v8.1
[squaddata.git] / Blueprints / Items / MachineGuns / StaticInfo / Debug / MG3debug.json
blob0a8ed73190e399cd2717e04bc4eb433a4da62b36
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/MG3/Animations/1p/Zeroing/A_Char_MG3_Ads_SingleFrame_1p.A_Char_MG3_Ads_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.870000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.070000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.280000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.560000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.920000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1100m\")}>",
23     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1200m\")}>"
24   ],
25   "ads_strafe_spring_rotator": {
26     "pitch": "0.0",
27     "roll": "5.0",
28     "yaw": "0.0"
29   },
30   "ads_suppression_punch_camera_location_multiplier": "1.0",
31   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
32   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
33   "ads_transition1p_montage": "None",
34   "aim1p_weapon_mesh_position": {
35     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
36     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
37     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
38     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
39     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
40     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
41     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
42     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
43     "x": "0.0",
44     "y": "0.0",
45     "z": "0.0"
46   },
47   "aim1p_weapon_mesh_rescale": {
48     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
49     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
50     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
51     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
52     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
53     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
54     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
55     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
56     "x": "1.0",
57     "y": "1.0",
58     "z": "1.0"
59   },
60   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
61   "allow_raising_above_head": "True",
62   "allow_vault_and_low_climb_shooting": "False",
63   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
64   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
65   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
66   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
67   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
68   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
69   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
70   "back_blast_effect_socket": "None",
71   "back_blast_lasting_effect1p": "None",
72   "back_blast_lasting_effect3p": "None",
73   "back_blast_lasting_effect_additional_rotation": {
74     "pitch": "0.0",
75     "roll": "0.0",
76     "yaw": "0.0"
77   },
78   "base1p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Basepose_Montage.A_Char_MG3_Basepose_Montage'  Class 'AnimMontage'>",
79   "base3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Basepose_Montage_3p.A_Char_MG3_Basepose_Montage_3p'  Class 'AnimMontage'>",
80   "base_ads1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/Zeroing/A_Char_MG3_Ads_1p_Montage.A_Char_MG3_Ads_1p_Montage'  Class 'AnimMontage'>",
81   "base_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Basepose_Montage.A_Gun_MG3_Basepose_Montage'  Class 'AnimMontage'>",
82   "bipod1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Bipod_1p_Montage.A_Char_MG3_Bipod_1p_Montage'  Class 'AnimMontage'>",
83   "bipod3p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Bipod_Montage.A_Char_MG3_Bipod_Montage'  Class 'AnimMontage'>",
84   "bipod_ads_recoil_mean": {
85     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
86     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
87     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
88     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
89     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
90     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
91     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
92     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
93     "x": "0.029999999329447746",
94     "y": "0.009999999776482582",
95     "z": "0.30000001192092896"
96   },
97   "bipod_ads_recoil_sigma": {
98     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
99     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
100     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
101     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
102     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
103     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
104     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
105     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
106     "x": "0.04500000178813934",
107     "y": "0.04500000178813934",
108     "z": "0.20000000298023224"
109   },
110   "bipod_end_loop_section_names": {
111     "begin_section": "Begin",
112     "end_section": "End",
113     "loop_section1": "Loop",
114     "loop_section2": "Loop",
115     "mid_end_section": "End"
116   },
117   "bipod_height_raw": "38.0",
118   "bipod_length": "78.0",
119   "bipod_loc": {
120     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
121     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
122     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
123     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
124     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
125     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
126     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
127     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
128     "x": "10.0",
129     "y": "0.0",
130     "z": "1.0"
131   },
132   "bipod_recoil_mean": {
133     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
134     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
135     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
136     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
