1 // Copyright 2006 Google Inc.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
18 // * Patterns only support repeat.
19 // * Radial gradient are not implemented. The VML version of these look very
20 // different from the canvas one.
21 // * Clipping paths are not implemented.
22 // * Coordsize. The width and height attribute have higher priority than the
23 // width and height style values which isn't correct.
24 // * Painting mode isn't implemented.
25 // * Canvas width/height should is using content-box by default. IE in
26 // Quirks mode will draw the canvas using border-box. Either change your
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29 // or use Box Sizing Behavior from WebFX
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31 // * Non uniform scaling does not correctly scale strokes.
32 // * Filling very large shapes (above 5000 points) is buggy.
33 // * Optimize. There is always room for speed improvements.
35 // Only add this code if we do not already have a canvas implementation
36 if (!document.createElement('canvas').getContext) {
40 // alias some functions to make (compiled) code shorter
48 // this is used for sub pixel precision
53 * This funtion is assigned to the <canvas> elements as element.getContext().
55 * @return {CanvasRenderingContext2D_}
57 function getContext() {
58 return this.context_ ||
59 (this.context_ = new CanvasRenderingContext2D_(this));
62 var slice = Array.prototype.slice;
65 * Binds a function to an object. The returned function will always use the
66 * passed in {@code obj} as {@code this}.
70 * g = bind(f, obj, a, b)
71 * g(c, d) // will do f.call(obj, a, b, c, d)
73 * @param {Function} f The function to bind the object to
74 * @param {Object} obj The object that should act as this when the function
76 * @param {*} var_args Rest arguments that will be used as the initial
77 * arguments when the function is called
78 * @return {Function} A new function that has bound this
80 function bind(f, obj, var_args) {
81 var a = slice.call(arguments, 2);
83 return f.apply(obj, a.concat(slice.call(arguments)));
87 function encodeHtmlAttribute(s) {
88 return String(s).replace(/&/g, '&').replace(/"/g, '"');
91 function addNamespacesAndStylesheet(doc) {
93 if (!doc.namespaces['g_vml_']) {
94 doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
98 if (!doc.namespaces['g_o_']) {
99 doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
103 // Setup default CSS. Only add one style sheet per document
104 if (!doc.styleSheets['ex_canvas_']) {
105 var ss = doc.createStyleSheet();
106 ss.owningElement.id = 'ex_canvas_';
107 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
108 // default size is 300x150 in Gecko and Opera
109 'text-align:left;width:300px;height:150px}';
113 // Add namespaces and stylesheet at startup.
114 addNamespacesAndStylesheet(document);
116 var G_vmlCanvasManager_ = {
117 init: function(opt_doc) {
118 if (/MSIE/.test(navigator.userAgent) && !window.opera) {
119 var doc = opt_doc || document;
120 // Create a dummy element so that IE will allow canvas elements to be
122 doc.createElement('canvas');
123 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
127 init_: function(doc) {
128 // find all canvas elements
129 var els = doc.getElementsByTagName('canvas');
130 for (var i = 0; i < els.length; i++) {
131 this.initElement(els[i]);
136 * Public initializes a canvas element so that it can be used as canvas
137 * element from now on. This is called automatically before the page is
138 * loaded but if you are creating elements using createElement you need to
139 * make sure this is called on the element.
140 * @param {HTMLElement} el The canvas element to initialize.
141 * @return {HTMLElement} the element that was created.
143 initElement: function(el) {
144 if (!el.getContext) {
145 el.getContext = getContext;
147 // Add namespaces and stylesheet to document of the element.
148 addNamespacesAndStylesheet(el.ownerDocument);
150 // Remove fallback content. There is no way to hide text nodes so we
151 // just remove all childNodes. We could hide all elements and remove
152 // text nodes but who really cares about the fallback content.
155 // do not use inline function because that will leak memory
156 el.attachEvent('onpropertychange', onPropertyChange);
157 el.attachEvent('onresize', onResize);
159 var attrs = el.attributes;
160 if (attrs.width && attrs.width.specified) {
161 // TODO: use runtimeStyle and coordsize
162 // el.getContext().setWidth_(attrs.width.nodeValue);
163 el.style.width = attrs.width.nodeValue + 'px';
165 el.width = el.clientWidth;
167 if (attrs.height && attrs.height.specified) {
168 // TODO: use runtimeStyle and coordsize
169 // el.getContext().setHeight_(attrs.height.nodeValue);
170 el.style.height = attrs.height.nodeValue + 'px';
172 el.height = el.clientHeight;
174 //el.getContext().setCoordsize_()
180 function onPropertyChange(e) {
181 var el = e.srcElement;
183 switch (e.propertyName) {
185 el.getContext().clearRect();
186 el.style.width = el.attributes.width.nodeValue + 'px';
187 // In IE8 this does not trigger onresize.
