2 "add_move_deviation": "0.0",
3 "add_move_recoil": "18.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/M240/Animations/1p/Zeroing/A_Char_M240_Ads_SingleFrame_1p.A_Char_M240_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.870000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.070000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.280000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.560000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.920000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1100m\")}>",
23 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1200m\")}>",
24 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1300m\")}>",
25 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1400m\")}>",
26 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1500m\")}>",
27 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 5.100000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1600m\")}>",
28 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 5.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1700m\")}>",
29 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 6.800000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1800m\")}>"
31 "ads_strafe_spring_rotator": {
36 "ads_suppression_punch_camera_location_multiplier": "1.0",
37 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
38 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
39 "ads_transition1p_montage": "None",
40 "aim1p_weapon_mesh_position": {
41 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
42 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
43 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
44 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
45 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
46 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
47 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
48 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
53 "aim1p_weapon_mesh_rescale": {
54 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
55 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
56 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
57 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
58 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
59 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
60 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
61 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
66 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
67 "allow_raising_above_head": "True",
68 "allow_vault_and_low_climb_shooting": "False",
69 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
70 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
71 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
72 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
73 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
74 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
75 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
76 "back_blast_effect_socket": "None",
77 "back_blast_lasting_effect1p": "None",
78 "back_blast_lasting_effect3p": "None",
79 "back_blast_lasting_effect_additional_rotation": {
84 "base1p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Basepose_Montage.A_Char_M240_Basepose_Montage' Class 'AnimMontage'>",
85 "base3p_montage": "<Object '/Game/Art/Items/M240/Animations/3p/A_Char_M240_Basepose_3p_Montage.A_Char_M240_Basepose_3p_Montage' Class 'AnimMontage'>",
86 "base_ads1p_montage": "<Object '/Game/Art/Items/M240/Animations/1p/Zeroing/A_Char_M240_Ads_100_1p_Montage.A_Char_M240_Ads_100_1p_Montage' Class 'AnimMontage'>",
87 "base_weapon_montage": "<Object '/Game/Art/Items/M240/Animations/A_Gun_M240_Basepose_Montage.A_Gun_M240_Basepose_Montage' Class 'AnimMontage'>",
88 "bipod1p_montage": "<Object '/Game/Art/Items/M240/Animations/1p/A_Char_M240_Bipod_Montage_1p.A_Char_M240_Bipod_Montage_1p' Class 'AnimMontage'>",
89 "bipod3p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Bipod_Montage.A_Char_M240_Bipod_Montage' Class 'AnimMontage'>",
90 "bipod_ads_recoil_mean": {
91 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
92 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
93 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
94 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
95 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
96 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
97 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
98 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
103 "bipod_ads_recoil_sigma": {
104 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
105 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
106 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
107 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
108 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
109 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
110 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
111 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
113 "y": "0.05000000074505806",
116 "bipod_end_loop_section_names": {
117 "begin_section": "Begin",
118 "end_section": "End",
119 "loop_section1": "Loop",
120 "loop_section2": "Loop",
121 "mid_end_section": "End"
123 "bipod_height_raw": "35.0",
124 "bipod_length": "78.0",
126 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
127 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
128 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
129 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
130 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
131 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
132 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
133 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
138 "bipod_recoil_mean": {
139 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
140 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
141 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
142 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
143 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
144 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
145 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
146 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
151 "bipod_recoil_sigma": {
152 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
153 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
154 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
155 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
156 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
157 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
158 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
159 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
