2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/G3a3/Animations/1p/Zeroing/A_Char_G3a3_Ads_SingleFrame_1p.A_Char_G3a3_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.085000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.240000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.370000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.510000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>"
17 "ads_strafe_spring_rotator": {
19 "roll": "0.5600000023841858",
22 "ads_suppression_punch_camera_location_multiplier": "1.0",
23 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
24 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
25 "ads_transition1p_montage": "None",
26 "aim1p_weapon_mesh_position": {
27 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
28 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
29 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
30 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
31 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
32 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
33 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
34 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
39 "aim1p_weapon_mesh_rescale": {
40 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
41 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
42 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
43 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
44 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
45 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
46 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
47 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
52 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
53 "allow_raising_above_head": "True",
54 "allow_vault_and_low_climb_shooting": "False",
55 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
56 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
57 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
58 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
59 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
60 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
61 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
62 "back_blast_effect_socket": "None",
63 "back_blast_lasting_effect1p": "None",
64 "back_blast_lasting_effect3p": "None",
65 "back_blast_lasting_effect_additional_rotation": {
70 "base1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Basepose_Montage.A_Char_G3a3_Basepose_Montage' Class 'AnimMontage'>",
71 "base3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/3p/A_Char_G3a3_Basepose_3p_Montage.A_Char_G3a3_Basepose_3p_Montage' Class 'AnimMontage'>",
72 "base_ads1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/Zeroing/A_Char_G3a3_Ads_100_1p_Montage.A_Char_G3a3_Ads_100_1p_Montage' Class 'AnimMontage'>",
73 "base_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Basepose_Montage.A_Gun_G3a3_Basepose_Montage' Class 'AnimMontage'>",
74 "bipod1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Bipod_1p_Montage.A_Char_G3a3_Bipod_1p_Montage' Class 'AnimMontage'>",
75 "bipod3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Bipod_Montage.A_Char_G3a3_Bipod_Montage' Class 'AnimMontage'>",
76 "bipod_ads_recoil_mean": {
77 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
78 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
79 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
80 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
81 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
82 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
83 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
84 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
85 "x": "0.20000000298023224",
86 "y": "0.05000000074505806",
89 "bipod_ads_recoil_sigma": {
90 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
91 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
92 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
93 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
94 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
95 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
96 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
97 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
98 "x": "0.10000000149011612",
99 "y": "0.15000000596046448",
100 "z": "0.30000001192092896"
102 "bipod_end_loop_section_names": {
103 "begin_section": "Begin",
104 "end_section": "End",
105 "loop_section1": "Loop",
106 "loop_section2": "Loop",
107 "mid_end_section": "End"
109 "bipod_height_raw": "30.0",
110 "bipod_length": "69.0",
112 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
113 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
114 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
115 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
116 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
117 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
118 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
119 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
124 "bipod_recoil_mean": {
125 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
126 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
127 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
128 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
129 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
130 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
131 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
132 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
134 "y": "0.15000000596046448",
137 "bipod_recoil_sigma": {
138 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
139 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
140 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
141 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
142 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
143 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
144 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
145 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
146 "x": "0.20000000298023224",