137     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
138     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
139     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
140     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
141     "x": "0.10000000149011612",
142     "y": "0.05000000074505806",
143     "z": "0.30000001192092896"
144   },
145   "bipod_recoil_sigma": {
146     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
147     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
148     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
149     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
150     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
151     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
152     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
153     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
154     "x": "0.07999999821186066",
155     "y": "0.07999999821186066",
156     "z": "0.5"
157   },
158   "bipod_time": "0.5",
159   "bipod_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Bipod_Montage.A_Gun_MG3_Bipod_Montage'  Class 'AnimMontage'>",
160   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
161   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
162   "bobbing_aim_end_loop_section_names": {
163     "begin_section": "Begin",
164     "end_section": "End",
165     "loop_section1": "Loop1",
166     "loop_section2": "Loop2",
167     "mid_end_section": "MidEnd"
168   },
169   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
170   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
171   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
172   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
173   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
174   "bored_abort_blend_out_time": "0.20000000298023224",
175   "bored_max_frequency": "60.0",
176   "bored_montage": [
177     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored1_1p_Montage.A_Char_MG_Bored1_1p_Montage\"', bored3p_montage: None}>",
178     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored2_1p_Montage.A_Char_MG_Bored2_1p_Montage\"', bored3p_montage: None}>",
179     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
180   ],
181   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Items/MG3/Animations/BS1D_Char_MG3_Crouch_Sprint.BS1D_Char_MG3_Crouch_Sprint'  Class 'BlendSpace1D'>",
182   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
183   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/MG3/Animations/BS1D_Char_MG3_Sprint_Stand_3p.BS1D_Char_MG3_Sprint_Stand_3p'  Class 'BlendSpace1D'>",
184   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
185   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
186   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
187   "cancel_reload_on_jump_vault_climb": "True",
188   "cancel_reload_on_sprint": "False",
189   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
190   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
191   "change_magnification_punch_angle": {
192     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
193     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
194     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
195     "x": "70.0",
196     "y": "110.0"
197   },
198   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
199   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
200   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
201   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
202   "check_current_magazine_for_equip": "False",
203   "check_current_magazine_for_unequip": "False",
204   "clamp_speed_while_reloading": "-1.0",
205   "clear_sight_interp_speed": "5.0",
206   "clear_sight_sway_weight": "0.25",
207   "clear_sights_max_input": "5.0",
208   "clear_sights_max_offset": {
209     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
210     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
211     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
212     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
213     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
214     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
215     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
216     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
217     "x": "0.0",
218     "y": "0.0",
219     "z": "0.0"
220   },
221   "clear_sights_max_roll": {
222     "pitch": "0.0",
223     "roll": "0.0",
224     "yaw": "0.0"
225   },
226   "clear_sights_min_input": "1.0",
227   "crouch_ads_recoil_mean": {
228     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
229     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
230     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
231     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
232     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
233     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
234     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
235     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
236     "x": "1.100000023841858",
237     "y": "0.5",
238     "z": "1.0"
239   },
240   "crouch_ads_recoil_sigma": {
241     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
242     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
243     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
244     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
245     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
246     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
247     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
248     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
249     "x": "0.30000001192092896",
250     "y": "0.33000001311302185",
251     "z": "0.30000001192092896"
252   },
253   "crouch_lean_left_camera_rotation": {
254     "pitch": "0.0",
255     "roll": "-5.0",
256     "yaw": "0.0"
257   },
258   "crouch_lean_left_root_offset": {
259     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
260     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
261     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
262     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
