v8.1
[squaddata.git] / Blueprints / Items / GrenadeLaunchers / AK74GP25_UGL / StaticInfo / AK74GP25_debug.json
blobe2ad2cd3174d83c3e932860fcbb9eea6cc0d01c9
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Ugl_SingleFrame_1p.A_Char_AK74GP25_Ads_Ugl_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Lowangle_Ugl_Montage.A_Char_AK74GP25_Ads_Lowangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.436000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"50m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Lowangle_Ugl_Montage.A_Char_AK74GP25_Ads_Lowangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.111000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Midangle_Ugl_Montage.A_Char_AK74GP25_Ads_Midangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.071000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Midangle_Ugl_Montage.A_Char_AK74GP25_Ads_Midangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.316000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Midangle_Ugl_Montage.A_Char_AK74GP25_Ads_Midangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.397000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Midangle_Ugl_Montage.A_Char_AK74GP25_Ads_Midangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.063000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Highangle_Ugl_Montage.A_Char_AK74GP25_Ads_Highangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.280000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m High\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_Highangle_Ugl_Montage.A_Char_AK74GP25_Ads_Highangle_Ugl_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.090000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m High\")}>"
20   ],
21   "ads_strafe_spring_rotator": {
22     "pitch": "0.0",
23     "roll": "5.0",
24     "yaw": "0.0"
25   },
26   "ads_suppression_punch_camera_location_multiplier": "1.0",
27   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
28   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
29   "ads_transition1p_montage": "None",
30   "aim1p_weapon_mesh_position": {
31     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
32     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
33     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
34     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
35     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
36     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
37     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
38     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
39     "x": "30.0",
40     "y": "0.0",
41     "z": "0.0"
42   },
43   "aim1p_weapon_mesh_rescale": {
44     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
45     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
46     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
47     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
48     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
49     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
50     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
51     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
52     "x": "1.0",
53     "y": "1.0",
54     "z": "1.0"
55   },
56   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
57   "allow_raising_above_head": "True",
58   "allow_vault_and_low_climb_shooting": "True",
59   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
60   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
61   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
62   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
63   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
64   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
65   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
66   "back_blast_effect_socket": "None",
67   "back_blast_lasting_effect1p": "None",
68   "back_blast_lasting_effect3p": "None",
69   "back_blast_lasting_effect_additional_rotation": {
70     "pitch": "0.0",
71     "roll": "0.0",
72     "yaw": "0.0"
73   },
74   "base1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Basepose_Montage.A_Char_AK74GP25_Ugl_Basepose_Montage'  Class 'AnimMontage'>",
75   "base3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/3p/A_Char_AK74GP25_Basepose_3p_Montage.A_Char_AK74GP25_Basepose_3p_Montage'  Class 'AnimMontage'>",
76   "base_ads1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/Zeroing/A_Char_AK74GP25_Ads_50_Ugl_1p_Montage.A_Char_AK74GP25_Ads_50_Ugl_1p_Montage'  Class 'AnimMontage'>",
77   "base_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Basepose_Montage.A_Gun_AK74GP25_Ugl_Basepose_Montage'  Class 'AnimMontage'>",
78   "bipod1p_montage": "None",
79   "bipod3p_montage": "None",
80   "bipod_ads_recoil_mean": {
81     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
82     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
83     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
84     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
85     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
86     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
87     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
88     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
89     "x": "0.0",
90     "y": "0.0",
91     "z": "0.0"
92   },
93   "bipod_ads_recoil_sigma": {
94     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
95     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
96     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
97     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
98     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
99     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
100     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
101     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
102     "x": "0.0",
103     "y": "0.0",
104     "z": "0.0"
105   },
106   "bipod_end_loop_section_names": {
107     "begin_section": "Begin",
108     "end_section": "End",
109     "loop_section1": "Loop",
110     "loop_section2": "Loop",
111     "mid_end_section": "End"