188 el.firstChild.style.width = el.clientWidth + 'px';
191 el.getContext().clearRect();
192 el.style.height = el.attributes.height.nodeValue + 'px';
193 el.firstChild.style.height = el.clientHeight + 'px';
198 function onResize(e) {
199 var el = e.srcElement;
201 el.firstChild.style.width = el.clientWidth + 'px';
202 el.firstChild.style.height = el.clientHeight + 'px';
206 G_vmlCanvasManager_.init();
208 // precompute "00" to "FF"
210 for (var i = 0; i < 16; i++) {
211 for (var j = 0; j < 16; j++) {
212 decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
216 function createMatrixIdentity() {
224 function matrixMultiply(m1, m2) {
225 var result = createMatrixIdentity();
227 for (var x = 0; x < 3; x++) {
228 for (var y = 0; y < 3; y++) {
231 for (var z = 0; z < 3; z++) {
232 sum += m1[x][z] * m2[z][y];
241 function copyState(o1, o2) {
242 o2.fillStyle = o1.fillStyle;
243 o2.lineCap = o1.lineCap;
244 o2.lineJoin = o1.lineJoin;
245 o2.lineWidth = o1.lineWidth;
246 o2.miterLimit = o1.miterLimit;
247 o2.shadowBlur = o1.shadowBlur;
248 o2.shadowColor = o1.shadowColor;
249 o2.shadowOffsetX = o1.shadowOffsetX;
250 o2.shadowOffsetY = o1.shadowOffsetY;
251 o2.strokeStyle = o1.strokeStyle;
252 o2.globalAlpha = o1.globalAlpha;
254 o2.textAlign = o1.textAlign;
255 o2.textBaseline = o1.textBaseline;
256 o2.arcScaleX_ = o1.arcScaleX_;
257 o2.arcScaleY_ = o1.arcScaleY_;
258 o2.lineScale_ = o1.lineScale_;
262 aliceblue: '#F0F8FF',
263 antiquewhite: '#FAEBD7',
264 aquamarine: '#7FFFD4',
269 blanchedalmond: '#FFEBCD',
270 blueviolet: '#8A2BE2',
272 burlywood: '#DEB887',
273 cadetblue: '#5F9EA0',
274 chartreuse: '#7FFF00',
275 chocolate: '#D2691E',
277 cornflowerblue: '#6495ED',
283 darkgoldenrod: '#B8860B',
285 darkgreen: '#006400',
287 darkkhaki: '#BDB76B',
288 darkmagenta: '#8B008B',
289 darkolivegreen: '#556B2F',
290 darkorange: '#FF8C00',
291 darkorchid: '#9932CC',
293 darksalmon: '#E9967A',
294 darkseagreen: '#8FBC8F',
295 darkslateblue: '#483D8B',
296 darkslategray: '#2F4F4F',
297 darkslategrey: '#2F4F4F',
298 darkturquoise: '#00CED1',
299 darkviolet: '#9400D3',
301 deepskyblue: '#00BFFF',
304 dodgerblue: '#1E90FF',
305 firebrick: '#B22222',
306 floralwhite: '#FFFAF0',
307 forestgreen: '#228B22',
308 gainsboro: '#DCDCDC',
309 ghostwhite: '#F8F8FF',
311 goldenrod: '#DAA520',
313 greenyellow: '#ADFF2F',
316 indianred: '#CD5C5C',
321 lavenderblush: '#FFF0F5',
322 lawngreen: '#7CFC00',
323 lemonchiffon: '#FFFACD',
324 lightblue: '#ADD8E6',
325 lightcoral: '#F08080',
326 lightcyan: '#E0FFFF',
327 lightgoldenrodyellow: '#FAFAD2',
328 lightgreen: '#90EE90',
329 lightgrey: '#D3D3D3',
330 lightpink: '#FFB6C1',
331 lightsalmon: '#FFA07A',
332 lightseagreen: '#20B2AA',
333 lightskyblue: '#87CEFA',
334 lightslategray: '#778899',
335 lightslategrey: '#778899',
336 lightsteelblue: '#B0C4DE',
337 lightyellow: '#FFFFE0',
338 limegreen: '#32CD32',
341 mediumaquamarine: '#66CDAA',