263     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
264     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
265     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
266     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
267     "x": "0.0",
268     "y": "-36.0",
269     "z": "-10.0"
270   },
271   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
272   "crouch_lean_left_weapon_rotation": {
273     "pitch": "0.0",
274     "roll": "-22.0",
275     "yaw": "0.0"
276   },
277   "crouch_lean_right_camera_rotation": {
278     "pitch": "0.0",
279     "roll": "5.0",
280     "yaw": "0.0"
281   },
282   "crouch_lean_right_root_offset": {
283     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
284     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
285     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
286     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
287     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
288     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
289     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
290     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
291     "x": "0.0",
292     "y": "50.0",
293     "z": "-22.0"
294   },
295   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
296   "crouch_lean_right_weapon_rotation": {
297     "pitch": "0.0",
298     "roll": "22.0",
299     "yaw": "0.0"
300   },
301   "crouch_loc": {
302     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
303     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
304     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
305     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
306     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
307     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
308     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
309     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
310     "x": "2.0",
311     "y": "-1.5",
312     "z": "4.0"
313   },
314   "crouch_recoil_mean": {
315     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
316     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
317     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
318     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
319     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
320     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
321     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
322     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
323     "x": "1.7999999523162842",
324     "y": "1.5",
325     "z": "0.0"
326   },
327   "crouch_recoil_sigma": {
328     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
329     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
330     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
331     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
332     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
333     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
334     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
335     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
336     "x": "1.2000000476837158",
337     "y": "1.7999999523162842",
338     "z": "1.0"
339   },
340   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
341   "crouch_time": "0.6000000238418579",
342   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
343   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
344   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
345   "default_zeroing_text": "100m",
346   "deviation_visu_fb_interp_speed_final": "0.0",
347   "deviation_visu_fb_interp_speed_yz": "0.0",
348   "deviation_visu_fb_max": "0.0",
349   "disable_suppression_x_axis_camera_location_punch": "False",
350   "dry_reload_sound1p": "None",
351   "dry_reload_sound3p": "None",
352   "empty_alt_use_sound1p": "None",
353   "empty_alt_use_sound3p": "None",
354   "empty_equip1p_montage": "None",
355   "empty_equip3p_montage": "None",
356   "empty_equip_duration": "0.0",
357   "empty_equip_weapon_montage": "None",
358   "empty_unequip1p_montage": "None",
359   "empty_unequip3p_montage": "None",
360   "empty_unequip_duration": "0.0",
361   "empty_unequip_weapon_montage": "None",
362   "empty_use_sound1p": "None",
363   "empty_use_sound3p": "None",
364   "equip1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Deploy_1p_Montage.A_Char_MG3_Deploy_1p_Montage'  Class 'AnimMontage'>",
365   "equip3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Deploy_Montage.A_Char_MG3_Deploy_Montage'  Class 'AnimMontage'>",
366   "equip_sound1p": "None",
367   "equip_sound3p": "None",
368   "equip_weapon_montage": "None",
369   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
370   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
371   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
372   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
373   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
374   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
375   "fire_bipod1p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Fire_Montage.A_Char_MG3_Fire_Montage'  Class 'AnimMontage'>",
376   "fire_bipod3p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Fire_Montage.A_Char_MG3_Fire_Montage'  Class 'AnimMontage'>",
377   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Fire_Montage.A_Gun_MG3_Fire_Montage'  Class 'AnimMontage'>",
378   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
379   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
380   "fire_sound1p": "<Object '/Game/Art/Items/MG3/Sounds/Fire/SC_MG3_1p.SC_MG3_1p'  Class 'SoundCue'>",
381   "fire_sound3p": "<Object '/Game/Art/Items/MG3/Sounds/Fire/SC_MG3_3p.SC_MG3_3p'  Class 'SoundCue'>",
382   "fire_stance_restriction": "0",
383   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
384   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
385   "fire_trigger1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Fire_1p_Montage.A_Char_MG3_Fire_1p_Montage'  Class 'AnimMontage'>",
386   "fire_trigger3p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Fire_Montage.A_Char_MG3_Fire_Montage'  Class 'AnimMontage'>",
387   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Fire_Montage.A_Gun_MG3_Fire_Montage'  Class 'AnimMontage'>",
