v8.1
[squaddata.git] / Blueprints / Items / RocketLaunchers / StaticInfo / Debug / CarlGustav_M2_No78Mk1_debug.json
blobe2a8e93a25db160a517ed69391ce90473c29c258
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Montage.A_Char_M2_Gustav_Optic_ADS_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Optic_ADS_Transition_3p_Montage.A_Char_M2_Gustav_Optic_ADS_Transition_3p_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Optic_FromADS_3p_Transition_Montage.A_Char_M2_Gustav_Optic_FromADS_3p_Transition_Montage\"', line_of_fire_angle: {pitch: 0.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.750000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.050000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>"
19   ],
20   "ads_strafe_spring_rotator": {
21     "pitch": "0.0",
22     "roll": "5.0",
23     "yaw": "0.0"
24   },
25   "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
26   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
27   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
28   "ads_transition1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Transition_Montage.A_Char_M2_Gustav_Optic_ADS_Transition_Montage'  Class 'AnimMontage'>",
29   "aim1p_weapon_mesh_position": {
30     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
31     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
32     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
33     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
34     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
35     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
36     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
37     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
38     "x": "7.0",
39     "y": "0.0",
40     "z": "0.0"
41   },
42   "aim1p_weapon_mesh_rescale": {
43     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
44     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
45     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
46     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
47     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
48     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
49     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
50     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
51     "x": "0.5",
52     "y": "1.0",
53     "z": "1.0"
54   },
55   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
56   "allow_raising_above_head": "True",
57   "allow_vault_and_low_climb_shooting": "False",
58   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
59   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
60   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
61   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
62   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
63   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
64   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
65   "back_blast_effect_socket": "BackblastMuzzle",
66   "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
67   "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
68   "back_blast_lasting_effect_additional_rotation": {
69     "pitch": "0.0",
70     "roll": "0.0",
71     "yaw": "0.0"
72   },
73   "base1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Char_M2_Gustav_Basepose_Montage.A_Char_M2_Gustav_Basepose_Montage'  Class 'AnimMontage'>",
74   "base3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_CarlGustavM2_Basepose_3p_Montage.A_Char_CarlGustavM2_Basepose_3p_Montage'  Class 'AnimMontage'>",
75   "base_ads1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Montage.A_Char_M2_Gustav_Optic_ADS_Montage'  Class 'AnimMontage'>",
76   "base_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Basepose_Montage.A_Gun_M2Gustav_Basepose_Montage'  Class 'AnimMontage'>",
77   "bipod1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7v2_Bipod_1p_Montage.A_Char_Rpg7v2_Bipod_1p_Montage'  Class 'AnimMontage'>",
78   "bipod3p_montage": "None",
79   "bipod_ads_recoil_mean": {
80     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
81     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
82     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
83     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
84     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
85     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
86     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
87     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
88     "x": "0.0",
89     "y": "0.0",
90     "z": "0.0"
91   },
92   "bipod_ads_recoil_sigma": {
93     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
94     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
95     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
96     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
97     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
98     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
99     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
100     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
101     "x": "0.0",
102     "y": "0.0",
103     "z": "0.0"
104   },
105   "bipod_end_loop_section_names": {
106     "begin_section": "Begin",
107     "end_section": "End",
108     "loop_section1": "Loop",
109     "loop_section2": "Loop",
110     "mid_end_section": "End"
111   },
112   "bipod_height_raw": "31.0",
113   "bipod_length": "28.0",
114   "bipod_loc": {
115     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
116     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
117     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
118     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
119     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
120     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
121     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
122     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
123     "x": "0.0",
124     "y": "0.0",
125     "z": "0.0"
126   },
127   "bipod_recoil_mean": {
128     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