342 mediumblue: '#0000CD',
343 mediumorchid: '#BA55D3',
344 mediumpurple: '#9370DB',
345 mediumseagreen: '#3CB371',
346 mediumslateblue: '#7B68EE',
347 mediumspringgreen: '#00FA9A',
348 mediumturquoise: '#48D1CC',
349 mediumvioletred: '#C71585',
350 midnightblue: '#191970',
351 mintcream: '#F5FFFA',
352 mistyrose: '#FFE4E1',
354 navajowhite: '#FFDEAD',
356 olivedrab: '#6B8E23',
358 orangered: '#FF4500',
360 palegoldenrod: '#EEE8AA',
361 palegreen: '#98FB98',
362 paleturquoise: '#AFEEEE',
363 palevioletred: '#DB7093',
364 papayawhip: '#FFEFD5',
365 peachpuff: '#FFDAB9',
369 powderblue: '#B0E0E6',
370 rosybrown: '#BC8F8F',
371 royalblue: '#4169E1',
372 saddlebrown: '#8B4513',
374 sandybrown: '#F4A460',
379 slateblue: '#6A5ACD',
380 slategray: '#708090',
381 slategrey: '#708090',
383 springgreen: '#00FF7F',
384 steelblue: '#4682B4',
388 turquoise: '#40E0D0',
391 whitesmoke: '#F5F5F5',
392 yellowgreen: '#9ACD32'
396 function getRgbHslContent(styleString) {
397 var start = styleString.indexOf('(', 3);
398 var end = styleString.indexOf(')', start + 1);
399 var parts = styleString.substring(start + 1, end).split(',');
400 // add alpha if needed
401 if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
402 alpha = Number(parts[3]);
409 function percent(s) {
410 return parseFloat(s) / 100;
413 function clamp(v, min, max) {
414 return Math.min(max, Math.max(min, v));
417 function hslToRgb(parts){
419 h = parseFloat(parts[0]) / 360 % 360;
422 s = clamp(percent(parts[1]), 0, 1);
423 l = clamp(percent(parts[2]), 0, 1);
425 r = g = b = l; // achromatic
427 var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
429 r = hueToRgb(p, q, h + 1 / 3);
430 g = hueToRgb(p, q, h);
431 b = hueToRgb(p, q, h - 1 / 3);
434 return '#' + decToHex[Math.floor(r * 255)] +
435 decToHex[Math.floor(g * 255)] +
436 decToHex[Math.floor(b * 255)];
439 function hueToRgb(m1, m2, h) {
446 return m1 + (m2 - m1) * 6 * h;
450 return m1 + (m2 - m1) * (2 / 3 - h) * 6;
455 function processStyle(styleString) {
458 styleString = String(styleString);
459 if (styleString.charAt(0) == '#') {
461 } else if (/^rgb/.test(styleString)) {
462 var parts = getRgbHslContent(styleString);
464 for (var i = 0; i < 3; i++) {
465 if (parts[i].indexOf('%') != -1) {
466 n = Math.floor(percent(parts[i]) * 255);
468 n = Number(parts[i]);
470 str += decToHex[clamp(n, 0, 255)];
473 } else if (/^hsl/.test(styleString)) {
474 var parts = getRgbHslContent(styleString);
475 str = hslToRgb(parts);
478 str = colorData[styleString] || styleString;
480 return {color: str, alpha: alpha};
483 var DEFAULT_STYLE = {
491 // Internal text style cache
492 var fontStyleCache = {};
494 function processFontStyle(styleString) {
495 if (fontStyleCache[styleString]) {
496 return fontStyleCache[styleString];
499 var el = document.createElement('div');
500 var style = el.style;
502 style.font = styleString;
504 // Ignore failures to set to invalid font.
