3 // Per vertex parameters
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4 float3 position : POSITION,
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5 float2 texCoord0 : TEXCOORD0,
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7 // Vertex program constants
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8 uniform float4x4 modelViewProjection,
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9 uniform float4 fxaaConsolePosPos,
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12 out float4 oPosition : POSITION,
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13 out float2 oTexCoord0 : TEXCOORD0,
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14 out float4 oTexCoord1 : TEXCOORD1
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17 oPosition = mul(modelViewProjection, float4(position, 0.0));
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18 oTexCoord0 = texCoord0;
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19 oTexCoord1 = texCoord0.xyxy + fxaaConsolePosPos;
\r