112   },
113   "bipod_height_raw": "31.5",
114   "bipod_length": "55.0",
115   "bipod_loc": {
116     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
117     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
118     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
119     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
120     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
121     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
122     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
123     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
124     "x": "0.0",
125     "y": "0.0",
126     "z": "1.5"
127   },
128   "bipod_recoil_mean": {
129     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
130     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
131     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
132     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
133     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
134     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
135     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
136     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
137     "x": "0.0",
138     "y": "0.0",
139     "z": "0.0"
140   },
141   "bipod_recoil_sigma": {
142     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
143     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
144     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
145     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
146     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
147     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
148     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
149     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
150     "x": "0.0",
151     "y": "0.0",
152     "z": "0.0"
153   },
154   "bipod_time": "0.30000001192092896",
155   "bipod_weapon_montage": "None",
156   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
157   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
158   "bobbing_aim_end_loop_section_names": {
159     "begin_section": "Begin",
160     "end_section": "End",
161     "loop_section1": "Loop1",
162     "loop_section2": "Loop2",
163     "mid_end_section": "MidEnd"
164   },
165   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
166   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
167   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
168   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
169   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
170   "bored_abort_blend_out_time": "0.20000000298023224",
171   "bored_max_frequency": "60.0",
172   "bored_montage": [
173     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
174     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
175     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
176   ],
177   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
178   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
179   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Rifle_Sprint_2017.BS1D_Char_Rifle_Sprint_2017'  Class 'BlendSpace1D'>",
180   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
181   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
182   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
183   "cancel_reload_on_jump_vault_climb": "True",
184   "cancel_reload_on_sprint": "False",
185   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
186   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
187   "change_magnification_punch_angle": {
188     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
189     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
190     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
191     "x": "70.0",
192     "y": "110.0"
193   },
194   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
195   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
196   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
197   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
198   "check_current_magazine_for_equip": "True",
199   "check_current_magazine_for_unequip": "True",
200   "clamp_speed_while_reloading": "-1.0",
201   "clear_sight_interp_speed": "5.0",
202   "clear_sight_sway_weight": "0.25",
203   "clear_sights_max_input": "5.0",
204   "clear_sights_max_offset": {
205     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
206     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
207     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
208     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
209     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
210     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
211     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
212     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
213     "x": "0.0",
214     "y": "0.0",
215     "z": "0.0"
216   },
217   "clear_sights_max_roll": {
218     "pitch": "0.0",
219     "roll": "0.0",
220     "yaw": "0.0"
221   },
222   "clear_sights_min_input": "1.0",
223   "crouch_ads_recoil_mean": {
224     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
225     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
226     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
227     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
228     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
229     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
230     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
231     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
232     "x": "0.0",
233     "y": "0.0",
234     "z": "0.0"
235   },
236   "crouch_ads_recoil_sigma": {
237     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
238     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
239     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
240     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
241     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
242     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
243     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