161 "y": "0.05000000074505806",
164 "bipod_time": "0.30000001192092896",
165 "bipod_weapon_montage": "<Object '/Game/Art/Items/M240/Animations/A_Gun_M240_Bipod_Montage.A_Gun_M240_Bipod_Montage' Class 'AnimMontage'>",
166 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
167 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
168 "bobbing_aim_end_loop_section_names": {
169 "begin_section": "Begin",
170 "end_section": "End",
171 "loop_section1": "Loop1",
172 "loop_section2": "Loop2",
173 "mid_end_section": "MidEnd"
175 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
176 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
177 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
178 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
179 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
180 "bored_abort_blend_out_time": "0.20000000298023224",
181 "bored_max_frequency": "60.0",
183 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored1_1p_Montage.A_Char_MG_Bored1_1p_Montage\"', bored3p_montage: None}>",
184 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored2_1p_Montage.A_Char_MG_Bored2_1p_Montage\"', bored3p_montage: None}>",
185 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
187 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
188 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
189 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M240/Animations/3p/BS1D_Char_M240_Sprint_Stand_3p.BS1D_Char_M240_Sprint_Stand_3p' Class 'BlendSpace1D'>",
190 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
191 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
192 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
193 "cancel_reload_on_jump_vault_climb": "True",
194 "cancel_reload_on_sprint": "False",
195 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
196 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
197 "change_magnification_punch_angle": {
198 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
199 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
200 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
204 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
205 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
206 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
207 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
208 "check_current_magazine_for_equip": "False",
209 "check_current_magazine_for_unequip": "False",
210 "clamp_speed_while_reloading": "-1.0",
211 "clear_sight_interp_speed": "5.0",
212 "clear_sight_sway_weight": "0.0",
213 "clear_sights_max_input": "40.29999923706055",
214 "clear_sights_max_offset": {
215 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
216 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
217 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
218 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
219 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
220 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
221 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
222 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
225 "z": "-1.350000023841858"
227 "clear_sights_max_roll": {
232 "clear_sights_min_input": "39.77000045776367",
233 "crouch_ads_recoil_mean": {
234 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
235 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
236 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
237 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
238 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
239 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
240 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
241 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
242 "x": "1.100000023841858",
246 "crouch_ads_recoil_sigma": {
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248 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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254 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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259 "crouch_lean_left_camera_rotation": {
264 "crouch_lean_left_root_offset": {
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277 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
278 "crouch_lean_left_weapon_rotation": {
283 "crouch_lean_right_camera_rotation": {
288 "crouch_lean_right_root_offset": {
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301 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
302 "crouch_lean_right_weapon_rotation": {
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343 "y": "0.30000001192092896",
346 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
347 "crouch_time": "0.550000011920929",
348 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
349 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
350 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
351 "default_zeroing_text": "100m",
352 "deviation_visu_fb_interp_speed_final": "0.0",
353 "deviation_visu_fb_interp_speed_yz": "0.0",
354 "deviation_visu_fb_max": "0.0",
355 "disable_suppression_x_axis_camera_location_punch": "False",
356 "dry_reload_sound1p": "None",
357 "dry_reload_sound3p": "None",
358 "empty_alt_use_sound1p": "None",
359 "empty_alt_use_sound3p": "None",
360 "empty_equip1p_montage": "None",
361 "empty_equip3p_montage": "None",
362 "empty_equip_duration": "0.0",
363 "empty_equip_weapon_montage": "None",
364 "empty_unequip1p_montage": "None",
365 "empty_unequip3p_montage": "None",
366 "empty_unequip_duration": "0.0",
367 "empty_unequip_weapon_montage": "None",
368 "empty_use_sound1p": "None",
369 "empty_use_sound3p": "None",
370 "equip1p_montage": "<Object '/Game/Art/Items/M240/Animations/1p/A_Char_M240_Deploy_1p_Montage.A_Char_M240_Deploy_1p_Montage' Class 'AnimMontage'>",
371 "equip3p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Deploy_Montage.A_Char_M240_Deploy_Montage' Class 'AnimMontage'>",
372 "equip_sound1p": "None",
373 "equip_sound3p": "None",
374 "equip_weapon_montage": "<Object '/Game/Art/Items/M240/Animations/A_Gun_M240_Deploy_Montage.A_Gun_M240_Deploy_Montage' Class 'AnimMontage'>",
375 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
376 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
377 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
378 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
379 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
380 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
381 "fire_bipod1p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Fire_Montage.A_Char_M240_Fire_Montage' Class 'AnimMontage'>",
382 "fire_bipod3p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Fire_Montage.A_Char_M240_Fire_Montage' Class 'AnimMontage'>",
