1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/viewport.h"
20 #include "nel/misc/common.h"
22 using namespace NLMISC
;
31 CViewport::CViewport()
37 void CViewport::init (float x
, float y
, float width
, float height
)
45 clamp (_Width
, 0.f
, 1.f
-_X
);
47 clamp (_Height
, 0.f
, 1.f
-_Y
);
51 void CViewport::initFullScreen ()
61 void CViewport::init16_9 ()
71 void CViewport::getRayWithPoint (float x
, float y
, CVector
& pos
, CVector
& dir
, const CMatrix
& camMatrix
, const CFrustum
& camFrust
) const
73 float xVP
=(x
-_X
)/_Width
;
74 float yVP
=(y
-_Y
)/_Height
;
77 pos
= camMatrix
.getPos();
79 // Get camera frustrum
86 camFrust
.getValues (left
, right
, bottom
, top
, znear
, zfar
);
88 // Get a local direction
89 dir
.x
=left
+(right
-left
)*xVP
;
91 dir
.z
=bottom
+(top
-bottom
)*yVP
;
93 // Get a world direction
94 CMatrix mat
=camMatrix
;
95 mat
.setPos (CVector (0,0,0));