244     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
245     "x": "0.0",
246     "y": "0.0",
247     "z": "0.0"
248   },
249   "crouch_lean_left_camera_rotation": {
250     "pitch": "0.0",
251     "roll": "-5.0",
252     "yaw": "0.0"
253   },
254   "crouch_lean_left_root_offset": {
255     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
256     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
257     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
258     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
259     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
260     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
261     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
262     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
263     "x": "0.0",
264     "y": "-36.0",
265     "z": "-10.0"
266   },
267   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
268   "crouch_lean_left_weapon_rotation": {
269     "pitch": "0.0",
270     "roll": "-22.0",
271     "yaw": "0.0"
272   },
273   "crouch_lean_right_camera_rotation": {
274     "pitch": "0.0",
275     "roll": "5.0",
276     "yaw": "0.0"
277   },
278   "crouch_lean_right_root_offset": {
279     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
280     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
281     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
282     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
283     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
284     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
285     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
286     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
287     "x": "0.0",
288     "y": "50.0",
289     "z": "-22.0"
290   },
291   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
292   "crouch_lean_right_weapon_rotation": {
293     "pitch": "0.0",
294     "roll": "22.0",
295     "yaw": "0.0"
296   },
297   "crouch_loc": {
298     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
299     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
300     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
301     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
302     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
303     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
304     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
305     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
306     "x": "-2.0",
307     "y": "-1.5",
308     "z": "1.5"
309   },
310   "crouch_recoil_mean": {
311     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
312     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
313     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
314     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
315     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
316     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
317     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
318     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
319     "x": "0.0",
320     "y": "0.0",
321     "z": "0.0"
322   },
323   "crouch_recoil_sigma": {
324     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
325     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
326     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
327     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
328     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
329     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
330     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
331     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
332     "x": "0.0",
333     "y": "0.0",
334     "z": "0.0"
335   },
336   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
337   "crouch_time": "0.3499999940395355",
338   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
339   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
340   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
341   "default_zeroing_text": "",
342   "deviation_visu_fb_interp_speed_final": "0.0",
343   "deviation_visu_fb_interp_speed_yz": "0.0",
344   "deviation_visu_fb_max": "0.0",
345   "disable_suppression_x_axis_camera_location_punch": "False",
346   "dry_reload_sound1p": "None",
347   "dry_reload_sound3p": "None",
348   "empty_alt_use_sound1p": "None",
349   "empty_alt_use_sound3p": "None",
350   "empty_equip1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/A_Char_AK74GP25_Ugl_Deploy_1p_Montage.A_Char_AK74GP25_Ugl_Deploy_1p_Montage'  Class 'AnimMontage'>",
351   "empty_equip3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Deploy_Montage.A_Char_AK74GP25_Ugl_Deploy_Montage'  Class 'AnimMontage'>",
352   "empty_equip_duration": "1.7000000476837158",
353   "empty_equip_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Deploy_Montage.A_Gun_AK74GP25_Ugl_Deploy_Montage'  Class 'AnimMontage'>",
354   "empty_unequip1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/A_Char_AK74GP25_Ugl_Undeploy_1p_Montage.A_Char_AK74GP25_Ugl_Undeploy_1p_Montage'  Class 'AnimMontage'>",
355   "empty_unequip3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Undeploy_Montage.A_Char_AK74GP25_Ugl_Undeploy_Montage'  Class 'AnimMontage'>",
356   "empty_unequip_duration": "1.9500000476837158",
357   "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Undeploy_Montage.A_Gun_AK74GP25_Ugl_Undeploy_Montage'  Class 'AnimMontage'>",
358   "empty_use_sound1p": "None",
359   "empty_use_sound3p": "None",
360   "equip1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/A_Char_AK74GP25_Ugl_Deploy_Load_1p_Montage.A_Char_AK74GP25_Ugl_Deploy_Load_1p_Montage'  Class 'AnimMontage'>",
361   "equip3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Deploy_Load_Montage.A_Char_AK74GP25_Ugl_Deploy_Load_Montage'  Class 'AnimMontage'>",
362   "equip_sound1p": "None",
363   "equip_sound3p": "None",
364   "equip_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Deploy_Load_Montage.A_Gun_AK74GP25_Ugl_Deploy_Load_Montage'  Class 'AnimMontage'>",
365   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