147 "y": "0.20000000298023224",
150 "bipod_time": "0.30000001192092896",
151 "bipod_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Bipod_Montage.A_Gun_G3a3_Bipod_Montage' Class 'AnimMontage'>",
152 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
153 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
154 "bobbing_aim_end_loop_section_names": {
155 "begin_section": "Begin",
156 "end_section": "End",
157 "loop_section1": "Loop1",
158 "loop_section2": "Loop2",
159 "mid_end_section": "MidEnd"
161 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
162 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
163 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
164 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
165 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
166 "bored_abort_blend_out_time": "0.20000000298023224",
167 "bored_max_frequency": "60.0",
169 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
170 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
171 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
173 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
174 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
175 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Heavy_Sprint_2017.BS1D_Char_Heavy_Sprint_2017' Class 'BlendSpace1D'>",
176 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
177 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
178 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
179 "cancel_reload_on_jump_vault_climb": "True",
180 "cancel_reload_on_sprint": "False",
181 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
182 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
183 "change_magnification_punch_angle": {
184 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
185 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
186 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
190 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
191 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
192 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
193 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
194 "check_current_magazine_for_equip": "False",
195 "check_current_magazine_for_unequip": "False",
196 "clamp_speed_while_reloading": "-1.0",
197 "clear_sight_interp_speed": "5.0",
198 "clear_sight_sway_weight": "0.0",
199 "clear_sights_max_input": "14.5",
200 "clear_sights_max_offset": {
201 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
202 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
203 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
204 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
205 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
206 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
207 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
208 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
211 "z": "-0.699999988079071"
213 "clear_sights_max_roll": {
218 "clear_sights_min_input": "10.5",
219 "crouch_ads_recoil_mean": {
220 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
221 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
222 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
223 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
224 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
225 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
226 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
227 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
229 "y": "0.33000001311302185",
230 "z": "0.019999999552965164"
232 "crouch_ads_recoil_sigma": {
233 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
234 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
235 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
236 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
237 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
238 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
239 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
240 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
241 "x": "0.15000000596046448",
242 "y": "0.11999999731779099",
243 "z": "1.649999976158142"
245 "crouch_lean_left_camera_rotation": {
250 "crouch_lean_left_root_offset": {
251 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
252 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
253 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
254 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
255 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
256 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
257 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
258 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
263 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
264 "crouch_lean_left_weapon_rotation": {
269 "crouch_lean_right_camera_rotation": {
274 "crouch_lean_right_root_offset": {
275 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
276 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
277 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
278 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
279 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
280 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
281 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
282 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
287 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
288 "crouch_lean_right_weapon_rotation": {
294 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
295 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
296 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
297 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
298 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
299 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
300 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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333 "crouch_time": "0.4000000059604645",
334 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
335 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
336 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