383 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/M240/Animations/A_Gun_M240_Fire_Montage.A_Gun_M240_Fire_Montage' Class 'AnimMontage'>",
384 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
385 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C' Class 'BlueprintGeneratedClass'>",
386 "fire_sound1p": "<Object '/Game/Art/Items/PMT-76/Sounds/Firing/SC_PMT76_1P_Looping.SC_PMT76_1P_Looping' Class 'SoundCue'>",
387 "fire_sound3p": "<Object '/Game/Art/Items/PMT-76/Sounds/Firing/SC_PMT76_3p_Looping.SC_PMT76_3p_Looping' Class 'SoundCue'>",
388 "fire_stance_restriction": "0",
389 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
390 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
391 "fire_trigger1p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Fire_Montage.A_Char_M240_Fire_Montage' Class 'AnimMontage'>",
392 "fire_trigger3p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Fire_Montage.A_Char_M240_Fire_Montage' Class 'AnimMontage'>",
393 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M240/Animations/A_Gun_M240_Fire_Montage.A_Gun_M240_Fire_Montage' Class 'AnimMontage'>",
394 "firemode_bipod_montage": "None",
395 "firemode_bipod_weapon_montage": "None",
396 "firemode_montage": "None",
397 "firemode_weapon_montage": "None",
398 "firing_modes_flip_flop_toggle": [
402 "fpv_lower_root_bone_offset": {
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404 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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406 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
407 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
408 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
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415 "fpv_torso_camera_offset": {
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423 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
428 "free_aim_ads_interp_speed": "4.0",
429 "free_aim_horizontal_threshold": "0.10000000149011612",
430 "free_aim_limit_horizontal": "30.0",
431 "free_aim_limit_vertical": "20.0",
432 "free_aim_non_ads_interp_speed": "1.600000023841858",
433 "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
434 "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
435 "from_ads_transition1p_montage": "None",
436 "full_stamina_deviation_factor": "0.0",
437 "full_stamina_recoil_factor": "0.0",
438 "has_adjustable_sight": "True",
439 "has_ads_transition": "False",
441 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
442 "hold_breath_ease_in_play_rate": "1.0",
443 "hold_breath_ease_out_play_rate": "3.0",
444 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
445 "idle_blend_out_time": "0.5",
446 "into_forced_lowering_sound": "None",
447 "into_forced_raising_sound": "None",
448 "item_collision_distance": "118.0",
449 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
450 "jog_play_rate_factor_min_range": "-0.699999988079071",
451 "lean_head_when_ads": "True",
452 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
453 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
454 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
455 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
456 "left_hand_weapon_ik_alpha": "1.0",
457 "limit_lean_angle": "True",
458 "loop_muzzle_flash": "False",
459 "loop_shell_ejection": "False",
460 "low_stamina_deviation_factor": "0.0",
461 "low_stamina_recoil_factor": "10.0",
462 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
463 "lowered3p_montage": "<Object '/Game/Art/Items/M240/Animations/3p/A_Char_M240_Lowered_Stand_3p_Montage.A_Char_M240_Lowered_Stand_3p_Montage' Class 'AnimMontage'>",
464 "lowered_crouch3p_montage": "<Object '/Game/Art/Items/M240/Animations/3p/A_Char_M240_Lowered_Crouch_3p_Montage.A_Char_M240_Lowered_Crouch_3p_Montage' Class 'AnimMontage'>",
465 "lowering_blend_out_time": "0.6000000238418579",
466 "lowering_timer": "30.0",
467 "mag_empty_sound1p": "None",
468 "mag_empty_sound3p": "None",
469 "manual_bolting1p_montage": "None",
470 "manual_bolting3p_montage": "None",
471 "manual_bolting_bipod1p_montage": "None",
472 "manual_bolting_bipod3p_montage": "None",
473 "manual_bolting_bipod_weapon_montage": "None",
474 "manual_bolting_completion_time": "1.0",
475 "manual_bolting_weapon_montage": "None",
476 "max_move_deviation_factor": "0.0",
477 "max_move_recoil_factor": "5.0",
478 "max_shot_deviation_factor": "0.0",
479 "max_speed_required_for_use": "-1.0",
480 "min_bipod_ads_deviation": "0.0",
481 "min_bipod_deviation": "0.0",
482 "min_crouch_ads_deviation": "0.0",
483 "min_crouch_deviation": "0.0",
484 "min_move_deviation_factor": "0.0",
485 "min_move_recoil_factor": "2.0",
486 "min_prone_ads_deviation": "0.0",
487 "min_prone_deviation": "0.0",
488 "min_prone_transition_deviation": "16.0",
489 "min_shot_deviation_factor": "0.0",
490 "min_stand_ads_deviation": "0.0",
491 "min_stand_deviation": "0.0",
492 "move_bobbing_end_loop_section_names": {
493 "begin_section": "Begin",
494 "end_section": "End",
495 "loop_section1": "Loop1",
496 "loop_section2": "Loop2",
497 "mid_end_section": "MidEnd"
499 "move_deviation_factor_release": "0.0",
500 "move_recoil_factor_release": "5.0",
501 "mutual_weapons": [],
502 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star' Class 'ParticleSystem'>",
503 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star' Class 'ParticleSystem'>",
504 "muzzle_flash_effect_socket": "BarrelStart",
505 "muzzle_flash_lasting_effect1p": "None",
506 "muzzle_flash_lasting_effect3p": "None",
507 "muzzle_flash_use_lasting_effect": "False",
508 "niagara_muzzle_flash_effect1p": "None",
509 "niagara_muzzle_flash_effect3p": "None",
510 "niagara_shell_ejection_effect1p": "None",
511 "niagara_shell_ejection_effect3p": "None",
512 "offset_line_of_fire": {
517 "out_of_forced_lowering_sound": "None",
518 "out_of_forced_raising_sound": "None",
519 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
520 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
521 "play_sound_on_empty_alt_use": "0",
522 "play_sound_on_empty_use": "1",
523 "play_sound_on_mag_empty": "True",
524 "prevent_alt_use_while_crawling": "True",
525 "prevent_freelook_while_ads": "True",
526 "prevent_use_while_crawling": "True",
527 "prone_ads_recoil_mean": {
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534 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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537 "y": "0.10000000149011612",
540 "prone_ads_recoil_sigma": {
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542 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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544 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