507 return fontStyleCache[styleString] = {
508 style: style.fontStyle || DEFAULT_STYLE.style,
509 variant: style.fontVariant || DEFAULT_STYLE.variant,
510 weight: style.fontWeight || DEFAULT_STYLE.weight,
511 size: style.fontSize || DEFAULT_STYLE.size,
512 family: style.fontFamily || DEFAULT_STYLE.family
516 function getComputedStyle(style, element) {
517 var computedStyle = {};
519 for (var p in style) {
520 computedStyle[p] = style[p];
524 var canvasFontSize = parseFloat(element.currentStyle.fontSize),
525 fontSize = parseFloat(style.size);
527 if (typeof style.size == 'number') {
528 computedStyle.size = style.size;
529 } else if (style.size.indexOf('px') != -1) {
530 computedStyle.size = fontSize;
531 } else if (style.size.indexOf('em') != -1) {
532 computedStyle.size = canvasFontSize * fontSize;
533 } else if(style.size.indexOf('%') != -1) {
534 computedStyle.size = (canvasFontSize / 100) * fontSize;
535 } else if (style.size.indexOf('pt') != -1) {
536 computedStyle.size = fontSize / .75;
538 computedStyle.size = canvasFontSize;
541 // Different scaling between normal text and VML text. This was found using
542 // trial and error to get the same size as non VML text.
543 computedStyle.size *= 0.981;
545 return computedStyle;
548 function buildStyle(style) {
549 return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
550 style.size + 'px ' + style.family;
553 function processLineCap(lineCap) {
566 * This class implements CanvasRenderingContext2D interface as described by
568 * @param {HTMLElement} surfaceElement The element that the 2D context should
571 function CanvasRenderingContext2D_(surfaceElement) {
572 this.m_ = createMatrixIdentity();
576 this.currentPath_ = [];
578 // Canvas context properties
579 this.strokeStyle = '#000';
580 this.fillStyle = '#000';
583 this.lineJoin = 'miter';
584 this.lineCap = 'butt';
585 this.miterLimit = Z * 1;
586 this.globalAlpha = 1;
587 this.font = '10px sans-serif';
588 this.textAlign = 'left';
589 this.textBaseline = 'alphabetic';
590 this.canvas = surfaceElement;
592 var el = surfaceElement.ownerDocument.createElement('div');
593 el.style.width = surfaceElement.clientWidth + 'px';
594 el.style.height = surfaceElement.clientHeight + 'px';
595 el.style.overflow = 'hidden';
596 el.style.position = 'absolute';
597 surfaceElement.appendChild(el);
605 var contextPrototype = CanvasRenderingContext2D_.prototype;
606 contextPrototype.clearRect = function() {
607 if (this.textMeasureEl_) {
608 this.textMeasureEl_.removeNode(true);
609 this.textMeasureEl_ = null;
611 this.element_.innerHTML = '';
614 contextPrototype.beginPath = function() {
615 // TODO: Branch current matrix so that save/restore has no effect
616 // as per safari docs.
617 this.currentPath_ = [];
620 contextPrototype.moveTo = function(aX, aY) {
621 var p = this.getCoords_(aX, aY);
622 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
623 this.currentX_ = p.x;
624 this.currentY_ = p.y;
627 contextPrototype.lineTo = function(aX, aY) {
628 var p = this.getCoords_(aX, aY);
629 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
631 this.currentX_ = p.x;
632 this.currentY_ = p.y;
635 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
638 var p = this.getCoords_(aX, aY);
639 var cp1 = this.getCoords_(aCP1x, aCP1y);
640 var cp2 = this.getCoords_(aCP2x, aCP2y);
641 bezierCurveTo(this, cp1, cp2, p);
644 // Helper function that takes the already fixed cordinates.
645 function bezierCurveTo(self, cp1, cp2, p) {
646 self.currentPath_.push({
647 type: 'bezierCurveTo',
655 self.currentX_ = p.x;
656 self.currentY_ = p.y;
659 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
660 // the following is lifted almost directly from
661 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
663 var cp = this.getCoords_(aCPx, aCPy);
664 var p = this.getCoords_(aX, aY);
667 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
668 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
671 x: cp1.x + (p.x - this.currentX_) / 3.0,
672 y: cp1.y + (p.y - this.currentY_) / 3.0
675 bezierCurveTo(this, cp1, cp2, p);
678 contextPrototype.arc = function(aX, aY, aRadius,
679 aStartAngle, aEndAngle, aClockwise) {
681 var arcType = aClockwise ? 'at' : 'wa';
683 var xStart = aX + mc(aStartAngle) * aRadius - Z2;
684 var yStart = aY + ms(aStartAngle) * aRadius - Z2;
686 var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
687 var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
689 // IE won't render arches drawn counter clockwise if xStart == xEnd.