366   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage'  Class 'AnimMontage'>",
367   "fire_add_bipod1p_montage": "None",
368   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
369   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
370   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage'  Class 'AnimMontage'>",
371   "fire_bipod1p_montage": "None",
372   "fire_bipod3p_montage": "None",
373   "fire_bipod_weapon_montage": "None",
374   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
375   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
376   "fire_sound1p": "<Object '/Game/Art/Items/AK74GP25/Sounds/Fire/1p/GP25_fire_1p_Cue.GP25_fire_1p_Cue'  Class 'SoundCue'>",
377   "fire_sound3p": "<Object '/Game/Art/Items/AK74GP25/Sounds/Fire/3p/GP25_fire_3p_Cue.GP25_fire_3p_Cue'  Class 'SoundCue'>",
378   "fire_stance_restriction": "0",
379   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
380   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
381   "fire_trigger1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Fire_Montage.A_Char_AK74GP25_Ugl_Fire_Montage'  Class 'AnimMontage'>",
382   "fire_trigger3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Fire_Montage.A_Char_AK74GP25_Ugl_Fire_Montage'  Class 'AnimMontage'>",
383   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Fire_Montage.A_Gun_AK74GP25_Ugl_Fire_Montage'  Class 'AnimMontage'>",
384   "firemode_bipod_montage": "None",
385   "firemode_bipod_weapon_montage": "None",
386   "firemode_montage": "None",
387   "firemode_weapon_montage": "None",
388   "firing_modes_flip_flop_toggle": [
389     "True",
390     "True"
391   ],
392   "fpv_lower_root_bone_offset": {
393     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
394     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
395     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
396     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
397     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
398     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
399     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
400     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
401     "x": "-60.0",
402     "y": "0.0",
403     "z": "0.0"
404   },
405   "fpv_torso_camera_offset": {
406     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
407     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
408     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
409     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
410     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
411     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
412     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
413     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
414     "x": "-14.0",
415     "y": "29.0",
416     "z": "148.5"
417   },
418   "free_aim_ads_interp_speed": "4.0",
419   "free_aim_horizontal_threshold": "0.10000000149011612",
420   "free_aim_limit_horizontal": "25.0",
421   "free_aim_limit_vertical": "25.0",
422   "free_aim_non_ads_interp_speed": "1.600000023841858",
423   "from_ads_sound1p": "None",
424   "from_ads_sound3p": "None",
425   "from_ads_transition1p_montage": "None",
426   "full_stamina_deviation_factor": "0.0",
427   "full_stamina_recoil_factor": "0.0",
428   "has_adjustable_sight": "True",
429   "has_ads_transition": "False",
430   "has_bipod": "False",
431   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
432   "hold_breath_ease_in_play_rate": "1.0",
433   "hold_breath_ease_out_play_rate": "3.0",
434   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
435   "idle_blend_out_time": "0.5",
436   "into_forced_lowering_sound": "None",
437   "into_forced_raising_sound": "None",
438   "item_collision_distance": "73.0",
439   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
440   "jog_play_rate_factor_min_range": "-0.699999988079071",
441   "lean_head_when_ads": "False",
442   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
443   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
444   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
445   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
446   "left_hand_weapon_ik_alpha": "1.0",
447   "limit_lean_angle": "False",
448   "loop_muzzle_flash": "False",
449   "loop_shell_ejection": "False",
450   "low_stamina_deviation_factor": "0.0",
451   "low_stamina_recoil_factor": "0.10000000149011612",
452   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
453   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
454   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
455   "lowering_blend_out_time": "0.25",
456   "lowering_timer": "25.0",
457   "mag_empty_sound1p": "None",
458   "mag_empty_sound3p": "None",
459   "manual_bolting1p_montage": "None",
460   "manual_bolting3p_montage": "None",
461   "manual_bolting_bipod1p_montage": "None",
462   "manual_bolting_bipod3p_montage": "None",
463   "manual_bolting_bipod_weapon_montage": "None",
464   "manual_bolting_completion_time": "1.0",
465   "manual_bolting_weapon_montage": "None",
466   "max_move_deviation_factor": "0.0",
467   "max_move_recoil_factor": "0.0",
468   "max_shot_deviation_factor": "0.0",
469   "max_speed_required_for_use": "-1.0",
470   "min_bipod_ads_deviation": "0.0",
471   "min_bipod_deviation": "0.0",
472   "min_crouch_ads_deviation": "0.0",
473   "min_crouch_deviation": "0.0",
474   "min_move_deviation_factor": "0.0",
475   "min_move_recoil_factor": "0.0",
476   "min_prone_ads_deviation": "0.0",
477   "min_prone_deviation": "0.0",
478   "min_prone_transition_deviation": "16.0",
479   "min_shot_deviation_factor": "0.0",
480   "min_stand_ads_deviation": "0.0",
481   "min_stand_deviation": "0.0",
482   "move_bobbing_end_loop_section_names": {
483     "begin_section": "Begin",
484     "end_section": "End",
485     "loop_section1": "Loop1",
486     "loop_section2": "Loop2",
487     "mid_end_section": "MidEnd"
488   },
489   "move_deviation_factor_release": "0.0",
490   "move_recoil_factor_release": "0.0",
491   "mutual_weapons": [
492     "",
493     "",
494     "",
495     "",
496     "",