388   "firemode_bipod_montage": "None",
389   "firemode_bipod_weapon_montage": "None",
390   "firemode_montage": "None",
391   "firemode_weapon_montage": "None",
392   "firing_modes_flip_flop_toggle": [
393     "True",
394     "True"
395   ],
396   "fpv_lower_root_bone_offset": {
397     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
398     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
399     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
400     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
401     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
402     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
403     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
404     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
405     "x": "-60.0",
406     "y": "0.0",
407     "z": "0.0"
408   },
409   "fpv_torso_camera_offset": {
410     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
411     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
412     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
413     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
414     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
415     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
416     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
417     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
418     "x": "-14.0",
419     "y": "29.0",
420     "z": "148.5"
421   },
422   "free_aim_ads_interp_speed": "4.0",
423   "free_aim_horizontal_threshold": "0.10000000149011612",
424   "free_aim_limit_horizontal": "30.0",
425   "free_aim_limit_vertical": "15.0",
426   "free_aim_non_ads_interp_speed": "1.600000023841858",
427   "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
428   "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
429   "from_ads_transition1p_montage": "None",
430   "full_stamina_deviation_factor": "0.0",
431   "full_stamina_recoil_factor": "0.0",
432   "has_adjustable_sight": "True",
433   "has_ads_transition": "False",
434   "has_bipod": "True",
435   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
436   "hold_breath_ease_in_play_rate": "1.0",
437   "hold_breath_ease_out_play_rate": "3.0",
438   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
439   "idle_blend_out_time": "0.5",
440   "into_forced_lowering_sound": "None",
441   "into_forced_raising_sound": "None",
442   "item_collision_distance": "118.0",
443   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
444   "jog_play_rate_factor_min_range": "-0.699999988079071",
445   "lean_head_when_ads": "True",
446   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
447   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
448   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
449   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
450   "left_hand_weapon_ik_alpha": "1.0",
451   "limit_lean_angle": "True",
452   "loop_muzzle_flash": "False",
453   "loop_shell_ejection": "False",
454   "low_stamina_deviation_factor": "0.0",
455   "low_stamina_recoil_factor": "0.20000000298023224",
456   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
457   "lowered3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Lowered_Stand_3p_Montage.A_Char_MG3_Lowered_Stand_3p_Montage'  Class 'AnimMontage'>",
458   "lowered_crouch3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Lowered_Crouch_3p_Montage.A_Char_MG3_Lowered_Crouch_3p_Montage'  Class 'AnimMontage'>",
459   "lowering_blend_out_time": "0.6000000238418579",
460   "lowering_timer": "0.15000000596046448",
461   "mag_empty_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue'  Class 'SoundCue'>",
462   "mag_empty_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue'  Class 'SoundCue'>",
463   "manual_bolting1p_montage": "None",
464   "manual_bolting3p_montage": "None",
465   "manual_bolting_bipod1p_montage": "None",
466   "manual_bolting_bipod3p_montage": "None",
467   "manual_bolting_bipod_weapon_montage": "None",
468   "manual_bolting_completion_time": "1.0",
469   "manual_bolting_weapon_montage": "None",
470   "max_move_deviation_factor": "0.0",
471   "max_move_recoil_factor": "0.5",
472   "max_shot_deviation_factor": "0.0",
473   "max_speed_required_for_use": "-1.0",
474   "min_bipod_ads_deviation": "0.0",
475   "min_bipod_deviation": "0.0",
476   "min_crouch_ads_deviation": "0.0",
477   "min_crouch_deviation": "0.0",
478   "min_move_deviation_factor": "0.0",
479   "min_move_recoil_factor": "0.07000000029802322",
480   "min_prone_ads_deviation": "0.0",
481   "min_prone_deviation": "0.0",
482   "min_prone_transition_deviation": "16.0",
483   "min_shot_deviation_factor": "0.0",
484   "min_stand_ads_deviation": "0.0",
485   "min_stand_deviation": "0.0",
486   "move_bobbing_end_loop_section_names": {
487     "begin_section": "Begin",
488     "end_section": "End",
489     "loop_section1": "Loop1",
490     "loop_section2": "Loop2",
491     "mid_end_section": "MidEnd"
492   },
493   "move_deviation_factor_release": "0.0",
494   "move_recoil_factor_release": "5.0",
495   "mutual_weapons": [],
496   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star'  Class 'ParticleSystem'>",
497   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star'  Class 'ParticleSystem'>",
498   "muzzle_flash_effect_socket": "BarrelStart",
499   "muzzle_flash_lasting_effect1p": "None",
500   "muzzle_flash_lasting_effect3p": "None",
501   "muzzle_flash_use_lasting_effect": "False",
502   "niagara_muzzle_flash_effect1p": "None",
503   "niagara_muzzle_flash_effect3p": "None",
504   "niagara_shell_ejection_effect1p": "None",
505   "niagara_shell_ejection_effect3p": "None",
506   "offset_line_of_fire": {
507     "pitch": "-3.0",
508     "roll": "0.0",
509     "yaw": "0.0"
510   },
511   "out_of_forced_lowering_sound": "None",
512   "out_of_forced_raising_sound": "None",
513   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
514   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
515   "play_sound_on_empty_alt_use": "0",
516   "play_sound_on_empty_use": "10",
517   "play_sound_on_mag_empty": "True",
518   "prevent_alt_use_while_crawling": "True",
519   "prevent_freelook_while_ads": "True",