690 if (xStart == xEnd && !aClockwise) {
691 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
692 // that can be represented in binary
695 var p = this.getCoords_(aX, aY);
696 var pStart = this.getCoords_(xStart, yStart);
697 var pEnd = this.getCoords_(xEnd, yEnd);
699 this.currentPath_.push({type: arcType,
710 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
712 this.lineTo(aX + aWidth, aY);
713 this.lineTo(aX + aWidth, aY + aHeight);
714 this.lineTo(aX, aY + aHeight);
718 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
719 var oldPath = this.currentPath_;
723 this.lineTo(aX + aWidth, aY);
724 this.lineTo(aX + aWidth, aY + aHeight);
725 this.lineTo(aX, aY + aHeight);
729 this.currentPath_ = oldPath;
732 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
733 var oldPath = this.currentPath_;
737 this.lineTo(aX + aWidth, aY);
738 this.lineTo(aX + aWidth, aY + aHeight);
739 this.lineTo(aX, aY + aHeight);
743 this.currentPath_ = oldPath;
746 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
747 var gradient = new CanvasGradient_('gradient');
755 contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
757 var gradient = new CanvasGradient_('gradientradial');
767 contextPrototype.drawImage = function(image, var_args) {
768 var dx, dy, dw, dh, sx, sy, sw, sh;
770 // to find the original width we overide the width and height
771 var oldRuntimeWidth = image.runtimeStyle.width;
772 var oldRuntimeHeight = image.runtimeStyle.height;
773 image.runtimeStyle.width = 'auto';
774 image.runtimeStyle.height = 'auto';
776 // get the original size
778 var h = image.height;
780 // and remove overides
781 image.runtimeStyle.width = oldRuntimeWidth;
782 image.runtimeStyle.height = oldRuntimeHeight;
784 if (arguments.length == 3) {
790 } else if (arguments.length == 5) {
798 } else if (arguments.length == 9) {
808 throw Error('Invalid number of arguments');
811 var d = this.getCoords_(dx, dy);
821 // For some reason that I've now forgotten, using divs didn't work
822 vmlStr.push(' <g_vml_:group',
823 ' coordsize="', Z * W, ',', Z * H, '"',
824 ' coordorigin="0,0"' ,
825 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
827 // If filters are necessary (rotation exists), create them
828 // filters are bog-slow, so only create them if abbsolutely necessary
829 // The following check doesn't account for skews (which don't exist
830 // in the canvas spec (yet) anyway.
832 if (this.m_[0][0] != 1 || this.m_[0][1] ||
833 this.m_[1][1] != 1 || this.m_[1][0]) {
836 // Note the 12/21 reversal
837 filter.push('M11=', this.m_[0][0], ',',
838 'M12=', this.m_[1][0], ',',
839 'M21=', this.m_[0][1], ',',
840 'M22=', this.m_[1][1], ',',
841 'Dx=', mr(d.x / Z), ',',
842 'Dy=', mr(d.y / Z), '');
844 // Bounding box calculation (need to minimize displayed area so that
845 // filters don't waste time on unused pixels.
847 var c2 = this.getCoords_(dx + dw, dy);
848 var c3 = this.getCoords_(dx, dy + dh);
849 var c4 = this.getCoords_(dx + dw, dy + dh);
851 max.x = m.max(max.x, c2.x, c3.x, c4.x);
852 max.y = m.max(max.y, c2.y, c3.y, c4.y);
854 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
855 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
856 filter.join(''), ", sizingmethod='clip');");
859 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
863 '<g_vml_:image src="', image.src, '"',
864 ' style="width:', Z * dw, 'px;',
865 ' height:', Z * dh, 'px"',
866 ' cropleft="', sx / w, '"',
867 ' croptop="', sy / h, '"',
868 ' cropright="', (w - sx - sw) / w, '"',
869 ' cropbottom="', (h - sy - sh) / h, '"',
873 this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
876 contextPrototype.stroke = function(aFill) {
879 // Divide the shape into chunks if it's too long because IE has a limit
880 // somewhere for how long a VML shape can be. This simple division does
881 // not work with fills, only strokes, unfortunately.
