2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/M14/Animation/1P/Zeroing/A_Char_M14_Ads_Singleframe.A_Char_M14_Ads_Singleframe' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.190000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.340000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.540000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.650000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.850000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.450000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.950000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.050000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 5.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 9.200000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[868E460E4F136B27000413B3769B846F]\", \"0E72652D43E957A891883AAC97B4784E\", \"1100m\")}>"
24 "ads_strafe_spring_rotator": {
29 "ads_suppression_punch_camera_location_multiplier": "1.0",
30 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
31 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
32 "ads_transition1p_montage": "None",
33 "aim1p_weapon_mesh_position": {
34 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
35 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
36 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
37 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
38 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
39 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
40 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
41 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
46 "aim1p_weapon_mesh_rescale": {
47 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
48 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
49 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
50 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
51 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
52 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
53 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
54 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
59 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
60 "allow_raising_above_head": "True",
61 "allow_vault_and_low_climb_shooting": "False",
62 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
63 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
64 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
65 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
66 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
67 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
68 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
69 "back_blast_effect_socket": "None",
70 "back_blast_lasting_effect1p": "None",
71 "back_blast_lasting_effect3p": "None",
72 "back_blast_lasting_effect_additional_rotation": {
77 "base1p_montage": "<Object '/Game/Art/Items/M14/Animation/A_Char_M14_Basepose_Montage.A_Char_M14_Basepose_Montage' Class 'AnimMontage'>",
78 "base3p_montage": "<Object '/Game/Art/Items/M14/Animation/3P/A_Char_M14_Basepose_3p_Montage.A_Char_M14_Basepose_3p_Montage' Class 'AnimMontage'>",
79 "base_ads1p_montage": "<Object '/Game/Art/Items/M14/Animation/1P/Zeroing/A_Char_M14_Ads_1p_Montage.A_Char_M14_Ads_1p_Montage' Class 'AnimMontage'>",
80 "base_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Basepose_Montage.A_Gun_M14_Basepose_Montage' Class 'AnimMontage'>",
81 "bipod1p_montage": "<Object '/Game/Art/Items/M14/Animation/1P/A_Char_M14_Bipod_1P_Montage.A_Char_M14_Bipod_1P_Montage' Class 'AnimMontage'>",
82 "bipod3p_montage": "<Object '/Game/Art/Items/M14/Animation/3P/A_Char_M14_Bipod_3P_Montage.A_Char_M14_Bipod_3P_Montage' Class 'AnimMontage'>",
83 "bipod_ads_recoil_mean": {
84 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
85 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
86 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
87 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
88 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
89 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
90 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
91 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
96 "bipod_ads_recoil_sigma": {
97 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
98 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
99 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
100 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
101 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
102 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
103 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
104 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
109 "bipod_end_loop_section_names": {
110 "begin_section": "Begin",
111 "end_section": "End",
112 "loop_section1": "Loop",
113 "loop_section2": "Loop",
114 "mid_end_section": "End"
116 "bipod_height_raw": "29.0",
117 "bipod_length": "60.0",
119 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
120 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
121 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
122 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
123 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
124 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
125 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
126 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
131 "bipod_recoil_mean": {
132 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
133 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
134 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
135 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
136 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
137 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
138 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
139 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
144 "bipod_recoil_sigma": {
145 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
146 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
147 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
148 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
149 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
150 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
151 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
152 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
157 "bipod_time": "0.27000001072883606",
