1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/skeleton_weight.h"
20 #include "nel/misc/stream.h"
30 // ***************************************************************************
32 uint
CSkeletonWeight::getNumNode () const
34 return (uint
)_Elements
.size();
37 // ***************************************************************************
39 const std::string
& CSkeletonWeight::getNodeName (uint node
) const
41 // Return the name of the n-th node
42 return _Elements
[node
].Name
;
45 // ***************************************************************************
47 float CSkeletonWeight::getNodeWeight (uint node
) const
49 // Return the name of the n-th node
50 return _Elements
[node
].Weight
;
53 // ***************************************************************************
55 void CSkeletonWeight::build (const TNodeArray
& array
)
61 // ***************************************************************************
63 void CSkeletonWeight::serial (NLMISC::IStream
& f
)
66 f
.serialCheck (NELID("TWKS"));
68 // Serial a version number
69 (void)f
.serialVersion (0);
72 f
.serialCont (_Elements
);
75 // ***************************************************************************
77 void CSkeletonWeight::CNode::serial (NLMISC::IStream
& f
)
79 // Serial a version number
80 (void)f
.serialVersion (0);
89 // ***************************************************************************