129     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
130     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
131     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
132     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
133     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
134     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
135     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
136     "x": "0.0",
137     "y": "0.0",
138     "z": "0.0"
139   },
140   "bipod_recoil_sigma": {
141     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
142     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
143     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
144     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
145     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
146     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
147     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
148     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
149     "x": "0.0",
150     "y": "0.0",
151     "z": "0.0"
152   },
153   "bipod_time": "0.30000001192092896",
154   "bipod_weapon_montage": "None",
155   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
156   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
157   "bobbing_aim_end_loop_section_names": {
158     "begin_section": "Begin",
159     "end_section": "End",
160     "loop_section1": "Loop1",
161     "loop_section2": "Loop2",
162     "mid_end_section": "MidEnd"
163   },
164   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
165   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage'  Class 'AnimMontage'>",
166   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage'  Class 'AnimMontage'>",
167   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p'  Class 'BlendSpace1D'>",
168   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage'  Class 'AnimMontage'>",
169   "bored_abort_blend_out_time": "0.20000000298023224",
170   "bored_max_frequency": "60.0",
171   "bored_montage": [
172     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
173     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
174     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
175   ],
176   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Crouch_Sprint.BS1D_Char_M3MAAWS_Crouch_Sprint'  Class 'BlendSpace1D'>",
177   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher'  Class 'BlendSpace1D'>",
178   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Sprint.BS1D_Char_M3MAAWS_Sprint'  Class 'BlendSpace1D'>",
179   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
180   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
181   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
182   "cancel_reload_on_jump_vault_climb": "True",
183   "cancel_reload_on_sprint": "False",
184   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
185   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
186   "change_magnification_punch_angle": {
187     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
188     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
189     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
190     "x": "70.0",
191     "y": "110.0"
192   },
193   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
194   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
195   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
196   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
197   "check_current_magazine_for_equip": "True",
198   "check_current_magazine_for_unequip": "True",
199   "clamp_speed_while_reloading": "-1.0",
200   "clear_sight_interp_speed": "5.0",
201   "clear_sight_sway_weight": "0.25",
202   "clear_sights_max_input": "5.0",
203   "clear_sights_max_offset": {
204     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
205     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
206     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
207     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
208     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
209     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
210     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
211     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
212     "x": "0.0",
213     "y": "0.0",
214     "z": "0.0"
215   },
216   "clear_sights_max_roll": {
217     "pitch": "0.0",
218     "roll": "0.0",
219     "yaw": "0.0"
220   },
221   "clear_sights_min_input": "1.0",
222   "crouch_ads_recoil_mean": {
223     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
224     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
225     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
226     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
227     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
228     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
229     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
230     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
231     "x": "7.0",
232     "y": "0.0",
233     "z": "0.0"
234   },
235   "crouch_ads_recoil_sigma": {
236     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
237     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
238     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
239     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
240     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
241     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
242     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
243     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
244     "x": "0.5",
245     "y": "0.0",
246     "z": "0.0"
247   },
248   "crouch_lean_left_camera_rotation": {
249     "pitch": "0.0",
250     "roll": "-5.0",
251     "yaw": "0.0"
252   },
253   "crouch_lean_left_root_offset": {
254     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
255     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
256     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
257     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