882 var chunkSize = 5000;
884 var min = {x: null, y: null};
885 var max = {x: null, y: null};
887 for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
889 var lineOpen = false;
891 lineStr.push('<g_vml_:shape',
892 ' filled="', !!aFill, '"',
893 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
894 ' coordorigin="0,0"',
895 ' coordsize="', Z * W, ',', Z * H, '"',
896 ' stroked="', !aFill, '"',
901 for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
902 if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
903 lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
906 var p = this.currentPath_[i];
912 lineStr.push(' m ', mr(p.x), ',', mr(p.y));
915 lineStr.push(' l ', mr(p.x), ',', mr(p.y));
921 case 'bezierCurveTo':
923 mr(p.cp1x), ',', mr(p.cp1y), ',',
924 mr(p.cp2x), ',', mr(p.cp2y), ',',
925 mr(p.x), ',', mr(p.y));
929 lineStr.push(' ', p.type, ' ',
930 mr(p.x - this.arcScaleX_ * p.radius), ',',
931 mr(p.y - this.arcScaleY_ * p.radius), ' ',
932 mr(p.x + this.arcScaleX_ * p.radius), ',',
933 mr(p.y + this.arcScaleY_ * p.radius), ' ',
934 mr(p.xStart), ',', mr(p.yStart), ' ',
935 mr(p.xEnd), ',', mr(p.yEnd));
940 // TODO: Following is broken for curves due to
941 // move to proper paths.
943 // Figure out dimensions so we can do gradient fills
946 if (min.x == null || p.x < min.x) {
949 if (max.x == null || p.x > max.x) {
952 if (min.y == null || p.y < min.y) {
955 if (max.y == null || p.y > max.y) {
963 appendStroke(this, lineStr);
965 appendFill(this, lineStr, min, max);
968 lineStr.push('</g_vml_:shape>');
970 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
974 function appendStroke(ctx, lineStr) {
975 var a = processStyle(ctx.strokeStyle);
977 var opacity = a.alpha * ctx.globalAlpha;
978 var lineWidth = ctx.lineScale_ * ctx.lineWidth;
980 // VML cannot correctly render a line if the width is less than 1px.
981 // In that case, we dilute the color to make the line look thinner.
983 opacity *= lineWidth;
988 ' opacity="', opacity, '"',
989 ' joinstyle="', ctx.lineJoin, '"',
990 ' miterlimit="', ctx.miterLimit, '"',
991 ' endcap="', processLineCap(ctx.lineCap), '"',
992 ' weight="', lineWidth, 'px"',
993 ' color="', color, '" />'
997 function appendFill(ctx, lineStr, min, max) {
998 var fillStyle = ctx.fillStyle;
999 var arcScaleX = ctx.arcScaleX_;
1000 var arcScaleY = ctx.arcScaleY_;
1001 var width = max.x - min.x;
1002 var height = max.y - min.y;
1003 if (fillStyle instanceof CanvasGradient_) {
1004 // TODO: Gradients transformed with the transformation matrix.
1006 var focus = {x: 0, y: 0};
1008 // additional offset
1010 // scale factor for offset
1013 if (fillStyle.type_ == 'gradient') {
1014 var x0 = fillStyle.x0_ / arcScaleX;
1015 var y0 = fillStyle.y0_ / arcScaleY;
1016 var x1 = fillStyle.x1_ / arcScaleX;
1017 var y1 = fillStyle.y1_ / arcScaleY;
1018 var p0 = ctx.getCoords_(x0, y0);
1019 var p1 = ctx.getCoords_(x1, y1);
1020 var dx = p1.x - p0.x;
1021 var dy = p1.y - p0.y;
1022 angle = Math.atan2(dx, dy) * 180 / Math.PI;
1024 // The angle should be a non-negative number.
1029 // Very small angles produce an unexpected result because they are
1030 // converted to a scientific notation string.
1035 var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
1037 x: (p0.x - min.x) / width,
1038 y: (p0.y - min.y) / height
1041 width /= arcScaleX * Z;
1042 height /= arcScaleY * Z;
1043 var dimension = m.max(width, height);
1044 shift = 2 * fillStyle.r0_ / dimension;
1045 expansion = 2 * fillStyle.r1_ / dimension - shift;
1048 // We need to sort the color stops in ascending order by offset,
1049 // otherwise IE won't interpret it correctly.