520   "prevent_use_while_crawling": "True",
521   "prone_ads_recoil_mean": {
522     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
523     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
524     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
525     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
526     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
527     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
528     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
529     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
530     "x": "0.07999999821186066",
531     "y": "0.05000000074505806",
532     "z": "0.10000000149011612"
533   },
534   "prone_ads_recoil_sigma": {
535     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
536     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
537     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
538     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
539     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
540     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
541     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
542     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
543     "x": "0.15000000596046448",
544     "y": "0.11999999731779099",
545     "z": "0.5"
546   },
547   "prone_lean_left_camera_rotation": {
548     "pitch": "0.0",
549     "roll": "-15.0",
550     "yaw": "0.0"
551   },
552   "prone_lean_left_root_offset": {
553     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
554     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
555     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
556     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
557     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
558     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
559     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
560     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
561     "x": "0.0",
562     "y": "-50.0",
563     "z": "0.0"
564   },
565   "prone_lean_left_weapon_rotation": {
566     "pitch": "0.0",
567     "roll": "-30.0",
568     "yaw": "0.0"
569   },
570   "prone_lean_right_camera_rotation": {
571     "pitch": "0.0",
572     "roll": "15.0",
573     "yaw": "0.0"
574   },
575   "prone_lean_right_root_offset": {
576     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
577     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
578     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
579     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
580     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
581     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
582     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
583     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
584     "x": "0.0",
585     "y": "65.0",
586     "z": "-5.0"
587   },
588   "prone_lean_right_weapon_rotation": {
589     "pitch": "0.0",
590     "roll": "30.0",
591     "yaw": "0.0"
592   },
593   "prone_loc": {
594     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
595     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
596     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
597     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
598     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
599     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
600     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
601     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
602     "x": "2.0",
603     "y": "-2.0",
604     "z": "3.0"
605   },
606   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
607   "prone_recoil_mean": {
608     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
609     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
610     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
611     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
612     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
613     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
614     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
615     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
616     "x": "0.5",
617     "y": "0.6000000238418579",
618     "z": "0.5"
619   },
620   "prone_recoil_sigma": {
621     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
622     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
623     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
624     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
625     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
626     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
627     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
628     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
629     "x": "0.3499999940395355",
630     "y": "0.3499999940395355",
631     "z": "1.0"
632   },
633   "prone_time": "0.550000011920929",
634   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
635   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
636   "prone_transition_recoil_mean": {
637     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
638     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
639     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
640     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
641     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
642     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
643     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
644     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
645     "x": "0.0",
646     "y": "0.0",
647     "z": "0.0"
648   },
649   "prone_transition_recoil_sigma": {
650     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
651     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
652     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
653     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
654     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
655     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
656     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
657     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
658     "x": "0.0",
659     "y": "0.0",
660     "z": "0.0"
661   },