158 "bipod_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Bipod_Montage.A_Gun_M14_Bipod_Montage' Class 'AnimMontage'>",
159 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
160 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
161 "bobbing_aim_end_loop_section_names": {
162 "begin_section": "Begin",
163 "end_section": "End",
164 "loop_section1": "Loop1",
165 "loop_section2": "Loop2",
166 "mid_end_section": "MidEnd"
168 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
169 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_EndSprint_Montage.Ppsh_EndSprint_Montage' Class 'AnimMontage'>",
170 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
171 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
172 "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_Sprint_Montage.Ppsh_Sprint_Montage' Class 'AnimMontage'>",
173 "bored_abort_blend_out_time": "0.20000000298023224",
174 "bored_max_frequency": "60.0",
176 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
177 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
178 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
180 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
181 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
182 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_LongRifle_Sprint_2017.BS1D_Char_LongRifle_Sprint_2017' Class 'BlendSpace1D'>",
183 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
184 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
185 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
186 "cancel_reload_on_jump_vault_climb": "True",
187 "cancel_reload_on_sprint": "False",
188 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
189 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
190 "change_magnification_punch_angle": {
191 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
192 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
193 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
197 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
198 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
199 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
200 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
201 "check_current_magazine_for_equip": "False",
202 "check_current_magazine_for_unequip": "False",
203 "clamp_speed_while_reloading": "-1.0",
204 "clear_sight_interp_speed": "5.0",
205 "clear_sight_sway_weight": "0.0",
206 "clear_sights_max_input": "7.349999904632568",
207 "clear_sights_max_offset": {
208 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
209 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
210 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
211 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
212 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
213 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
214 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
215 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
220 "clear_sights_max_roll": {
225 "clear_sights_min_input": "6.75",
226 "crouch_ads_recoil_mean": {
227 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
228 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
229 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
230 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
231 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
232 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
233 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
234 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
236 "y": "0.1599999964237213",
239 "crouch_ads_recoil_sigma": {
240 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
241 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
242 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
243 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
244 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
245 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
246 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
247 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
248 "x": "0.09000000357627869",
249 "y": "0.20000000298023224",
252 "crouch_lean_left_camera_rotation": {
257 "crouch_lean_left_root_offset": {
258 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
259 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
260 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
261 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
262 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
263 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
264 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
265 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
270 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
271 "crouch_lean_left_weapon_rotation": {
276 "crouch_lean_right_camera_rotation": {
281 "crouch_lean_right_root_offset": {
282 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
283 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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289 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
294 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
295 "crouch_lean_right_weapon_rotation": {
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340 "crouch_time": "0.36000001430511475",
341 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
342 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
343 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
344 "default_zeroing_text": "100m",
345 "deviation_visu_fb_interp_speed_final": "0.0",
346 "deviation_visu_fb_interp_speed_yz": "0.0",
347 "deviation_visu_fb_max": "0.0",
348 "disable_suppression_x_axis_camera_location_punch": "False",
349 "dry_reload_sound1p": "None",
350 "dry_reload_sound3p": "None",
351 "empty_alt_use_sound1p": "None",
352 "empty_alt_use_sound3p": "None",
353 "empty_equip1p_montage": "None",
354 "empty_equip3p_montage": "None",
355 "empty_equip_duration": "0.0",
356 "empty_equip_weapon_montage": "None",
357 "empty_unequip1p_montage": "None",
358 "empty_unequip3p_montage": "None",
359 "empty_unequip_duration": "0.0",
360 "empty_unequip_weapon_montage": "None",
361 "empty_use_sound1p": "<Object '/Game/Art/Items/SKS/Sounds/Foley/Trigger/SKS_trigger_Cue.SKS_trigger_Cue' Class 'SoundCue'>",
362 "empty_use_sound3p": "<Object '/Game/Art/Items/SKS/Sounds/Foley/Trigger/SKS_trigger_Cue.SKS_trigger_Cue' Class 'SoundCue'>",