258     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
259     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
260     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
261     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
262     "x": "0.0",
263     "y": "-36.0",
264     "z": "-10.0"
265   },
266   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
267   "crouch_lean_left_weapon_rotation": {
268     "pitch": "0.0",
269     "roll": "-22.0",
270     "yaw": "0.0"
271   },
272   "crouch_lean_right_camera_rotation": {
273     "pitch": "0.0",
274     "roll": "5.0",
275     "yaw": "0.0"
276   },
277   "crouch_lean_right_root_offset": {
278     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
279     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
280     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
281     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
282     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
283     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
284     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
285     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
286     "x": "0.0",
287     "y": "50.0",
288     "z": "-22.0"
289   },
290   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
291   "crouch_lean_right_weapon_rotation": {
292     "pitch": "0.0",
293     "roll": "22.0",
294     "yaw": "0.0"
295   },
296   "crouch_loc": {
297     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
298     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
299     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
300     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
301     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
302     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
303     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
304     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
305     "x": "0.0",
306     "y": "3.0",
307     "z": "7.0"
308   },
309   "crouch_recoil_mean": {
310     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
311     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
312     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
313     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
314     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
315     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
316     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
317     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
318     "x": "7.0",
319     "y": "0.0",
320     "z": "0.0"
321   },
322   "crouch_recoil_sigma": {
323     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
324     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
325     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
326     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
327     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
328     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
329     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
330     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
331     "x": "0.5",
332     "y": "0.0",
333     "z": "0.0"
334   },
335   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
336   "crouch_time": "0.8999999761581421",
337   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
338   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
339   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
340   "default_zeroing_text": "100m",
341   "deviation_visu_fb_interp_speed_final": "0.0",
342   "deviation_visu_fb_interp_speed_yz": "0.0",
343   "deviation_visu_fb_max": "0.0",
344   "disable_suppression_x_axis_camera_location_punch": "True",
345   "dry_reload_sound1p": "None",
346   "dry_reload_sound3p": "None",
347   "empty_alt_use_sound1p": "None",
348   "empty_alt_use_sound3p": "None",
349   "empty_equip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Deploy_1p_Montage.A_M3MAAWS_Char_Deploy_1p_Montage'  Class 'AnimMontage'>",
350   "empty_equip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Deploy_Montage.A_M3MAAWS_Char_Deploy_Montage'  Class 'AnimMontage'>",
351   "empty_equip_duration": "1.4199999570846558",
352   "empty_equip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Deploy_Montage.A_Gun_M2Gustav_Deploy_Montage'  Class 'AnimMontage'>",
353   "empty_unequip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Undeploy_1p_Montage.A_Char_M2_Gustav_Undeploy_1p_Montage'  Class 'AnimMontage'>",
354   "empty_unequip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Undeploy_Montage.A_Char_M2_Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
355   "empty_unequip_duration": "1.5800000429153442",
356   "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Undeploy_Montage.A_Gun_M2Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
357   "empty_use_sound1p": "<Object '/Game/Art/Items/RPG26/Sounds/Foley/Deploy/FrontSight/rpg26_deploy_frontsight_Cue.rpg26_deploy_frontsight_Cue'  Class 'SoundCue'>",
358   "empty_use_sound3p": "None",
359   "equip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Deploy_Load_1p_Montage.A_Char_M2_Gustav_Deploy_Load_1p_Montage'  Class 'AnimMontage'>",
360   "equip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Deploy_Load_Montage.A_Char_M2_Gustav_Deploy_Load_Montage'  Class 'AnimMontage'>",
361   "equip_sound1p": "None",
362   "equip_sound3p": "None",
363   "equip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Deploy_Load_Montage.A_Gun_M2Gustav_Deploy_Load_Montage'  Class 'AnimMontage'>",
364   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
365   "fire_add3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage'  Class 'AnimMontage'>",
366   "fire_add_bipod1p_montage": "None",
367   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
368   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
369   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
370   "fire_bipod1p_montage": "None",
371   "fire_bipod3p_montage": "None",
372   "fire_bipod_weapon_montage": "None",