337 "default_zeroing_text": "100m",
338 "deviation_visu_fb_interp_speed_final": "0.0",
339 "deviation_visu_fb_interp_speed_yz": "0.0",
340 "deviation_visu_fb_max": "0.0",
341 "disable_suppression_x_axis_camera_location_punch": "False",
342 "dry_reload_sound1p": "None",
343 "dry_reload_sound3p": "None",
344 "empty_alt_use_sound1p": "None",
345 "empty_alt_use_sound3p": "None",
346 "empty_equip1p_montage": "None",
347 "empty_equip3p_montage": "None",
348 "empty_equip_duration": "0.0",
349 "empty_equip_weapon_montage": "None",
350 "empty_unequip1p_montage": "None",
351 "empty_unequip3p_montage": "None",
352 "empty_unequip_duration": "0.0",
353 "empty_unequip_weapon_montage": "None",
354 "empty_use_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
355 "empty_use_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
356 "equip1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Deploy_1p_Montage2.A_Char_G3a3_Deploy_1p_Montage2' Class 'AnimMontage'>",
357 "equip3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Deploy_Montage2.A_Char_G3a3_Deploy_Montage2' Class 'AnimMontage'>",
358 "equip_sound1p": "None",
359 "equip_sound3p": "None",
360 "equip_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Deploy_Montage2.A_Gun_G3a3_Deploy_Montage2' Class 'AnimMontage'>",
361 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
362 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
363 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
364 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
365 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
366 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
367 "fire_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
368 "fire_bipod3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
369 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Bipod_Fire_Montage.A_Gun_G3a3_Bipod_Fire_Montage' Class 'AnimMontage'>",
370 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_SmallArms_Heavy.FireShake_SmallArms_Heavy_C' Class 'BlueprintGeneratedClass'>",
371 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C' Class 'BlueprintGeneratedClass'>",
372 "fire_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_1P_Looping.SC_G3_New_1P_Looping' Class 'SoundCue'>",
373 "fire_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_3p_Looping.SC_G3_New_3p_Looping' Class 'SoundCue'>",
374 "fire_stance_restriction": "0",
375 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
376 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
377 "fire_trigger1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
378 "fire_trigger3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
379 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Fire_Montage.A_Gun_G3a3_Fire_Montage' Class 'AnimMontage'>",
380 "firemode_bipod_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Changefirerate_Bipod_Montage.A_Char_G3a3_Changefirerate_Bipod_Montage' Class 'AnimMontage'>",
381 "firemode_bipod_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Changefirerate_Bipod_Montage.A_Gun_G3a3_Changefirerate_Bipod_Montage' Class 'AnimMontage'>",
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383 "firemode_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Changefirerate_Montage.A_Gun_G3a3_Changefirerate_Montage' Class 'AnimMontage'>",
384 "firing_modes_flip_flop_toggle": [
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414 "free_aim_ads_interp_speed": "4.0",
415 "free_aim_horizontal_threshold": "0.10000000149011612",
416 "free_aim_limit_horizontal": "25.0",
417 "free_aim_limit_vertical": "15.0",
418 "free_aim_non_ads_interp_speed": "1.2999999523162842",
419 "from_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
420 "from_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
421 "from_ads_transition1p_montage": "None",
422 "full_stamina_deviation_factor": "0.0",
423 "full_stamina_recoil_factor": "0.0",
424 "has_adjustable_sight": "True",
425 "has_ads_transition": "False",
427 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
428 "hold_breath_ease_in_play_rate": "1.0",
429 "hold_breath_ease_out_play_rate": "3.0",
430 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
431 "idle_blend_out_time": "0.5",
432 "into_forced_lowering_sound": "None",
433 "into_forced_raising_sound": "None",
434 "item_collision_distance": "90.0",
435 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
436 "jog_play_rate_factor_min_range": "-0.699999988079071",
437 "lean_head_when_ads": "True",
438 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
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440 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
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442 "left_hand_weapon_ik_alpha": "1.0",
443 "limit_lean_angle": "False",
444 "loop_muzzle_flash": "False",
445 "loop_shell_ejection": "False",
446 "low_stamina_deviation_factor": "0.0",
447 "low_stamina_recoil_factor": "0.20000000298023224",
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452 "lowering_timer": "50.0",
453 "mag_empty_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Bolt/G3_bolt_Cue.G3_bolt_Cue' Class 'SoundCue'>",
454 "mag_empty_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Bolt/G3_bolt_Cue.G3_bolt_Cue' Class 'SoundCue'>",
455 "manual_bolting1p_montage": "None",
456 "manual_bolting3p_montage": "None",
457 "manual_bolting_bipod1p_montage": "None",
458 "manual_bolting_bipod3p_montage": "None",
459 "manual_bolting_bipod_weapon_montage": "None",
460 "manual_bolting_completion_time": "1.0",
461 "manual_bolting_weapon_montage": "None",
462 "max_move_deviation_factor": "0.0",
463 "max_move_recoil_factor": "0.800000011920929",
464 "max_shot_deviation_factor": "0.0",
465 "max_speed_required_for_use": "-1.0",
466 "min_bipod_ads_deviation": "0.0",
467 "min_bipod_deviation": "0.0",
468 "min_crouch_ads_deviation": "0.0",
469 "min_crouch_deviation": "0.0",
470 "min_move_deviation_factor": "0.0",
471 "min_move_recoil_factor": "0.07000000029802322",
472 "min_prone_ads_deviation": "0.0",
473 "min_prone_deviation": "0.0",
474 "min_prone_transition_deviation": "16.0",