363 "equip1p_montage": "<Object '/Game/Art/Items/M14/Animation/1P/A_Char_M14_Deploy_1P_Montage.A_Char_M14_Deploy_1P_Montage' Class 'AnimMontage'>",
364 "equip3p_montage": "<Object '/Game/Art/Items/M14/Animation/3P/A_Char_M14_Deploy_3P_Montage.A_Char_M14_Deploy_3P_Montage' Class 'AnimMontage'>",
365 "equip_sound1p": "None",
366 "equip_sound3p": "None",
367 "equip_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Deploy_Montage.A_Gun_M14_Deploy_Montage' Class 'AnimMontage'>",
368 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
369 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
370 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
371 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
372 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
373 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
374 "fire_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
375 "fire_bipod3p_montage": "<Object '/Game/Art/Items/M14/Animation/A_Char_M14_Fire_Bipod_Montage.A_Char_M14_Fire_Bipod_Montage' Class 'AnimMontage'>",
376 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Fire_Bipod_Montage.A_Gun_M14_Fire_Bipod_Montage' Class 'AnimMontage'>",
377 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
378 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C' Class 'BlueprintGeneratedClass'>",
379 "fire_sound1p": "<Object '/Game/Art/Items/M14/Sounds/Fire/SC_M14_1P_Looping.SC_M14_1P_Looping' Class 'SoundCue'>",
380 "fire_sound3p": "<Object '/Game/Art/Items/M14/Sounds/Fire/SC_M14_3p_Looping.SC_M14_3p_Looping' Class 'SoundCue'>",
381 "fire_stance_restriction": "0",
382 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
383 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
384 "fire_trigger1p_montage": "<Object '/Game/Art/Items/M14/Animation/A_Char_M14_Fire_Montage.A_Char_M14_Fire_Montage' Class 'AnimMontage'>",
385 "fire_trigger3p_montage": "<Object '/Game/Art/Items/M14/Animation/A_Char_M14_Fire_Montage.A_Char_M14_Fire_Montage' Class 'AnimMontage'>",
386 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Fire_Montage.A_Gun_M14_Fire_Montage' Class 'AnimMontage'>",
387 "firemode_bipod_montage": "<Object '/Game/Art/Items/M14/Animation/A_Char_M14_Bipod_Changefirerate_Montage.A_Char_M14_Bipod_Changefirerate_Montage' Class 'AnimMontage'>",
388 "firemode_bipod_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Bipod_Changefirerate_Montage.A_Gun_M14_Bipod_Changefirerate_Montage' Class 'AnimMontage'>",
389 "firemode_montage": "<Object '/Game/Art/Items/M14/Animation/A_Char_M14_Changefirerate_Montage.A_Char_M14_Changefirerate_Montage' Class 'AnimMontage'>",
390 "firemode_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Changefirerate_Montage.A_Gun_M14_Changefirerate_Montage' Class 'AnimMontage'>",
391 "firing_modes_flip_flop_toggle": [
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408 "fpv_torso_camera_offset": {
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421 "free_aim_ads_interp_speed": "4.0",
422 "free_aim_horizontal_threshold": "0.10000000149011612",
423 "free_aim_limit_horizontal": "25.0",
424 "free_aim_limit_vertical": "18.0",
425 "free_aim_non_ads_interp_speed": "1.2999999523162842",
426 "from_ads_sound1p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
427 "from_ads_sound3p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
428 "from_ads_transition1p_montage": "None",
429 "full_stamina_deviation_factor": "0.0",
430 "full_stamina_recoil_factor": "0.0",
431 "has_adjustable_sight": "True",
432 "has_ads_transition": "False",
433 "has_bipod": "False",
434 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
435 "hold_breath_ease_in_play_rate": "1.0",
436 "hold_breath_ease_out_play_rate": "3.0",
437 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
438 "idle_blend_out_time": "0.5",
439 "into_forced_lowering_sound": "None",
440 "into_forced_raising_sound": "None",
441 "item_collision_distance": "90.0",
442 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
443 "jog_play_rate_factor_min_range": "-0.699999988079071",
444 "lean_head_when_ads": "True",
445 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
446 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
447 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
448 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
449 "left_hand_weapon_ik_alpha": "1.0",
450 "limit_lean_angle": "False",
451 "loop_muzzle_flash": "False",
452 "loop_shell_ejection": "False",
453 "low_stamina_deviation_factor": "0.0",
454 "low_stamina_recoil_factor": "0.20000000298023224",
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456 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
457 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
458 "lowering_blend_out_time": "0.25",
459 "lowering_timer": "25.0",
460 "mag_empty_sound1p": "<Object '/Game/Art/Items/SKS/Sounds/Foley/Bolt/SKS_bolt_Cue.SKS_bolt_Cue' Class 'SoundCue'>",
461 "mag_empty_sound3p": "<Object '/Game/Art/Items/SKS/Sounds/Foley/Bolt/SKS_bolt_Cue.SKS_bolt_Cue' Class 'SoundCue'>",
462 "manual_bolting1p_montage": "None",
463 "manual_bolting3p_montage": "None",
464 "manual_bolting_bipod1p_montage": "None",
465 "manual_bolting_bipod3p_montage": "None",
466 "manual_bolting_bipod_weapon_montage": "None",
467 "manual_bolting_completion_time": "1.0",
468 "manual_bolting_weapon_montage": "None",
469 "max_move_deviation_factor": "0.0",
470 "max_move_recoil_factor": "0.699999988079071",
471 "max_shot_deviation_factor": "0.0",
472 "max_speed_required_for_use": "-1.0",
473 "min_bipod_ads_deviation": "0.0",
474 "min_bipod_deviation": "0.0",
475 "min_crouch_ads_deviation": "0.0",
476 "min_crouch_deviation": "0.0",
477 "min_move_deviation_factor": "0.0",
478 "min_move_recoil_factor": "0.07000000029802322",
479 "min_prone_ads_deviation": "0.0",
480 "min_prone_deviation": "0.0",
481 "min_prone_transition_deviation": "16.0",
482 "min_shot_deviation_factor": "0.0",
483 "min_stand_ads_deviation": "0.0",
484 "min_stand_deviation": "0.0",
485 "move_bobbing_end_loop_section_names": {
486 "begin_section": "Begin",
487 "end_section": "End",
488 "loop_section1": "Loop1",
489 "loop_section2": "Loop2",
490 "mid_end_section": "MidEnd"
492 "move_deviation_factor_release": "0.0",
493 "move_recoil_factor_release": "8.0",
494 "mutual_weapons": [],
495 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
496 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