1050 var stops = fillStyle.colors_;
1051 stops.sort(function(cs1, cs2) {
1052 return cs1.offset - cs2.offset;
1055 var length = stops.length;
1056 var color1 = stops[0].color;
1057 var color2 = stops[length - 1].color;
1058 var opacity1 = stops[0].alpha * ctx.globalAlpha;
1059 var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1062 for (var i = 0; i < length; i++) {
1063 var stop = stops[i];
1064 colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1067 // When colors attribute is used, the meanings of opacity and o:opacity2
1069 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1070 ' method="none" focus="100%"',
1071 ' color="', color1, '"',
1072 ' color2="', color2, '"',
1073 ' colors="', colors.join(','), '"',
1074 ' opacity="', opacity2, '"',
1075 ' g_o_:opacity2="', opacity1, '"',
1076 ' angle="', angle, '"',
1077 ' focusposition="', focus.x, ',', focus.y, '" />');
1078 } else if (fillStyle instanceof CanvasPattern_) {
1079 if (width && height) {
1080 var deltaLeft = -min.x;
1081 var deltaTop = -min.y;
1082 lineStr.push('<g_vml_:fill',
1084 deltaLeft / width * arcScaleX * arcScaleX, ',',
1085 deltaTop / height * arcScaleY * arcScaleY, '"',
1087 // TODO: Figure out the correct size to fit the scale.
1088 //' size="', w, 'px ', h, 'px"',
1089 ' src="', fillStyle.src_, '" />');
1092 var a = processStyle(ctx.fillStyle);
1093 var color = a.color;
1094 var opacity = a.alpha * ctx.globalAlpha;
1095 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1100 contextPrototype.fill = function() {
1104 contextPrototype.closePath = function() {
1105 this.currentPath_.push({type: 'close'});
1111 contextPrototype.getCoords_ = function(aX, aY) {
1114 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1115 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1119 contextPrototype.save = function() {
1122 this.aStack_.push(o);
1123 this.mStack_.push(this.m_);
1124 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1127 contextPrototype.restore = function() {
1128 if (this.aStack_.length) {
1129 copyState(this.aStack_.pop(), this);
1130 this.m_ = this.mStack_.pop();
1134 function matrixIsFinite(m) {
1135 return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1136 isFinite(m[1][0]) && isFinite(m[1][1]) &&
1137 isFinite(m[2][0]) && isFinite(m[2][1]);
1140 function setM(ctx, m, updateLineScale) {
1141 if (!matrixIsFinite(m)) {
1146 if (updateLineScale) {
1147 // Get the line scale.
1148 // Determinant of this.m_ means how much the area is enlarged by the
1149 // transformation. So its square root can be used as a scale factor
1151 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1152 ctx.lineScale_ = sqrt(abs(det));
1156 contextPrototype.translate = function(aX, aY) {
1163 setM(this, matrixMultiply(m1, this.m_), false);
1166 contextPrototype.rotate = function(aRot) {
1176 setM(this, matrixMultiply(m1, this.m_), false);
1179 contextPrototype.scale = function(aX, aY) {
1180 this.arcScaleX_ *= aX;
1181 this.arcScaleY_ *= aY;
1188 setM(this, matrixMultiply(m1, this.m_), true);
1191 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1198 setM(this, matrixMultiply(m1, this.m_), true);
1201 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1208 setM(this, m, true);
1212 * The text drawing function.
1213 * The maxWidth argument isn't taken in account, since no browser supports
1216 contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1221 offset = {x: 0, y: 0},
1224 var fontStyle = getComputedStyle(processFontStyle(this.font),
1227 var fontStyleString = buildStyle(fontStyle);
1229 var elementStyle = this.element_.currentStyle;
1230 var textAlign = this.textAlign.toLowerCase();
1231 switch (textAlign) {
1237 textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1240 textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1246 // 1.75 is an arbitrary number, as there is no info about the text baseline
1247 switch (this.textBaseline) {
1250 offset.y = fontStyle.size / 1.75;
1259 offset.y = -fontStyle.size / 2.25;
1269 left = right = delta / 2;
1273 var d = this.getCoords_(x + offset.x, y + offset.y);
1275 lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1276 ' coordsize="100 100" coordorigin="0 0"',
1277 ' filled="', !stroke, '" stroked="', !!stroke,
1278 '" style="position:absolute;width:1px;height:1px;">');
1281 appendStroke(this, lineStr);
1283 // TODO: Fix the min and max params.
