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[ryzomcore.git] / nel / src / misc / grid_traversal.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "stdmisc.h"
19 #include "nel/misc/grid_traversal.h"
20 #include "nel/misc/vector_2f.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NLMISC
29 // ********************************************************************************************************************************
30 void CGridTraversal::startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY)
32 nextX = (sint) floorf(start.x);
33 nextY = (sint) floorf(start.y);
36 // ********************************************************************************************************************************
37 bool CGridTraversal::traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y)
39 if (dir.x > 0.f)
41 float lambdaX = (x + 1.f - start.x) / dir.x;
42 if (dir.y > 0.f)
44 float lambdaY = (y + 1 - start.y) / dir.y;
45 if (lambdaX < lambdaY)
47 if (lambdaX > 1.f) return false;
48 ++ x;
49 return true;
51 else
53 if (lambdaY > 1.f) return false;
54 ++ y;
55 return true;
58 else if (dir.y < 0.f)
60 float lambdaY = (y - start.y) / dir.y;
61 if (lambdaX < lambdaY)
63 if (lambdaX > 1.f) return false;
64 ++ x;
65 return true;
67 else
69 if (lambdaY > 1.f) return false;
70 -- y;
71 return true;
74 ++ x;
75 return x <= (sint) floorf(start.x + dir.x);
77 else if (dir.x < 0.f)
79 float lambdaX = (x - start.x) / dir.x;
80 if (dir.y > 0.f)
82 float lambdaY = (y + 1.f - start.y) / dir.y;
83 if (lambdaX < lambdaY)
85 if (lambdaX > 1.f) return false;
86 -- x;
87 return true;
89 else
91 if (lambdaY > 1.f) return false;
92 ++ y;
93 return true;
96 else if (dir.y < 0.f)
98 float lambdaY = (y - start.y) / dir.y;
99 if (lambdaX < lambdaY)
101 if (lambdaX > 1.f) return false;
102 -- x;
103 return true;
105 else
107 if (lambdaY > 1.f) return false;
108 -- y;
109 return true;
112 -- x;
113 return x >= (sint) floorf(start.x + dir.x);
116 if (dir.y > 0.f)
118 ++ y;
119 return y <= (sint) floorf(start.y + dir.y);
122 else if (dir.y < 0.f)
124 -- y;
125 return y >= (sint) floorf(start.y + dir.y);
127 return false;
130 } // NLMISC