2 "air_explosion_phys_mat": "None",
3 "always_relevant": "False",
4 "applies_suppression": "True",
5 "armor_penetration_depth_millimeters": "0.0",
6 "auto_destroy_when_finished": "False",
7 "can_be_damaged": "True",
8 "client_authoritative_impact": "False",
9 "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.Default__BP_Projectile_7_62mm_C:SphereCollision' Class 'SQProjectileRootComponent'>",
10 "collision_size": "1.0",
11 "custom_time_dilation": "1.0",
12 "damage_type_to_apply": "<Object '/Game/Gameplay/DamageTypes/BP_SmallArms_DamageType.BP_SmallArms_DamageType_C' Class 'BlueprintGeneratedClass'>",
13 "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/BP_MaterialEffects.BP_MaterialEffects_C' Class 'BlueprintGeneratedClass'>",
14 "destroy_on_impact": "True",
15 "enable_auto_lod_generation": "True",
16 "explosive_base_damage": "115.0",
17 "explosive_damage_distance_from_impact_normal": "20.0",
18 "explosive_damage_falloff": "1.0",
19 "explosive_damage_inner_radius": "500.0",
20 "explosive_damage_outer_radius": "1500.0",
21 "explosive_kill_zone_radius": "0.0",
22 "explosive_minimum_damage": "0.0",
23 "find_camera_component_when_view_target": "True",
24 "flyby_sound": "<Object '/Game/Audio/Impacts/Bulletpassbys/Cracks/Rifle_762/crack_rifle_762_Cue.crack_rifle_762_Cue' Class 'SoundCue'>",
25 "generate_overlap_events_during_level_streaming": "False",
26 "has_impacted": "False",
28 "initial_life_span": "5.0",
30 "is_explosive_projectile": "False",
31 "last_impact_hit_result": {},
33 "min_net_update_frequency": "2.0",
34 "net_cull_distance_squared": "225000000.0",
35 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
36 "net_priority": "1.0",
37 "net_update_frequency": "30.0",
38 "net_use_owner_relevancy": "False",
39 "only_play_flyby_sound_on_projectile": "False",
40 "only_relevant_to_owner": "False",
42 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
43 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
44 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
45 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
46 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
47 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
48 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
49 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
54 "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.Default__BP_Projectile_7_62mm_C:ProjectileComp' Class 'SQProjectileMovement'>",
55 "proxies_predict_impact": "True",
56 "replicates": "False",
57 "root_component": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.Default__BP_Projectile_7_62mm_C:SphereCollision' Class 'SQProjectileRootComponent'>",
58 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
59 "specific_explosion_effects": "{}",
60 "specific_impact_effects": "",
61 "specific_throwable_effects": "{}",
62 "sprite_scale": "1.0",
63 "suppression_info_class": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_Suppression_GPMG.Projectile_Suppression_GPMG_C' Class 'BlueprintGeneratedClass'>",
65 "trace_distance_after_penetration_meters": "0.0"