662   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
663   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
664   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
665   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
666   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
667   "raising_blend_out_time": "0.5",
668   "random_fire1p_montage": [
669     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
670     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
671     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
672     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
673   ],
674   "recoil_ads_camera_shot_interp_speed": "200.0",
675   "recoil_alignment_bipod_grip_angle_limits": {
676     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
677     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
678     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
679     "x": "8.0",
680     "y": "3.0"
681   },
682   "recoil_alignment_bipod_grip_max": {
683     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
684     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
685     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
686     "x": "2.0",
687     "y": "1.2000000476837158"
688   },
689   "recoil_alignment_bipod_multiplier": "1.0",
690   "recoil_alignment_bipod_shoulder_angle_limits": {
691     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
692     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
693     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
694     "x": "0.0",
695     "y": "0.0"
696   },
697   "recoil_alignment_bipod_shoulder_max": {
698     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
699     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
700     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
701     "x": "0.0",
702     "y": "0.0"
703   },
704   "recoil_alignment_bipod_use_separate_config": "True",
705   "recoil_alignment_crouch_multiplier": "0.8500000238418579",
706   "recoil_alignment_grip_angle_limits": {
707     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
708     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
709     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
710     "x": "11.0",
711     "y": "7.0"
712   },
713   "recoil_alignment_grip_max": {
714     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
715     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
716     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
717     "x": "5.0",
718     "y": "4.0"
719   },
720   "recoil_alignment_movement_addative": "0.30000001192092896",
721   "recoil_alignment_movement_exponent": "1.0",
722   "recoil_alignment_multiplier_max": "2.0",
723   "recoil_alignment_no_flip_flop_when_bipoded": "False",
724   "recoil_alignment_prone_multiplier": "0.3100000023841858",
725   "recoil_alignment_shoulder_angle_limits": {
726     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
727     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
728     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
729     "x": "5.0",
730     "y": "4.0"
731   },
732   "recoil_alignment_shoulder_max": {
733     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
734     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
735     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
736     "x": "3.0",
737     "y": "2.0"
738   },
739   "recoil_alignment_stamina_addative": "0.10000000149011612",
740   "recoil_alignment_stamina_exponent": "0.5",
741   "recoil_alignment_stand_multiplier": "1.5",
742   "recoil_anim_blend_time": "0.0",
743   "recoil_camera_offset_factor": "0.44999998807907104",
744   "recoil_camera_offset_interp_speed": "2.0",
745   "recoil_camera_shot_interp_speed": "0.0",
746   "recoil_can_release_interp_speed": "30.0",
747   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
748   "recoil_lof_attack_interp_speed": "45.0",
749   "recoil_lof_camera_offset_limit": "25.0",
750   "recoil_lof_release_interp_speed": "10.0",
751   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
752   "recoil_weapon_rel_loc_factor": "0.0",
753   "reload1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Reload_1p_Montage.A_Char_MG3_Reload_1p_Montage'  Class 'AnimMontage'>",
754   "reload3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Reload_Montage.A_Char_MG3_Reload_Montage'  Class 'AnimMontage'>",
755   "reload_bipod1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Reload_Bipod_1p_Montage.A_Char_MG3_Reload_Bipod_1p_Montage'  Class 'AnimMontage'>",
756   "reload_bipod3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Reload_Bipod_Montage.A_Char_MG3_Reload_Bipod_Montage'  Class 'AnimMontage'>",
757   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Reload_Bipod_Montage.A_Gun_MG3_Reload_Bipod_Montage'  Class 'AnimMontage'>",
758   "reload_dry1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_ReloadDry_1p_Montage.A_Char_MG3_ReloadDry_1p_Montage'  Class 'AnimMontage'>",
759   "reload_dry3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_ReloadDry_Montage.A_Char_MG3_ReloadDry_Montage'  Class 'AnimMontage'>",
760   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Reloaddry_Bipod_1p_Montage.A_Char_MG3_Reloaddry_Bipod_1p_Montage'  Class 'AnimMontage'>",
761   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Reloaddry_Bipod_Montage.A_Char_MG3_Reloaddry_Bipod_Montage'  Class 'AnimMontage'>",
762   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Reloaddry_Bipod_Montage.A_Gun_MG3_Reloaddry_Bipod_Montage'  Class 'AnimMontage'>",
763   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_ReloadDry_Montage.A_Gun_MG3_ReloadDry_Montage'  Class 'AnimMontage'>",
764   "reload_sound1p": "None",
765   "reload_sound3p": "None",
766   "reload_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Reload_Montage.A_Gun_MG3_Reload_Montage'  Class 'AnimMontage'>",
767   "require_ads_to_shoot": "False",
768   "requires_manual_bolt": "False",
769   "return_to_ads_after_item_collision": "True",
770   "right_hand3p_weapon_ik_alpha": "1.0",
771   "separate_ads_fov": "-1.0",
772   "shell_ejection_cull_distance_in_meters": "10.0",
773   "shell_ejection_effect1p": "<Object '/Game/Art/Items/MG3/P_ShellEjection_MG3.P_ShellEjection_MG3'  Class 'ParticleSystem'>",