497     "",
498     "",
499     "",
500     "",
501     ""
502   ],
503   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Rifle.Muzzleflash_Rifle'  Class 'ParticleSystem'>",
504   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Rifle.Muzzleflash_Rifle'  Class 'ParticleSystem'>",
505   "muzzle_flash_effect_socket": "UGLBarrelStart",
506   "muzzle_flash_lasting_effect1p": "None",
507   "muzzle_flash_lasting_effect3p": "None",
508   "muzzle_flash_use_lasting_effect": "False",
509   "niagara_muzzle_flash_effect1p": "None",
510   "niagara_muzzle_flash_effect3p": "None",
511   "niagara_shell_ejection_effect1p": "None",
512   "niagara_shell_ejection_effect3p": "None",
513   "offset_line_of_fire": {
514     "pitch": "-3.0",
515     "roll": "0.0",
516     "yaw": "0.0"
517   },
518   "out_of_forced_lowering_sound": "None",
519   "out_of_forced_raising_sound": "None",
520   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
521   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
522   "play_sound_on_empty_alt_use": "0",
523   "play_sound_on_empty_use": "1",
524   "play_sound_on_mag_empty": "True",
525   "prevent_alt_use_while_crawling": "True",
526   "prevent_freelook_while_ads": "True",
527   "prevent_use_while_crawling": "True",
528   "prone_ads_recoil_mean": {
529     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
530     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
531     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
532     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
533     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
534     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
535     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
536     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
537     "x": "0.0",
538     "y": "0.0",
539     "z": "0.0"
540   },
541   "prone_ads_recoil_sigma": {
542     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
543     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
544     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
545     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
546     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
547     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
548     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
549     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
550     "x": "0.0",
551     "y": "0.0",
552     "z": "0.0"
553   },
554   "prone_lean_left_camera_rotation": {
555     "pitch": "0.0",
556     "roll": "-15.0",
557     "yaw": "0.0"
558   },
559   "prone_lean_left_root_offset": {
560     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
561     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
562     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
563     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
564     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
565     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
566     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
567     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
568     "x": "0.0",
569     "y": "-50.0",
570     "z": "0.0"
571   },
572   "prone_lean_left_weapon_rotation": {
573     "pitch": "0.0",
574     "roll": "-30.0",
575     "yaw": "0.0"
576   },
577   "prone_lean_right_camera_rotation": {
578     "pitch": "0.0",
579     "roll": "15.0",
580     "yaw": "0.0"
581   },
582   "prone_lean_right_root_offset": {
583     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
584     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
585     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
586     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
587     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
588     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
589     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
590     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
591     "x": "0.0",
592     "y": "65.0",
593     "z": "-5.0"
594   },
595   "prone_lean_right_weapon_rotation": {
596     "pitch": "0.0",
597     "roll": "30.0",
598     "yaw": "0.0"
599   },
600   "prone_loc": {
601     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
602     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
603     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
604     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
605     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
606     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
607     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
608     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
609     "x": "-2.0",
610     "y": "-1.5",
611     "z": "1.5"
612   },
613   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
614   "prone_recoil_mean": {
615     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
616     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
617     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
618     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
619     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
620     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
621     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
622     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
623     "x": "0.0",
624     "y": "0.0",
625     "z": "0.0"
626   },
627   "prone_recoil_sigma": {
628     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
629     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
630     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
631     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
632     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
633     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
634     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
635     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
636     "x": "0.0",
637     "y": "0.0",
638     "z": "0.0"
639   },
640   "prone_time": "0.30000001192092896",
641   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
642   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