373   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
374   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
375   "fire_sound1p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_1p_Cue.CarlGustav_fire_1p_Cue'  Class 'SoundCue'>",
376   "fire_sound3p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_3p_Cue.CarlGustav_fire_3p_Cue'  Class 'SoundCue'>",
377   "fire_stance_restriction": "0",
378   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
379   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
380   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage'  Class 'AnimMontage'>",
381   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage'  Class 'AnimMontage'>",
382   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Fire_Montage.A_Gun_M2Gustav_Fire_Montage'  Class 'AnimMontage'>",
383   "firemode_bipod_montage": "None",
384   "firemode_bipod_weapon_montage": "None",
385   "firemode_montage": "None",
386   "firemode_weapon_montage": "None",
387   "firing_modes_flip_flop_toggle": [
388     "True",
389     "True"
390   ],
391   "fpv_lower_root_bone_offset": {
392     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
393     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
394     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
395     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
396     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
397     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
398     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
399     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
400     "x": "-60.0",
401     "y": "0.0",
402     "z": "0.0"
403   },
404   "fpv_torso_camera_offset": {
405     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
406     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
407     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
408     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
409     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
410     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
411     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
412     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
413     "x": "-14.0",
414     "y": "29.0",
415     "z": "148.5"
416   },
417   "free_aim_ads_interp_speed": "4.0",
418   "free_aim_horizontal_threshold": "0.10000000149011612",
419   "free_aim_limit_horizontal": "25.0",
420   "free_aim_limit_vertical": "15.0",
421   "free_aim_non_ads_interp_speed": "1.600000023841858",
422   "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
423   "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
424   "from_ads_transition1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_FromADS_Transition_Montage.A_Char_M2_Gustav_Optic_FromADS_Transition_Montage'  Class 'AnimMontage'>",
425   "full_stamina_deviation_factor": "0.0",
426   "full_stamina_recoil_factor": "0.0",
427   "has_adjustable_sight": "True",
428   "has_ads_transition": "True",
429   "has_bipod": "False",
430   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
431   "hold_breath_ease_in_play_rate": "1.0",
432   "hold_breath_ease_out_play_rate": "3.0",
433   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
434   "idle_blend_out_time": "0.5",
435   "into_forced_lowering_sound": "None",
436   "into_forced_raising_sound": "None",
437   "item_collision_distance": "85.0",
438   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
439   "jog_play_rate_factor_min_range": "-0.699999988079071",
440   "lean_head_when_ads": "False",
441   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
442   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
443   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
444   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
445   "left_hand_weapon_ik_alpha": "1.0",
446   "limit_lean_angle": "True",
447   "loop_muzzle_flash": "False",
448   "loop_shell_ejection": "False",
449   "low_stamina_deviation_factor": "0.0",
450   "low_stamina_recoil_factor": "0.10000000149011612",
451   "lowered1p_montage": "None",
452   "lowered3p_montage": "None",
453   "lowered_crouch3p_montage": "None",
454   "lowering_blend_out_time": "0.800000011920929",
455   "lowering_timer": "25.0",
456   "mag_empty_sound1p": "None",
457   "mag_empty_sound3p": "None",
458   "manual_bolting1p_montage": "None",
459   "manual_bolting3p_montage": "None",
460   "manual_bolting_bipod1p_montage": "None",
461   "manual_bolting_bipod3p_montage": "None",
462   "manual_bolting_bipod_weapon_montage": "None",
463   "manual_bolting_completion_time": "1.0",
464   "manual_bolting_weapon_montage": "None",
465   "max_move_deviation_factor": "0.0",
466   "max_move_recoil_factor": "0.0",
467   "max_shot_deviation_factor": "0.0",
468   "max_speed_required_for_use": "-1.0",
469   "min_bipod_ads_deviation": "0.0",
470   "min_bipod_deviation": "0.0",
471   "min_crouch_ads_deviation": "0.0",
472   "min_crouch_deviation": "0.0",
473   "min_move_deviation_factor": "0.0",
474   "min_move_recoil_factor": "0.0",
475   "min_prone_ads_deviation": "0.0",
476   "min_prone_deviation": "0.0",
477   "min_prone_transition_deviation": "16.0",
478   "min_shot_deviation_factor": "0.0",
479   "min_stand_ads_deviation": "0.0",
480   "min_stand_deviation": "0.0",
481   "move_bobbing_end_loop_section_names": {
482     "begin_section": "Begin",
483     "end_section": "End",
484     "loop_section1": "Loop1",
485     "loop_section2": "Loop2",
486     "mid_end_section": "MidEnd"
487   },
488   "move_deviation_factor_release": "0.0",
489   "move_recoil_factor_release": "0.0",
490   "mutual_weapons": [
491     "",
492     "",
493     "",
494     ""
495   ],
496   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
497   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
498   "muzzle_flash_effect_socket": "UGLBarrelStart",
499   "muzzle_flash_lasting_effect1p": "None",
500   "muzzle_flash_lasting_effect3p": "None",
501   "muzzle_flash_use_lasting_effect": "False",
502   "niagara_muzzle_flash_effect1p": "None",
503   "niagara_muzzle_flash_effect3p": "None",
504   "niagara_shell_ejection_effect1p": "None",