774   "shell_ejection_effect3p": "<Object '/Game/Art/Items/MG3/P_ShellEjection_MG3.P_ShellEjection_MG3'  Class 'ParticleSystem'>",
775   "shell_ejection_effect_socket": "ShellEjection",
776   "shot_deviation_factor_release": "1.0",
777   "show_zeroing_in_hud": "True",
778   "sight_switching_sound1p": "None",
779   "sight_switching_sound3p": "None",
780   "sounds_socket": "WeaponRoot",
781   "split_randomization": "True",
782   "spring_ads_multiplier_rotation": {
783     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
784     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
785     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
786     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
787     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
788     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
789     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
790     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
791     "x": "1.0",
792     "y": "1.0",
793     "z": "1.0"
794   },
795   "spring_ads_multiplier_translation": {
796     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
797     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
798     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
799     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
800     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
801     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
802     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
803     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
804     "x": "1.0",
805     "y": "1.0",
806     "z": "1.0"
807   },
808   "sprint_blend_factor_min_range": "0.8500000238418579",
809   "sprint_blend_speed_interp_speed": "400.0",
810   "sprint_bobbing_end_loop_section_names": {
811     "begin_section": "Begin",
812     "end_section": "End",
813     "loop_section1": "Loop1",
814     "loop_section2": "Loop2",
815     "mid_end_section": "MidEnd"
816   },
817   "sprint_play_rate_factor_min_range": "-2.0",
818   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
819   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
820   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
821   "stand_ads_recoil_mean": {
822     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
823     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
824     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
825     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
826     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
827     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
828     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
829     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
830     "x": "2.200000047683716",
831     "y": "1.5",
832     "z": "0.3499999940395355"
833   },
834   "stand_ads_recoil_sigma": {
835     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
836     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
837     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
838     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
839     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
840     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
841     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
842     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
843     "x": "0.4000000059604645",
844     "y": "0.4000000059604645",
845     "z": "0.5"
846   },
847   "stand_lean_left_camera_rotation": {
848     "pitch": "0.0",
849     "roll": "-5.0",
850     "yaw": "0.0"
851   },
852   "stand_lean_left_root_offset": {
853     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
854     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
855     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
856     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
857     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
858     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
859     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
860     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
861     "x": "0.0",
862     "y": "-52.0",
863     "z": "-20.0"
864   },
865   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
866   "stand_lean_left_weapon_rotation": {
867     "pitch": "0.0",
868     "roll": "-22.0",
869     "yaw": "0.0"
870   },
871   "stand_lean_right_camera_rotation": {
872     "pitch": "0.0",
873     "roll": "5.0",
874     "yaw": "0.0"
875   },
876   "stand_lean_right_root_offset": {
877     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
878     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
879     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
880     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
881     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
882     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
883     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
884     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
885     "x": "0.0",
886     "y": "52.0",
887     "z": "-20.0"
888   },
889   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
890   "stand_lean_right_weapon_rotation": {
891     "pitch": "0.0",
892     "roll": "22.0",
893     "yaw": "0.0"
894   },
895   "stand_loc": {
896     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
897     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
898     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
899     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
900     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
901     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
902     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
903     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
904     "x": "4.0",
905     "y": "0.0",
906     "z": "0.0"
907   },
908   "stand_loc_blend_time": "0.6000000238418579",
909   "stand_recoil_mean": {
910     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
911     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
912     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
913     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
914     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