643   "prone_transition_recoil_mean": {
644     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
645     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
646     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
647     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
648     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
649     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
650     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
651     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
652     "x": "0.0",
653     "y": "0.0",
654     "z": "0.0"
655   },
656   "prone_transition_recoil_sigma": {
657     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
658     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
659     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
660     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
661     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
662     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
663     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
664     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
665     "x": "0.0",
666     "y": "0.0",
667     "z": "0.0"
668   },
669   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
670   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
671   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
672   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
673   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
674   "raising_blend_out_time": "0.5",
675   "random_fire1p_montage": [
676     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/ugl_1ptop_firelong_Montage.ugl_1ptop_firelong_Montage'  Class 'AnimMontage'>"
677   ],
678   "recoil_ads_camera_shot_interp_speed": "0.0",
679   "recoil_alignment_bipod_grip_angle_limits": {
680     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
681     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
682     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
683     "x": "0.0",
684     "y": "0.0"
685   },
686   "recoil_alignment_bipod_grip_max": {
687     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
688     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
689     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
690     "x": "0.0",
691     "y": "0.0"
692   },
693   "recoil_alignment_bipod_multiplier": "1.0",
694   "recoil_alignment_bipod_shoulder_angle_limits": {
695     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
696     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
697     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
698     "x": "0.0",
699     "y": "0.0"
700   },
701   "recoil_alignment_bipod_shoulder_max": {
702     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
703     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
704     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
705     "x": "0.0",
706     "y": "0.0"
707   },
708   "recoil_alignment_bipod_use_separate_config": "True",
709   "recoil_alignment_crouch_multiplier": "1.0",
710   "recoil_alignment_grip_angle_limits": {
711     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
712     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
713     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
714     "x": "4.0",
715     "y": "4.0"
716   },
717   "recoil_alignment_grip_max": {
718     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
719     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
720     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
721     "x": "2.0",
722     "y": "2.0"
723   },
724   "recoil_alignment_movement_addative": "0.0",
725   "recoil_alignment_movement_exponent": "1.0",
726   "recoil_alignment_multiplier_max": "2.0",
727   "recoil_alignment_no_flip_flop_when_bipoded": "False",
728   "recoil_alignment_prone_multiplier": "1.0",
729   "recoil_alignment_shoulder_angle_limits": {
730     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
731     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
732     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
733     "x": "24.0",
734     "y": "24.0"
735   },
736   "recoil_alignment_shoulder_max": {
737     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
738     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
739     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
740     "x": "12.0",
741     "y": "12.0"
742   },
743   "recoil_alignment_stamina_addative": "0.0",
744   "recoil_alignment_stamina_exponent": "1.0",
745   "recoil_alignment_stand_multiplier": "1.0",
746   "recoil_anim_blend_time": "0.0",
747   "recoil_camera_offset_factor": "0.4000000059604645",
748   "recoil_camera_offset_interp_speed": "4.0",
749   "recoil_camera_shot_interp_speed": "0.0",
750   "recoil_can_release_interp_speed": "10.0",
751   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
752   "recoil_lof_attack_interp_speed": "45.0",
753   "recoil_lof_camera_offset_limit": "40.0",
754   "recoil_lof_release_interp_speed": "35.0",
755   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
756   "recoil_weapon_rel_loc_factor": "0.0",
757   "reload1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/A_Char_AK74GP25_Ugl_Reload_1p_Montage.A_Char_AK74GP25_Ugl_Reload_1p_Montage'  Class 'AnimMontage'>",
758   "reload3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Reload_Montage.A_Char_AK74GP25_Ugl_Reload_Montage'  Class 'AnimMontage'>",
759   "reload_bipod1p_montage": "None",
760   "reload_bipod3p_montage": "None",
761   "reload_bipod_weapon_montage": "None",
762   "reload_dry1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/A_Char_AK74GP25_Ugl_Reload_1p_Montage.A_Char_AK74GP25_Ugl_Reload_1p_Montage'  Class 'AnimMontage'>",
763   "reload_dry3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Reload_Montage.A_Char_AK74GP25_Ugl_Reload_Montage'  Class 'AnimMontage'>",
764   "reload_dry_bipod1p_montage": "None",
765   "reload_dry_bipod3p_montage": "None",
766   "reload_dry_bipod_weapon_montage": "None",
767   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Reload_Montage.A_Gun_AK74GP25_Ugl_Reload_Montage'  Class 'AnimMontage'>",