505   "niagara_shell_ejection_effect3p": "None",
506   "offset_line_of_fire": {
507     "pitch": "-3.0",
508     "roll": "0.0",
509     "yaw": "0.0"
510   },
511   "out_of_forced_lowering_sound": "None",
512   "out_of_forced_raising_sound": "None",
513   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
514   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
515   "play_sound_on_empty_alt_use": "0",
516   "play_sound_on_empty_use": "1",
517   "play_sound_on_mag_empty": "True",
518   "prevent_alt_use_while_crawling": "True",
519   "prevent_freelook_while_ads": "True",
520   "prevent_use_while_crawling": "True",
521   "prone_ads_recoil_mean": {
522     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
523     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
524     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
525     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
526     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
527     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
528     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
529     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
530     "x": "7.0",
531     "y": "0.0",
532     "z": "0.0"
533   },
534   "prone_ads_recoil_sigma": {
535     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
536     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
537     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
538     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
539     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
540     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
541     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
542     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
543     "x": "0.5",
544     "y": "0.0",
545     "z": "0.0"
546   },
547   "prone_lean_left_camera_rotation": {
548     "pitch": "0.0",
549     "roll": "-15.0",
550     "yaw": "0.0"
551   },
552   "prone_lean_left_root_offset": {
553     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
554     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
555     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
556     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
557     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
558     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
559     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
560     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
561     "x": "0.0",
562     "y": "-50.0",
563     "z": "0.0"
564   },
565   "prone_lean_left_weapon_rotation": {
566     "pitch": "0.0",
567     "roll": "-30.0",
568     "yaw": "0.0"
569   },
570   "prone_lean_right_camera_rotation": {
571     "pitch": "0.0",
572     "roll": "15.0",
573     "yaw": "0.0"
574   },
575   "prone_lean_right_root_offset": {
576     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
577     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
578     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
579     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
580     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
581     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
582     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
583     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
584     "x": "0.0",
585     "y": "65.0",
586     "z": "-5.0"
587   },
588   "prone_lean_right_weapon_rotation": {
589     "pitch": "0.0",
590     "roll": "30.0",
591     "yaw": "0.0"
592   },
593   "prone_loc": {
594     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
595     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
596     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
597     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
598     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
599     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
600     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
601     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
602     "x": "0.0",
603     "y": "3.0",
604     "z": "7.0"
605   },
606   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
607   "prone_recoil_mean": {
608     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
609     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
610     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
611     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
612     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
613     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
614     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
615     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
616     "x": "7.0",
617     "y": "0.0",
618     "z": "0.0"
619   },
620   "prone_recoil_sigma": {
621     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
622     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
623     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
624     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
625     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
626     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
627     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
628     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
629     "x": "0.5",
630     "y": "0.0",
631     "z": "0.0"
632   },
633   "prone_time": "0.800000011920929",
634   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
635   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
636   "prone_transition_recoil_mean": {
637     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
638     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
639     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
640     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
641     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
642     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
643     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
644     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
645     "x": "0.0",
646     "y": "0.0",
647     "z": "0.0"
