *CMeshMRMInstance::getSkinBoneSphere() const
133 // Get a pointer on the shape
134 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
136 // Recompute the id, and skin spheres, if needed
137 pMesh->computeBonesId (_FatherSkeletonModel);
139 // get it.
140 return &pMesh->getMeshGeom().getSkinBoneSphere();
144 // ***************************************************************************
145 bool CMeshMRMInstance::getSkinBoneBBox(NLMISC::CAABBox &bbox, uint boneId)
147 // Get a pointer on the shape
148 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
150 // Recompute the id, and skin spheres, if needed
151 pMesh->computeBonesId (_FatherSkeletonModel);
153 // get it.
154 return pMesh->getMeshGeom().getSkinBoneBBox(_FatherSkeletonModel, bbox, boneId);
158 // ***************************************************************************
159 bool CMeshMRMInstance::isSkinnable() const
161 if(Shape==NULL)
162 return false;
164 // Get a pointer on the shape
165 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
167 // true if the mesh is skinned
168 return pMesh->getMeshGeom().isSkinned();
172 // ***************************************************************************
173 void CMeshMRMInstance::renderSkin(float alphaMRM)
175 // Don't setup lighting or matrix in Skin. Done by the skeleton
177 if(Shape && getVisibility() != CHrcTrav::Hide)
179 // Get a pointer on the shape
180 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
182 // render the meshGeom
183 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
184 meshGeom.renderSkin( this, alphaMRM );
189 // ***************************************************************************
190 const CMRMLevelDetail *CMeshMRMInstance::getMRMLevelDetail() const
192 if(Shape)
194 CMeshMRM *meshMrm= safe_cast<CMeshMRM*>((IShape*)Shape);
195 return &meshMrm->getMeshGeom().getLevelDetail();
197 else
198 return NULL;
201 // ***************************************************************************
202 bool CMeshMRMInstance::supportSkinGrouping() const
204 if(Shape)
206 CMeshMRM *meshMrm= safe_cast<CMeshMRM*>((IShape*)Shape);
207 return meshMrm->getMeshGeom().supportSkinGrouping();
209 else
210 return false;
212 // ***************************************************************************
213 sint CMeshMRMInstance::renderSkinGroupGeom(float alphaMRM, uint remainingVertices, uint8 *dest)
215 // Get a pointer on the shape
216 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
217 // render the meshGeom
218 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
219 return meshGeom.renderSkinGroupGeom(this, alphaMRM, remainingVertices, dest);
221 // ***************************************************************************
222 void CMeshMRMInstance::renderSkinGroupPrimitives(uint baseVertex, std::vector<CSkinSpecularRdrPass> &specularRdrPasses, uint skinIndex)
224 // Get a pointer on the shape
225 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
226 // render the meshGeom
227 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
228 meshGeom.renderSkinGroupPrimitives(this, baseVertex, specularRdrPasses, skinIndex);
230 // ***************************************************************************
231 void CMeshMRMInstance::renderSkinGroupSpecularRdrPass(uint rdrPassId)
233 // Get a pointer on the shape
234 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
235 // render the meshGeom
236 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
237 meshGeom.renderSkinGroupSpecularRdrPass(this, rdrPassId);
240 // ***************************************************************************
241 void CMeshMRMInstance::initRenderFilterType()
243 if(Shape)
245 // If the Shape has a VP or not...
246 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
248 if( pMesh->getMeshGeom().hasMeshVertexProgram() )
249 _RenderFilterType= UScene::FilterMeshMRMVP;
250 else
251 _RenderFilterType= UScene::FilterMeshMRMNoVP;
256 // ***************************************************************************
257 bool CMeshMRMInstance::supportShadowSkinGrouping() const
259 if(Shape)
261 CMeshMRM *meshMrm= safe_cast<CMeshMRM*>((IShape*)Shape);
262 return meshMrm->getMeshGeom().supportShadowSkinGrouping();
264 else
265 return false;
268 // ***************************************************************************
269 sint CMeshMRMInstance::renderShadowSkinGeom(uint remainingVertices, uint8 *vbDest)
271 // Get a pointer on the shape
272 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
273 // render the meshGeom
274 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
275 return meshGeom.renderShadowSkinGeom(this, remainingVertices, vbDest);
278 // ***************************************************************************
279 void CMeshMRMInstance::renderShadowSkinPrimitives(CMaterial &castMat, IDriver *drv, uint baseVertex)
281 // Get a pointer on the shape
282 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
283 // render the meshGeom
284 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
285 meshGeom.renderShadowSkinPrimitives(this, castMat, drv, baseVertex);
288 // ***************************************************************************
289 bool CMeshMRMInstance::supportIntersectSkin() const
291 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
292 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
293 return meshGeom.supportIntersectSkin();
296 // ***************************************************************************
297 bool CMeshMRMInstance::intersectSkin(const CMatrix &toRaySpace, float &dist2D, float &distZ, bool computeDist2D)
299 // Get a pointer on the shape
300 CMeshMRM *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)Shape);
301 // render the meshGeom
302 CMeshMRMGeom &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
303 return meshGeom.intersectSkin(this, toRaySpace, dist2D, distZ, computeDist2D);
307 } // NL3D