768   "reload_sound1p": "None",
769   "reload_sound3p": "None",
770   "reload_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Reload_Montage.A_Gun_AK74GP25_Ugl_Reload_Montage'  Class 'AnimMontage'>",
771   "require_ads_to_shoot": "False",
772   "requires_manual_bolt": "False",
773   "return_to_ads_after_item_collision": "True",
774   "right_hand3p_weapon_ik_alpha": "1.0",
775   "separate_ads_fov": "80.0",
776   "shell_ejection_cull_distance_in_meters": "10.0",
777   "shell_ejection_effect1p": "None",
778   "shell_ejection_effect3p": "None",
779   "shell_ejection_effect_socket": "ShellEjection",
780   "shot_deviation_factor_release": "1.0",
781   "show_zeroing_in_hud": "True",
782   "sight_switching_sound1p": "None",
783   "sight_switching_sound3p": "None",
784   "sounds_socket": "WeaponRoot",
785   "split_randomization": "True",
786   "spring_ads_multiplier_rotation": {
787     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
788     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
789     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
790     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
791     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
792     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
793     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
794     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
795     "x": "0.20000000298023224",
796     "y": "1.0",
797     "z": "1.0"
798   },
799   "spring_ads_multiplier_translation": {
800     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
801     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
802     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
803     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
804     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
805     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
806     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
807     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
808     "x": "2.0",
809     "y": "2.0",
810     "z": "2.0"
811   },
812   "sprint_blend_factor_min_range": "0.8500000238418579",
813   "sprint_blend_speed_interp_speed": "400.0",
814   "sprint_bobbing_end_loop_section_names": {
815     "begin_section": "Begin",
816     "end_section": "End",
817     "loop_section1": "Loop1",
818     "loop_section2": "Loop2",
819     "mid_end_section": "MidEnd"
820   },
821   "sprint_play_rate_factor_min_range": "-2.0",
822   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
823   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
824   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
825   "stand_ads_recoil_mean": {
826     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
827     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
828     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
829     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
830     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
831     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
832     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
833     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
834     "x": "0.0",
835     "y": "0.0",
836     "z": "0.0"
837   },
838   "stand_ads_recoil_sigma": {
839     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
840     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
841     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
842     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
843     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
844     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
845     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
846     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
847     "x": "0.0",
848     "y": "0.0",
849     "z": "0.0"
850   },
851   "stand_lean_left_camera_rotation": {
852     "pitch": "0.0",
853     "roll": "-5.0",
854     "yaw": "0.0"
855   },
856   "stand_lean_left_root_offset": {
857     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
858     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
859     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
860     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
861     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
862     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
863     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
864     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
865     "x": "0.0",
866     "y": "-52.0",
867     "z": "-20.0"
868   },
869   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
870   "stand_lean_left_weapon_rotation": {
871     "pitch": "0.0",
872     "roll": "-22.0",
873     "yaw": "0.0"
874   },
875   "stand_lean_right_camera_rotation": {
876     "pitch": "0.0",
877     "roll": "5.0",
878     "yaw": "0.0"
879   },
880   "stand_lean_right_root_offset": {
881     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
882     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
883     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
884     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
885     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
886     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
887     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
888     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
889     "x": "0.0",
890     "y": "52.0",
891     "z": "-20.0"
892   },
893   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
894   "stand_lean_right_weapon_rotation": {
895     "pitch": "0.0",
896     "roll": "22.0",
897     "yaw": "0.0"
898   },
899   "stand_loc": {
900     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
901     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
902     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
903     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
904     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
905     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