915     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
916     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
917     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
918     "x": "4.0",
919     "y": "5.0",
920     "z": "0.800000011920929"
921   },
922   "stand_recoil_sigma": {
923     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
924     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
925     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
926     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
927     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
928     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
929     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
930     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
931     "x": "5.0",
932     "y": "5.0",
933     "z": "3.0"
934   },
935   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
936   "stand_time": "0.75",
937   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
938   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
939   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
940   "steady1p_hip_fire_duration": "0.30000001192092896",
941   "strafe_spring_rotator": {
942     "pitch": "0.0",
943     "roll": "6.0",
944     "yaw": "0.5"
945   },
946   "strafe_spring_vector": {
947     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
948     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
949     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
950     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
951     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
952     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
953     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
954     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
955     "x": "0.0",
956     "y": "-1.7999999523162842",
957     "z": "1.25"
958   },
959   "sway_alignment_data": {
960     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
961     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000065, min_move_sway_factor: 0.000000, max_move_sway_factor: 2.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
962     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
963     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
964     "location_offset_multiplier": "0.5",
965     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.500000, sway_min: 1.500000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.700000}, standing: {ads_sway_min: 2.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.600000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
966     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
967     "total_sway": "0.0",
968     "unclamped_total_sway": "0.0"
969   },
970   "sway_clear_sights_blend_curve": "None",
971   "sway_data": {
972     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.800000, sway_interp_speed_final: 0.900000, has_sway: 1.000000}>",
973     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 4.300000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 26.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
974     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
975     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
976     "location_offset_multiplier": "0.0",
977     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.500000, sway_min: 3.000000}, crouch: {ads_sway_min: 12.000000, sway_min: 14.000000}, standing: {ads_sway_min: 14.000000, sway_min: 16.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
978     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
979     "total_sway": "0.0",
980     "unclamped_total_sway": "0.0"
981   },
982   "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
983   "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
984   "toggle_ads_flag": "True",
985   "toggle_bipod_ads_flag": "True",
986   "toggle_bipod_non_ads_flag": "True",
987   "toggle_firemode_sound1p": "None",
988   "toggle_firemode_sound3p": "None",
989   "unequip1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Undeploy_1p_Montage.A_Char_MG3_Undeploy_1p_Montage'  Class 'AnimMontage'>",
990   "unequip3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Undeploy_Montage.A_Char_MG3_Undeploy_Montage'  Class 'AnimMontage'>",
991   "unequip_sound1p": "None",
992   "unequip_sound3p": "None",
993   "unequip_weapon_montage": "None",
994   "usable_in_main_base": "False",
995   "use_auto_lowering": "True",
996   "walk_speed_multiplier": "0.6000000238418579",
997   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
998   "weapon_mesh_spring_rot_delay_factor": "1.0",
999   "weapon_spring_ads_override": {
1000     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1001     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 2.000000, y: 2.000000, z: 2.000000}>",
1002     "weapon_spring_clamp": "5.0",
1003     "weapon_spring_factor2": "0.05000000074505806",
1004     "weapon_spring_override_bit_flags": "1",
1005     "weapon_spring_side": "1"
1006   },
1007   "weapon_spring_bipod_ads_override": {
1008     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: -0.600000, y: 1.500000, z: 1.500000}>",
1009     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 3.000000, z: 3.000000}>",
1010     "weapon_spring_clamp": "5.0",
1011     "weapon_spring_factor2": "0.5",
1012     "weapon_spring_override_bit_flags": "3",
1013     "weapon_spring_side": "1"
1014   },
1015   "weapon_spring_bipod_non_ads_override": {
1016     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.250000, y: 1.000000, z: 1.000000}>",
1017     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 5.000000, z: 5.000000}>",
1018     "weapon_spring_clamp": "5.0",
1019     "weapon_spring_factor2": "0.5",
1020     "weapon_spring_override_bit_flags": "3",
1021     "weapon_spring_side": "1"
1022   },
1023   "weapon_spring_clamp": "8.5",
1024   "weapon_spring_critical_damping_factor": "0.4000000059604645",
1025   "weapon_spring_factor2": "0.05000000074505806",
1026   "weapon_spring_mass": "0.05000000074505806",
1027   "weapon_spring_side": "-1",
1028   "weapon_spring_stiffness": "0.75",
1029   "weapon_spring_turn_speed_to_full_intensity": "100.0"