475 "min_shot_deviation_factor": "0.0",
476 "min_stand_ads_deviation": "0.0",
477 "min_stand_deviation": "0.0",
478 "move_bobbing_end_loop_section_names": {
479 "begin_section": "Begin",
480 "end_section": "End",
481 "loop_section1": "Loop1",
482 "loop_section2": "Loop2",
483 "mid_end_section": "MidEnd"
485 "move_deviation_factor_release": "0.0",
486 "move_recoil_factor_release": "8.0",
487 "mutual_weapons": [],
488 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
489 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
490 "muzzle_flash_effect_socket": "BarrelStart",
491 "muzzle_flash_lasting_effect1p": "None",
492 "muzzle_flash_lasting_effect3p": "None",
493 "muzzle_flash_use_lasting_effect": "False",
494 "niagara_muzzle_flash_effect1p": "None",
495 "niagara_muzzle_flash_effect3p": "None",
496 "niagara_shell_ejection_effect1p": "None",
497 "niagara_shell_ejection_effect3p": "None",
498 "offset_line_of_fire": {
503 "out_of_forced_lowering_sound": "None",
504 "out_of_forced_raising_sound": "None",
505 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
506 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
507 "play_sound_on_empty_alt_use": "2",
508 "play_sound_on_empty_use": "1",
509 "play_sound_on_mag_empty": "True",
510 "prevent_alt_use_while_crawling": "True",
511 "prevent_freelook_while_ads": "True",
512 "prevent_use_while_crawling": "True",
513 "prone_ads_recoil_mean": {
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557 "prone_lean_left_weapon_rotation": {
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598 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
599 "prone_recoil_mean": {
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948 "y": "-1.7999999523162842",
951 "sway_alignment_data": {
952 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 5.000000, has_sway: 1.000000}>",
953 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 8.000000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.100000}, stamina: {low_stamina_sway_factor: 2.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
954 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: -1.000000}>",
955 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
956 "location_offset_multiplier": "0.5",
957 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.270000, sway_min: 0.400000}, crouch: {ads_sway_min: 0.400000, sway_min: 0.400000}, standing: {ads_sway_min: 0.650000, sway_min: 0.400000}, bipod: {ads_sway_min: 0.225000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
958 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
960 "unclamped_total_sway": "0.0"
962 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
964 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
965 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 8.000000, add_move_sway: 0.000100, min_move_sway_factor: 0.000000, max_move_sway_factor: 11.000000}, stamina: {low_stamina_sway_factor: 6.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
966 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: -1.000000}>",
967 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
968 "location_offset_multiplier": "0.5",
969 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.350000, sway_min: 0.600000}, crouch: {ads_sway_min: 0.490000, sway_min: 1.500000}, standing: {ads_sway_min: 1.450000, sway_min: 2.200000}, bipod: {ads_sway_min: 0.125000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
970 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
972 "unclamped_total_sway": "0.0"
974 "to_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
975 "to_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
976 "toggle_ads_flag": "True",
977 "toggle_bipod_ads_flag": "True",
978 "toggle_bipod_non_ads_flag": "True",
979 "toggle_firemode_sound1p": "None",
980 "toggle_firemode_sound3p": "None",
981 "unequip1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Undeploy_1p_Montage2.A_Char_G3a3_Undeploy_1p_Montage2' Class 'AnimMontage'>",
982 "unequip3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Undeploy_Montage2.A_Char_G3a3_Undeploy_Montage2' Class 'AnimMontage'>",
983 "unequip_sound1p": "None",
984 "unequip_sound3p": "None",
985 "unequip_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Undeploy_Montage2.A_Gun_G3a3_Undeploy_Montage2' Class 'AnimMontage'>",
986 "usable_in_main_base": "False",
987 "use_auto_lowering": "True",
988 "walk_speed_multiplier": "0.699999988079071",
989 "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
990 "weapon_mesh_spring_rot_delay_factor": "1.2000000476837158",
991 "weapon_spring_ads_override": {
992 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.660000, y: 1.000000, z: 1.000000}>",
993 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 4.000000, y: 2.500000, z: 2.500000}>",
994 "weapon_spring_clamp": "7.5",
995 "weapon_spring_factor2": "-0.06400000303983688",
996 "weapon_spring_override_bit_flags": "27",
997 "weapon_spring_side": "1"
999 "weapon_spring_bipod_ads_override": {
1000 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.250000, y: 3.000000, z: 3.000000}>",
1001 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.500000, y: 7.000000, z: 3.000000}>",
1002 "weapon_spring_clamp": "13.0",
1003 "weapon_spring_factor2": "-0.06400000303983688",
1004 "weapon_spring_override_bit_flags": "27",
1005 "weapon_spring_side": "1"
1007 "weapon_spring_bipod_non_ads_override": {
1008 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.220000, y: 1.000000, z: 1.000000}>",
1009 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 7.000000, y: 7.000000, z: 7.000000}>",
1010 "weapon_spring_clamp": "20.0",
1011 "weapon_spring_factor2": "-0.06400000303983688",
1012 "weapon_spring_override_bit_flags": "27",
1013 "weapon_spring_side": "1"
1015 "weapon_spring_clamp": "9.0",
1016 "weapon_spring_critical_damping_factor": "0.550000011920929",
1017 "weapon_spring_factor2": "-0.02800000086426735",
1018 "weapon_spring_mass": "0.029999999329447746",
1019 "weapon_spring_side": "-1",
1020 "weapon_spring_stiffness": "0.949999988079071",
1021 "weapon_spring_turn_speed_to_full_intensity": "70.0"