906     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
907     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
908     "x": "0.0",
909     "y": "0.0",
910     "z": "-2.5"
911   },
912   "stand_loc_blend_time": "0.25",
913   "stand_recoil_mean": {
914     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
915     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
916     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
917     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
918     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
919     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
920     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
921     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
922     "x": "0.0",
923     "y": "0.0",
924     "z": "0.0"
925   },
926   "stand_recoil_sigma": {
927     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
928     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
929     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
930     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
931     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
932     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
933     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
934     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
935     "x": "0.0",
936     "y": "0.0",
937     "z": "0.0"
938   },
939   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
940   "stand_time": "0.4000000059604645",
941   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
942   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
943   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
944   "steady1p_hip_fire_duration": "0.30000001192092896",
945   "strafe_spring_rotator": {
946     "pitch": "0.0",
947     "roll": "6.0",
948     "yaw": "0.5"
949   },
950   "strafe_spring_vector": {
951     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
952     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
953     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
954     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
955     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
956     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
957     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
958     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
959     "x": "0.0",
960     "y": "-1.7999999523162842",
961     "z": "1.25"
962   },
963   "sway_alignment_data": {
964     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
965     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 4.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
966     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 6.000000}>",
967     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
968     "location_offset_multiplier": "5.0",
969     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
970     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
971     "total_sway": "0.0",
972     "unclamped_total_sway": "0.0"
973   },
974   "sway_clear_sights_blend_curve": "None",
975   "sway_data": {
976     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
977     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
978     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
979     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
980     "location_offset_multiplier": "20.0",
981     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
982     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
983     "total_sway": "0.0",
984     "unclamped_total_sway": "0.0"
985   },
986   "to_ads_sound1p": "None",
987   "to_ads_sound3p": "None",
988   "toggle_ads_flag": "False",
989   "toggle_bipod_ads_flag": "False",
990   "toggle_bipod_non_ads_flag": "False",
991   "toggle_firemode_sound1p": "None",
992   "toggle_firemode_sound3p": "None",
993   "unequip1p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/1p/A_Char_AK74GP25_Ugl_Undeploy_Unload_1p_Montage.A_Char_AK74GP25_Ugl_Undeploy_Unload_1p_Montage'  Class 'AnimMontage'>",
994   "unequip3p_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Char_AK74GP25_Ugl_Undeploy_Unload_Montage.A_Char_AK74GP25_Ugl_Undeploy_Unload_Montage'  Class 'AnimMontage'>",
995   "unequip_sound1p": "None",
996   "unequip_sound3p": "None",
997   "unequip_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Ugl_Undeploy_Unload_Montage.A_Gun_AK74GP25_Ugl_Undeploy_Unload_Montage'  Class 'AnimMontage'>",
998   "usable_in_main_base": "False",
999   "use_auto_lowering": "True",
1000   "walk_speed_multiplier": "0.6000000238418579",
1001   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1002   "weapon_mesh_spring_rot_delay_factor": "-3.0",
1003   "weapon_spring_ads_override": {
1004     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1005     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1006     "weapon_spring_clamp": "5.0",
1007     "weapon_spring_factor2": "0.05000000074505806",
1008     "weapon_spring_override_bit_flags": "0",
1009     "weapon_spring_side": "1"
1010   },
1011   "weapon_spring_bipod_ads_override": {
1012     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1013     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1014     "weapon_spring_clamp": "5.0",
1015     "weapon_spring_factor2": "0.5",
1016     "weapon_spring_override_bit_flags": "0",
1017     "weapon_spring_side": "1"
1018   },
1019   "weapon_spring_bipod_non_ads_override": {
1020     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1021     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1022     "weapon_spring_clamp": "5.0",
1023     "weapon_spring_factor2": "0.5",
1024     "weapon_spring_override_bit_flags": "0",
1025     "weapon_spring_side": "1"
1026   },
1027   "weapon_spring_clamp": "5.0",
1028   "weapon_spring_critical_damping_factor": "0.8999999761581421",
1029   "weapon_spring_factor2": "0.05000000074505806",
1030   "weapon_spring_mass": "0.05000000074505806",
1031   "weapon_spring_side": "1",
1032   "weapon_spring_stiffness": "0.4000000059604645",
1033   "weapon_spring_turn_speed_to_full_intensity": "100.0"