648   },
649   "prone_transition_recoil_sigma": {
650     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
651     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
652     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
653     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
654     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
655     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
656     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
657     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
658     "x": "0.0",
659     "y": "0.0",
660     "z": "0.0"
661   },
662   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
663   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
664   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
665   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
666   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
667   "raising_blend_out_time": "0.5",
668   "random_fire1p_montage": [
669     "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage'  Class 'AnimMontage'>"
670   ],
671   "recoil_ads_camera_shot_interp_speed": "0.0",
672   "recoil_alignment_bipod_grip_angle_limits": {
673     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
674     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
675     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
676     "x": "0.0",
677     "y": "0.0"
678   },
679   "recoil_alignment_bipod_grip_max": {
680     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
681     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
682     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
683     "x": "0.0",
684     "y": "0.0"
685   },
686   "recoil_alignment_bipod_multiplier": "1.0",
687   "recoil_alignment_bipod_shoulder_angle_limits": {
688     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
689     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
690     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
691     "x": "0.0",
692     "y": "0.0"
693   },
694   "recoil_alignment_bipod_shoulder_max": {
695     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
696     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
697     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
698     "x": "0.0",
699     "y": "0.0"
700   },
701   "recoil_alignment_bipod_use_separate_config": "True",
702   "recoil_alignment_crouch_multiplier": "1.0",
703   "recoil_alignment_grip_angle_limits": {
704     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
705     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
706     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
707     "x": "16.0",
708     "y": "8.0"
709   },
710   "recoil_alignment_grip_max": {
711     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
712     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
713     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
714     "x": "8.0",
715     "y": "4.0"
716   },
717   "recoil_alignment_movement_addative": "0.0",
718   "recoil_alignment_movement_exponent": "1.0",
719   "recoil_alignment_multiplier_max": "2.0",
720   "recoil_alignment_no_flip_flop_when_bipoded": "False",
721   "recoil_alignment_prone_multiplier": "1.0",
722   "recoil_alignment_shoulder_angle_limits": {
723     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
724     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
725     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
726     "x": "16.0",
727     "y": "8.0"
728   },
729   "recoil_alignment_shoulder_max": {
730     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
731     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
732     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
733     "x": "8.0",
734     "y": "4.0"
735   },
736   "recoil_alignment_stamina_addative": "0.0",
737   "recoil_alignment_stamina_exponent": "1.0",
738   "recoil_alignment_stand_multiplier": "1.0",
739   "recoil_anim_blend_time": "0.0",
740   "recoil_camera_offset_factor": "0.4000000059604645",
741   "recoil_camera_offset_interp_speed": "4.0",
742   "recoil_camera_shot_interp_speed": "0.0",
743   "recoil_can_release_interp_speed": "10.0",
744   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_AntiTank.RecoilGripAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
745   "recoil_lof_attack_interp_speed": "60.0",
746   "recoil_lof_camera_offset_limit": "40.0",
747   "recoil_lof_release_interp_speed": "100.0",
748   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_AntiTank.RecoilShoulderAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
749   "recoil_weapon_rel_loc_factor": "0.0",
750   "reload1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Reload_1p_Montage.A_Char_M2_Gustav_Reload_1p_Montage'  Class 'AnimMontage'>",
751   "reload3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Reload_Montage.A_Char_M2_Gustav_Reload_Montage'  Class 'AnimMontage'>",
752   "reload_bipod1p_montage": "None",
753   "reload_bipod3p_montage": "None",
754   "reload_bipod_weapon_montage": "None",
755   "reload_dry1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Reload_1p_Montage.A_Char_M2_Gustav_Reload_1p_Montage'  Class 'AnimMontage'>",
756   "reload_dry3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Reload_Montage.A_Char_M2_Gustav_Reload_Montage'  Class 'AnimMontage'>",
757   "reload_dry_bipod1p_montage": "None",
758   "reload_dry_bipod3p_montage": "None",
759   "reload_dry_bipod_weapon_montage": "None",
760   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Reload_Montage.A_Gun_M2Gustav_Reload_Montage'  Class 'AnimMontage'>",
761   "reload_sound1p": "None",
762   "reload_sound3p": "None",
763   "reload_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Reload_Montage.A_Gun_M2Gustav_Reload_Montage'  Class 'AnimMontage'>",
764   "require_ads_to_shoot": "True",
765   "requires_manual_bolt": "False",
766   "return_to_ads_after_item_collision": "True",
767   "right_hand3p_weapon_ik_alpha": "1.0",
768   "separate_ads_fov": "77.0",
769   "shell_ejection_cull_distance_in_meters": "10.0",