497 "muzzle_flash_effect_socket": "BarrelStart",
498 "muzzle_flash_lasting_effect1p": "None",
499 "muzzle_flash_lasting_effect3p": "None",
500 "muzzle_flash_use_lasting_effect": "False",
501 "niagara_muzzle_flash_effect1p": "None",
502 "niagara_muzzle_flash_effect3p": "None",
503 "niagara_shell_ejection_effect1p": "None",
504 "niagara_shell_ejection_effect3p": "None",
505 "offset_line_of_fire": {
510 "out_of_forced_lowering_sound": "None",
511 "out_of_forced_raising_sound": "None",
512 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
513 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
514 "play_sound_on_empty_alt_use": "0",
515 "play_sound_on_empty_use": "10",
516 "play_sound_on_mag_empty": "True",
517 "prevent_alt_use_while_crawling": "True",
518 "prevent_freelook_while_ads": "True",
519 "prevent_use_while_crawling": "True",
520 "prone_ads_recoil_mean": {
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527 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
528 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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533 "prone_ads_recoil_sigma": {
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540 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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543 "y": "0.20000000298023224",
546 "prone_lean_left_camera_rotation": {
551 "prone_lean_left_root_offset": {
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553 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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558 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
559 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
564 "prone_lean_left_weapon_rotation": {
569 "prone_lean_right_camera_rotation": {
574 "prone_lean_right_root_offset": {
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576 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
577 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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587 "prone_lean_right_weapon_rotation": {
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594 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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597 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
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938 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
939 "steady1p_hip_fire_duration": "0.30000001192092896",
940 "strafe_spring_rotator": {
945 "strafe_spring_vector": {
946 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
947 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
948 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
949 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
950 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
951 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
952 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
953 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
955 "y": "-1.7999999523162842",
958 "sway_alignment_data": {
959 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
960 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
961 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 6.000000}>",
962 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
963 "location_offset_multiplier": "4.5",
964 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
965 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
967 "unclamped_total_sway": "0.0"
969 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
971 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
972 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
973 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 10.000000}>",
974 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
975 "location_offset_multiplier": "4.5",
976 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
977 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
979 "unclamped_total_sway": "0.0"
981 "to_ads_sound1p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
982 "to_ads_sound3p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
983 "toggle_ads_flag": "True",
984 "toggle_bipod_ads_flag": "False",
985 "toggle_bipod_non_ads_flag": "False",
986 "toggle_firemode_sound1p": "None",
987 "toggle_firemode_sound3p": "None",
988 "unequip1p_montage": "<Object '/Game/Art/Items/M14/Animation/1P/A_Char_M14_Undeploy_1P_Montage.A_Char_M14_Undeploy_1P_Montage' Class 'AnimMontage'>",
989 "unequip3p_montage": "<Object '/Game/Art/Items/M14/Animation/3P/A_Char_M14_Undeploy_3P_Montage.A_Char_M14_Undeploy_3P_Montage' Class 'AnimMontage'>",
990 "unequip_sound1p": "None",
991 "unequip_sound3p": "None",
992 "unequip_weapon_montage": "<Object '/Game/Art/Items/M14/Animation/A_Gun_M14_Undeploy_Montage.A_Gun_M14_Undeploy_Montage' Class 'AnimMontage'>",
993 "usable_in_main_base": "False",
994 "use_auto_lowering": "True",
995 "walk_speed_multiplier": "0.6000000238418579",
996 "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
997 "weapon_mesh_spring_rot_delay_factor": "-3.0",
998 "weapon_spring_ads_override": {
999 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.200000, y: 1.000000, z: 1.000000}>",
1000 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 2.000000, y: 2.000000, z: 2.000000}>",
1001 "weapon_spring_clamp": "5.0",
1002 "weapon_spring_factor2": "0.05000000074505806",
1003 "weapon_spring_override_bit_flags": "3",
1004 "weapon_spring_side": "1"
1006 "weapon_spring_bipod_ads_override": {
1007 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1008 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1009 "weapon_spring_clamp": "5.0",
1010 "weapon_spring_factor2": "0.5",
1011 "weapon_spring_override_bit_flags": "0",
1012 "weapon_spring_side": "1"
1014 "weapon_spring_bipod_non_ads_override": {
1015 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1016 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1017 "weapon_spring_clamp": "5.0",
1018 "weapon_spring_factor2": "0.5",
1019 "weapon_spring_override_bit_flags": "0",
1020 "weapon_spring_side": "1"
1022 "weapon_spring_clamp": "5.0",
1023 "weapon_spring_critical_damping_factor": "0.8999999761581421",
1024 "weapon_spring_factor2": "0.05000000074505806",
1025 "weapon_spring_mass": "0.05000000074505806",
1026 "weapon_spring_side": "1",
1027 "weapon_spring_stiffness": "0.6000000238418579",
1028 "weapon_spring_turn_speed_to_full_intensity": "100.0"