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[ryzomcore.git] / nel / src / 3d / quad_effect.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/quad_effect.h"
20 #include <algorithm>
21 #include <deque>
23 #ifdef DEBUG_NEW
24 #define new DEBUG_NEW
25 #endif
27 namespace NL3D
30 // a 2d edge, ordered so that p1 is the highest point of the edge
31 struct CEdge
33 CEdge(const NLMISC::CVector2f &p1, const NLMISC::CVector2f &p2)
35 if (p1.y < p2.y)
37 P1 = p1;
38 P2 = p2;
40 else
42 P2 = p1;
43 P1 = p2;
47 NLMISC::CVector2f P1, P2;
50 // compares 2 edge, and take the highest
51 bool operator<(const CEdge &e1, const CEdge &e2) { return e1.P1.y < e2.P1.y; }
53 typedef std::deque<CEdge> TEdgeList;
56 void CQuadEffect::makeRasters(const TPoint2DVect &poly
57 , float quadWidth, float quadHeight
58 , TRasters &dest, float &startY
62 dest.clear();
63 startY = 0.f;
65 sint size = (sint)poly.size();
67 if (!size) return;
69 const float epsilon = 10E-5f;
70 uint aelSize = 0; // size of active edge list
72 sint k; // loop counter
74 static TEdgeList lel, ael; // the left edge list, and the active edge list
75 float highest = poly[0].y;
76 lel.clear();
77 ael.clear();
79 /// build a segment list, and go through it;
81 for (k = 0; k < size; ++k)
84 lel.push_front(
85 CEdge(poly[k], poly[k == (size - 1) ? 0 : k + 1])
87 if (poly[k].y < highest) { highest = poly[k].y; }
90 /// sort the segs
91 std::sort(lel.begin(), lel.end());
93 bool borderFound;
94 float left = 0.f, right = 0.f, inter, diff;
95 float currY = highest;
96 startY = highest;
98 TEdgeList::iterator elIt;
102 /// fetch new segment into the ael
103 while (size
104 && lel.begin()->P1.y < (currY + quadHeight)
107 ael.push_front(lel.front());
108 lel.pop_front();
109 --size;
110 ++ aelSize;
113 if (aelSize)
116 borderFound = false;
118 for (elIt = ael.begin(); elIt != ael.end();)
120 if (elIt->P2.y <= currY)
122 // edge has gone out of active edge list
123 elIt = ael.erase(elIt);
124 if (! --aelSize) return;
125 continue;
127 else
130 /** edge is in scope. compute its extreme positions
131 * so we need to intersect it with the y = currY and y = currY + quadHeight lines
134 /// top of the edge
135 if (elIt->P1.y >= currY)
137 if (!borderFound)
139 left = right = elIt->P1.x;
140 borderFound = true;
142 else
144 left = std::min(left, elIt->P1.x);
145 right = std::max(right, elIt->P1.x);
148 else
150 // compute intersection
151 diff = elIt->P2.y - elIt->P1.y;
152 if (diff > epsilon)
154 inter = elIt->P1.x + (elIt->P2.x - elIt->P1.x) * (currY - elIt->P1.y) / diff;
156 else
158 inter = elIt->P2.x;
161 if (!borderFound)
163 left = right = inter;
164 borderFound = true;
166 else
168 left = std::min(left, inter);
169 right = std::max(right, inter);
173 /// bottom of the edge
175 if (elIt->P2.y <= currY + quadHeight)
177 if (!borderFound)
179 left = right = elIt->P2.x;
180 borderFound = true;
182 else
184 left = std::min(left, elIt->P2.x);
185 right = std::max(right, elIt->P2.x);
188 else
190 // compute intersection
191 diff = elIt->P2.y - elIt->P1.y;
192 if (diff > epsilon)
194 inter = elIt->P1.x + (elIt->P2.x - elIt->P1.x) * (currY + quadHeight - elIt->P1.y) / diff;
196 else
198 inter = elIt->P2.x;
201 if (!borderFound)
203 left = right = inter;
204 borderFound = true;
206 else
208 left = std::min(left, inter);
209 right = std::max(right, inter);
214 ++ elIt;
217 dest.push_back(std::make_pair(left, right));
220 currY += quadHeight;
223 while (size || aelSize);
226 //**
228 void CQuadEffect::processPoly(const TPoint2DVect &poly
229 , float quadWidth, float quadHeight
230 , TPoint2DVect &dest
233 static TRasters rDest;
234 float currY;
235 makeRasters(poly, quadWidth, quadHeight, rDest, currY);
236 if (!dest.empty())
238 TRasters::const_iterator it, endIt = rDest.end();
239 for (it = rDest.begin(); it != endIt; ++it)
241 const sint nbQuad = (sint) ceilf( (it->second - it->first) / quadWidth);
242 float currX = it->first;
243 for (sint k = 0; k < nbQuad; ++k)
245 dest.push_back(NLMISC::CVector2f(currX, currY));
246 currX += quadWidth;
248 currY += quadHeight;
254 } // NL3D