1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef RY_ACTION_NATURE_H
20 #define RY_ACTION_NATURE_H
22 #include "nel/misc/types_nl.h"
40 NEUTRAL
, //only for multi effect on spell,progression consider it as OFFENSIVE_MAGIC
43 NB_ACTION_NATURE
= UNKNOWN
48 * get action nature corresponding to input string
49 * \param str the input string
50 * \return the TActionNature associated to this string (UNKNOWN if the string cannot be interpreted)
52 TActionNature
toActionNature(const std::string
&str
);
55 * get the action nature string corresponding to enum
56 * \param nature the TActionNature value
57 * \return nature as a string (or UNKNOWN)
59 const std::string
& toString(TActionNature nature
);
62 #endif // RY_ACTION_NATURE_H
63 /* End of action_nature.h */