1284 appendFill(this, lineStr, {x: -left, y: 0},
1285 {x: right, y: fontStyle.size});
1288 var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1289 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1291 var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1293 lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1294 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1295 '<g_vml_:path textpathok="true" />',
1296 '<g_vml_:textpath on="true" string="',
1297 encodeHtmlAttribute(text),
1298 '" style="v-text-align:', textAlign,
1299 ';font:', encodeHtmlAttribute(fontStyleString),
1300 '" /></g_vml_:line>');
1302 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1305 contextPrototype.fillText = function(text, x, y, maxWidth) {
1306 this.drawText_(text, x, y, maxWidth, false);
1309 contextPrototype.strokeText = function(text, x, y, maxWidth) {
1310 this.drawText_(text, x, y, maxWidth, true);
1313 contextPrototype.measureText = function(text) {
1314 if (!this.textMeasureEl_) {
1315 var s = '<span style="position:absolute;' +
1316 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1317 'white-space:pre;"></span>';
1318 this.element_.insertAdjacentHTML('beforeEnd', s);
1319 this.textMeasureEl_ = this.element_.lastChild;
1321 var doc = this.element_.ownerDocument;
1322 this.textMeasureEl_.innerHTML = '';
1323 this.textMeasureEl_.style.font = this.font;
1324 // Don't use innerHTML or innerText because they allow markup/whitespace.
1325 this.textMeasureEl_.appendChild(doc.createTextNode(text));
1326 return {width: this.textMeasureEl_.offsetWidth};
1329 /******** STUBS ********/
1330 contextPrototype.clip = function() {
1334 contextPrototype.arcTo = function() {
1338 contextPrototype.createPattern = function(image, repetition) {
1339 return new CanvasPattern_(image, repetition);
1342 // Gradient / Pattern Stubs
1343 function CanvasGradient_(aType) {
1354 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1355 aColor = processStyle(aColor);
1356 this.colors_.push({offset: aOffset,
1357 color: aColor.color,
1358 alpha: aColor.alpha});
1361 function CanvasPattern_(image, repetition) {
1362 assertImageIsValid(image);
1363 switch (repetition) {
1367 this.repetition_ = 'repeat';
1372 this.repetition_ = repetition;
1375 throwException('SYNTAX_ERR');
1378 this.src_ = image.src;
1379 this.width_ = image.width;
1380 this.height_ = image.height;
1383 function throwException(s) {
1384 throw new DOMException_(s);
1387 function assertImageIsValid(img) {
1388 if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1389 throwException('TYPE_MISMATCH_ERR');
1391 if (img.readyState != 'complete') {
1392 throwException('INVALID_STATE_ERR');
1396 function DOMException_(s) {
1397 this.code = this[s];
1398 this.message = s +': DOM Exception ' + this.code;
1400 var p = DOMException_.prototype = new Error;
1401 p.INDEX_SIZE_ERR = 1;
1402 p.DOMSTRING_SIZE_ERR = 2;
1403 p.HIERARCHY_REQUEST_ERR = 3;
1404 p.WRONG_DOCUMENT_ERR = 4;
1405 p.INVALID_CHARACTER_ERR = 5;
1406 p.NO_DATA_ALLOWED_ERR = 6;
1407 p.NO_MODIFICATION_ALLOWED_ERR = 7;
1408 p.NOT_FOUND_ERR = 8;
1409 p.NOT_SUPPORTED_ERR = 9;
1410 p.INUSE_ATTRIBUTE_ERR = 10;
1411 p.INVALID_STATE_ERR = 11;
1413 p.INVALID_MODIFICATION_ERR = 13;
1414 p.NAMESPACE_ERR = 14;
1415 p.INVALID_ACCESS_ERR = 15;
1416 p.VALIDATION_ERR = 16;
1417 p.TYPE_MISMATCH_ERR = 17;
1420 G_vmlCanvasManager = G_vmlCanvasManager_;
1421 CanvasRenderingContext2D = CanvasRenderingContext2D_;
1422 CanvasGradient = CanvasGradient_;
1423 CanvasPattern = CanvasPattern_;
1424 DOMException = DOMException_;