770   "shell_ejection_effect1p": "None",
771   "shell_ejection_effect3p": "None",
772   "shell_ejection_effect_socket": "ShellEjection",
773   "shot_deviation_factor_release": "1.0",
774   "show_zeroing_in_hud": "True",
775   "sight_switching_sound1p": "None",
776   "sight_switching_sound3p": "None",
777   "sounds_socket": "WeaponRoot",
778   "split_randomization": "True",
779   "spring_ads_multiplier_rotation": {
780     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
781     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
782     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
783     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
784     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
785     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
786     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
787     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
788     "x": "1.0",
789     "y": "1.0",
790     "z": "1.0"
791   },
792   "spring_ads_multiplier_translation": {
793     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
794     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
795     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
796     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
797     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
798     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
799     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
800     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
801     "x": "1.0",
802     "y": "1.0",
803     "z": "1.0"
804   },
805   "sprint_blend_factor_min_range": "0.8500000238418579",
806   "sprint_blend_speed_interp_speed": "400.0",
807   "sprint_bobbing_end_loop_section_names": {
808     "begin_section": "Begin",
809     "end_section": "End",
810     "loop_section1": "Loop1",
811     "loop_section2": "Loop2",
812     "mid_end_section": "MidEnd"
813   },
814   "sprint_play_rate_factor_min_range": "-2.0",
815   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_StaticSprint.RPG_StaticSprint'  Class 'AnimSequence'>",
816   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
817   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
818   "stand_ads_recoil_mean": {
819     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
820     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
821     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
822     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
823     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
824     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
825     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
826     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
827     "x": "7.0",
828     "y": "0.0",
829     "z": "0.0"
830   },
831   "stand_ads_recoil_sigma": {
832     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
833     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
834     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
835     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
836     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
837     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
838     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
839     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
840     "x": "0.5",
841     "y": "0.0",
842     "z": "0.0"
843   },
844   "stand_lean_left_camera_rotation": {
845     "pitch": "0.0",
846     "roll": "-5.0",
847     "yaw": "0.0"
848   },
849   "stand_lean_left_root_offset": {
850     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
851     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
852     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
853     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
854     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
855     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
856     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
857     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
858     "x": "0.0",
859     "y": "-52.0",
860     "z": "-20.0"
861   },
862   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
863   "stand_lean_left_weapon_rotation": {
864     "pitch": "0.0",
865     "roll": "-22.0",
866     "yaw": "0.0"
867   },
868   "stand_lean_right_camera_rotation": {
869     "pitch": "0.0",
870     "roll": "5.0",
871     "yaw": "0.0"
872   },
873   "stand_lean_right_root_offset": {
874     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
875     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
876     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
877     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
878     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
879     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
880     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
881     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
882     "x": "0.0",
883     "y": "52.0",
884     "z": "-20.0"
885   },
886   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
887   "stand_lean_right_weapon_rotation": {
888     "pitch": "0.0",
889     "roll": "22.0",
890     "yaw": "0.0"
891   },
892   "stand_loc": {
893     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
894     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
895     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
896     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
897     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
898     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
899     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
900     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
901     "x": "-2.0",
902     "y": "5.0",
903     "z": "5.0"
904   },
905   "stand_loc_blend_time": "1.0",
906   "stand_recoil_mean": {
907     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
908     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
909     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
910     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