545 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
546 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
547 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
548 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
550 "y": "0.10000000149011612",
553 "prone_lean_left_camera_rotation": {
558 "prone_lean_left_root_offset": {
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560 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
561 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
562 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
563 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
564 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
565 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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571 "prone_lean_left_weapon_rotation": {
576 "prone_lean_right_camera_rotation": {
581 "prone_lean_right_root_offset": {
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583 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
584 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
585 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
586 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
587 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
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776 "right_hand3p_weapon_ik_alpha": "1.0",
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783 "show_zeroing_in_hud": "True",
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941 "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018' Class 'AnimSequence'>",
942 "stand_time": "0.699999988079071",
943 "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone' Class 'AnimSequence'>",
944 "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid' Class 'AnimSequence'>",
945 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
946 "steady1p_hip_fire_duration": "0.30000001192092896",
947 "strafe_spring_rotator": {
952 "strafe_spring_vector": {
953 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
954 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
955 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
956 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
957 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
958 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
959 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
960 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
962 "y": "-1.7999999523162842",
965 "sway_alignment_data": {
966 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 1.000000, has_sway: 1.000000}>",
967 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 5.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.500000}, stamina: {low_stamina_sway_factor: 10.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
968 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 3.000000}>",
969 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
970 "location_offset_multiplier": "0.5",
971 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.300000, sway_min: 0.750000}, crouch: {ads_sway_min: 1.000000, sway_min: 1.000000}, standing: {ads_sway_min: 1.300000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.100000, sway_min: 0.050000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
972 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
974 "unclamped_total_sway": "0.0"
976 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
978 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.000000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
979 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 5.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.500000, max_move_sway_factor: 18.000000}, stamina: {low_stamina_sway_factor: 10.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
980 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 15.000000}>",
981 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
982 "location_offset_multiplier": "10.0",
983 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 6.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.300000, sway_min: 0.500000}, crouch: {ads_sway_min: 1.000000, sway_min: 1.100000}, standing: {ads_sway_min: 1.300000, sway_min: 2.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
984 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
986 "unclamped_total_sway": "0.0"
988 "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
989 "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
990 "toggle_ads_flag": "True",
991 "toggle_bipod_ads_flag": "True",
992 "toggle_bipod_non_ads_flag": "True",
993 "toggle_firemode_sound1p": "None",
994 "toggle_firemode_sound3p": "None",
995 "unequip1p_montage": "<Object '/Game/Art/Items/M240/Animations/1p/A_Char_M240_Undeploy_1p_Montage.A_Char_M240_Undeploy_1p_Montage' Class 'AnimMontage'>",
996 "unequip3p_montage": "<Object '/Game/Art/Items/M240/Animations/A_Char_M240_Undeploy_Montage.A_Char_M240_Undeploy_Montage' Class 'AnimMontage'>",
997 "unequip_sound1p": "None",
998 "unequip_sound3p": "None",
999 "unequip_weapon_montage": "None",
1000 "usable_in_main_base": "False",
1001 "use_auto_lowering": "True",
1002 "walk_speed_multiplier": "0.4000000059604645",
1003 "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1004 "weapon_mesh_spring_rot_delay_factor": "1.0",
1005 "weapon_spring_ads_override": {
1006 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1007 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 2.000000, y: 2.000000, z: 2.000000}>",
1008 "weapon_spring_clamp": "5.0",
1009 "weapon_spring_factor2": "0.05000000074505806",
1010 "weapon_spring_override_bit_flags": "1",
1011 "weapon_spring_side": "1"
1013 "weapon_spring_bipod_ads_override": {
1014 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.600000, y: 1.000000, z: 1.000000}>",
1015 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 3.000000, z: 3.000000}>",
1016 "weapon_spring_clamp": "5.0",
1017 "weapon_spring_factor2": "0.5",
1018 "weapon_spring_override_bit_flags": "3",
1019 "weapon_spring_side": "1"
1021 "weapon_spring_bipod_non_ads_override": {
1022 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.250000, y: 1.000000, z: 1.000000}>",
1023 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 5.000000, z: 5.000000}>",
1024 "weapon_spring_clamp": "5.0",
1025 "weapon_spring_factor2": "0.5",
1026 "weapon_spring_override_bit_flags": "3",
1027 "weapon_spring_side": "1"
1029 "weapon_spring_clamp": "8.5",
1030 "weapon_spring_critical_damping_factor": "0.4000000059604645",
1031 "weapon_spring_factor2": "0.05000000074505806",
1032 "weapon_spring_mass": "0.05000000074505806",
1033 "weapon_spring_side": "-1",
1034 "weapon_spring_stiffness": "0.75",
1035 "weapon_spring_turn_speed_to_full_intensity": "100.0"