Weapons 8.2
[squaddata.git] / Blueprints / Items / Projectiles / BP_Projectile_7_62mm.json
blob6951f180dd6c5c09164e4e3f8943257879473e2e
2   "air_explosion_phys_mat": "None",
3   "always_relevant": "False",
4   "applies_suppression": "True",
5   "armor_penetration_depth_millimeters": "0.0",
6   "auto_destroy_when_finished": "False",
7   "can_be_damaged": "True",
8   "client_authoritative_impact": "False",
9   "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.Default__BP_Projectile_7_62mm_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
10   "collision_size": "1.0",
11   "custom_time_dilation": "1.0",
12   "damage_type_to_apply": "<Object '/Game/Gameplay/DamageTypes/BP_SmallArms_DamageType.BP_SmallArms_DamageType_C'  Class 'BlueprintGeneratedClass'>",
13   "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/BP_MaterialEffects.BP_MaterialEffects_C'  Class 'BlueprintGeneratedClass'>",
14   "destroy_on_impact": "True",
15   "enable_auto_lod_generation": "True",
16   "explosive_base_damage": "115.0",
17   "explosive_damage_distance_from_impact_normal": "20.0",
18   "explosive_damage_falloff": "1.0",
19   "explosive_damage_inner_radius": "500.0",
20   "explosive_damage_outer_radius": "1500.0",
21   "explosive_kill_zone_radius": "0.0",
22   "explosive_minimum_damage": "0.0",
23   "find_camera_component_when_view_target": "True",
24   "flyby_sound": "<Object '/Game/Audio/Impacts/Bulletpassbys/Cracks/Rifle_762/crack_rifle_762_Cue.crack_rifle_762_Cue'  Class 'SoundCue'>",
25   "generate_overlap_events_during_level_streaming": "False",
26   "has_impacted": "False",
27   "hidden": "False",
28   "initial_life_span": "5.0",
29   "instigator": "None",
30   "is_explosive_projectile": "False",
31   "last_impact_hit_result": {},
32   "life_span": "5.0",
33   "min_net_update_frequency": "2.0",
34   "net_cull_distance_squared": "225000000.0",
35   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
36   "net_priority": "1.0",
37   "net_update_frequency": "30.0",
38   "net_use_owner_relevancy": "False",
39   "only_play_flyby_sound_on_projectile": "False",
40   "only_relevant_to_owner": "False",
41   "pivot_offset": {
42     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
43     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
44     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
45     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
46     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
47     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
48     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
49     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
50     "x": "0.0",
51     "y": "0.0",
52     "z": "0.0"
53   },
54   "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.Default__BP_Projectile_7_62mm_C:ProjectileComp'  Class 'SQProjectileMovement'>",
55   "proxies_predict_impact": "True",
56   "replicates": "False",
57   "root_component": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.Default__BP_Projectile_7_62mm_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
58   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
59   "specific_explosion_effects": "{}",
60   "specific_impact_effects": "",
61   "specific_throwable_effects": "{}",
62   "sprite_scale": "1.0",
63   "suppression_info_class": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_Suppression_GPMG.Projectile_Suppression_GPMG_C'  Class 'BlueprintGeneratedClass'>",
64   "tags": [],
65   "trace_distance_after_penetration_meters": "0.0"