911     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
912     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
913     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
914     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
915     "x": "7.0",
916     "y": "0.0",
917     "z": "0.0"
918   },
919   "stand_recoil_sigma": {
920     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
921     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
922     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
923     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
924     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
925     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
926     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
927     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
928     "x": "0.5",
929     "y": "0.0",
930     "z": "0.0"
931   },
932   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
933   "stand_time": "1.0",
934   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
935   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
936   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
937   "steady1p_hip_fire_duration": "0.30000001192092896",
938   "strafe_spring_rotator": {
939     "pitch": "0.0",
940     "roll": "6.0",
941     "yaw": "0.5"
942   },
943   "strafe_spring_vector": {
944     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
945     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
946     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
947     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
948     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
949     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
950     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
951     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
952     "x": "0.0",
953     "y": "-1.7999999523162842",
954     "z": "1.25"
955   },
956   "sway_alignment_data": {
957     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
958     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
959     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 4.000000}>",
960     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
961     "location_offset_multiplier": "0.8999999761581421",
962     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.000000, sway_min: 1.500000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.700000}, standing: {ads_sway_min: 3.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.500000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
963     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
964     "total_sway": "0.0",
965     "unclamped_total_sway": "0.0"
966   },
967   "sway_clear_sights_blend_curve": "None",
968   "sway_data": {
969     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
970     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.000000, max_move_sway_factor: 20.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.930000, holding_breath_sway: 0.000000}}>",
971     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
972     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
973     "location_offset_multiplier": "1.7999999523162842",
974     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 3.000000}, crouch: {ads_sway_min: 0.550000, sway_min: 5.000000}, standing: {ads_sway_min: 0.700000, sway_min: 8.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
975     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
976     "total_sway": "0.0",
977     "unclamped_total_sway": "0.0"
978   },
979   "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
980   "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
981   "toggle_ads_flag": "False",
982   "toggle_bipod_ads_flag": "False",
983   "toggle_bipod_non_ads_flag": "False",
984   "toggle_firemode_sound1p": "None",
985   "toggle_firemode_sound3p": "None",
986   "unequip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Undeploy_1p_Montage.A_Char_M2_Gustav_Undeploy_1p_Montage'  Class 'AnimMontage'>",
987   "unequip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Undeploy_Montage.A_Char_M2_Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
988   "unequip_sound1p": "None",
989   "unequip_sound3p": "None",
990   "unequip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Undeploy_Montage.A_Gun_M2Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
991   "usable_in_main_base": "False",
992   "use_auto_lowering": "False",
993   "walk_speed_multiplier": "0.6000000238418579",
994   "weapon_mesh_spring_loc_delay_factor": "-0.1761920005083084",
995   "weapon_mesh_spring_rot_delay_factor": "1.0",
996   "weapon_spring_ads_override": {
997     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
998     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
999     "weapon_spring_clamp": "5.0",
1000     "weapon_spring_factor2": "0.05000000074505806",
1001     "weapon_spring_override_bit_flags": "0",
1002     "weapon_spring_side": "1"
1003   },
1004   "weapon_spring_bipod_ads_override": {
1005     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1006     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1007     "weapon_spring_clamp": "5.0",
1008     "weapon_spring_factor2": "0.5",
1009     "weapon_spring_override_bit_flags": "0",
1010     "weapon_spring_side": "1"
1011   },
1012   "weapon_spring_bipod_non_ads_override": {
1013     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1014     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1015     "weapon_spring_clamp": "5.0",
1016     "weapon_spring_factor2": "0.5",
1017     "weapon_spring_override_bit_flags": "0",
1018     "weapon_spring_side": "1"
1019   },
1020   "weapon_spring_clamp": "5.0",
1021   "weapon_spring_critical_damping_factor": "0.550000011920929",
1022   "weapon_spring_factor2": "0.05000000074505806",
1023   "weapon_spring_mass": "0.05000000074505806",
1024   "weapon_spring_side": "-1",
1025   "weapon_spring_stiffness": "0.6000000238418579",
1026   "weapon_spring_turn_speed_to_full_intensity": "100.0"