v8.1
[squaddata.git] / Blueprints / Items / Rifles / StaticInfo / Debug / EF88Cirons_debug.json
bloba7cd7a4626c532a105471c80795ed6556666fff2
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -1.000000, yaw: 0.235000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>"
13   ],
14   "ads_strafe_spring_rotator": {
15     "pitch": "0.0",
16     "roll": "7.0",
17     "yaw": "0.0"
18   },
19   "ads_suppression_punch_camera_location_multiplier": "1.0",
20   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
21   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
22   "ads_transition1p_montage": "None",
23   "aim1p_weapon_mesh_position": {
24     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
25     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
26     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
27     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
28     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
29     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
30     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
31     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
32     "x": "-16.0",
33     "y": "0.28999999165534973",
34     "z": "-0.10000000149011612"
35   },
36   "aim1p_weapon_mesh_rescale": {
37     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
38     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
39     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
40     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
41     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
42     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
43     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
44     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
45     "x": "1.0",
46     "y": "1.0",
47     "z": "1.0"
48   },
49   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
50   "allow_raising_above_head": "True",
51   "allow_vault_and_low_climb_shooting": "True",
52   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
53   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
54   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
55   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
56   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
58   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
59   "back_blast_effect_socket": "None",
60   "back_blast_lasting_effect1p": "None",
61   "back_blast_lasting_effect3p": "None",
62   "back_blast_lasting_effect_additional_rotation": {
63     "pitch": "0.0",
64     "roll": "0.0",
65     "yaw": "0.0"
66   },
67   "base1p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Basepose_Montage.A_Char_EF88_Basepose_Montage'  Class 'AnimMontage'>",
68   "base3p_montage": "<Object '/Game/Art/Items/EF88/Animations/3p/A_Char_EF88_Basepose_3p_Montage.A_Char_EF88_Basepose_3p_Montage'  Class 'AnimMontage'>",
69   "base_ads1p_montage": "<Object '/Game/Art/Items/EF88/Animations/1p/A_Char_EF88_Ads_1p_Montage.A_Char_EF88_Ads_1p_Montage'  Class 'AnimMontage'>",
70   "base_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_Basepose_Montage.A_Gun_EF88_Basepose_Montage'  Class 'AnimMontage'>",
71   "bipod1p_montage": "None",
72   "bipod3p_montage": "None",
73   "bipod_ads_recoil_mean": {
74     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
75     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
76     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
77     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
78     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
79     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
80     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
81     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
82     "x": "0.25999999046325684",
83     "y": "0.019999999552965164",
84     "z": "0.0"
85   },
86   "bipod_ads_recoil_sigma": {
87     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
88     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
89     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
90     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
91     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
92     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
93     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
94     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "x": "0.05999999865889549",
96     "y": "0.06499999761581421",
97     "z": "0.5"
98   },
99   "bipod_end_loop_section_names": {
100     "begin_section": "Begin",
101     "end_section": "End",
102     "loop_section1": "Loop",
103     "loop_section2": "Loop",
104     "mid_end_section": "End"
105   },
106   "bipod_height_raw": "30.0",
107   "bipod_length": "48.0",
108   "bipod_loc": {
109     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
110     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
111     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
112     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
113     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
114     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
115     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
116     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
117     "x": "2.0",
118     "y": "-1.0",
119     "z": "1.5"
120   },
121   "bipod_recoil_mean": {
122     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
123     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
124     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
125     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
126     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
127     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
128     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
129     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
130     "x": "0.3499999940395355",
131     "y": "0.10000000149011612",
132     "z": "0.0"
133   },
134   "bipod_recoil_sigma": {
135     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
136     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
137     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
138     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
139     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
140     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
141     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
142     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
143     "x": "0.10000000149011612",
144     "y": "0.05000000074505806",
145     "z": "0.699999988079071"
146   },
147   "bipod_time": "0.27000001072883606",
148   "bipod_weapon_montage": "None",
149   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
150   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
151   "bobbing_aim_end_loop_section_names": {
152     "begin_section": "Begin",
153     "end_section": "End",
154     "loop_section1": "Loop1",
155     "loop_section2": "Loop2",
156     "mid_end_section": "MidEnd"
157   },
158   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
159   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
160   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
161   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
162   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
163   "bored_abort_blend_out_time": "0.20000000298023224",
164   "bored_max_frequency": "60.0",
165   "bored_montage": [
166     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
167     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
168     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
169   ],
170   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
171   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
172   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M4/Animations/3p/BS1D_Char_M4_Stand_Altgrip_Sprint_3p.BS1D_Char_M4_Stand_Altgrip_Sprint_3p'  Class 'BlendSpace1D'>",
173   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
174   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
175   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
176   "cancel_reload_on_jump_vault_climb": "True",
177   "cancel_reload_on_sprint": "False",
178   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
179   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
180   "change_magnification_punch_angle": {
181     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
182     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
183     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
184     "x": "70.0",
185     "y": "110.0"
186   },
187   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
188   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
189   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
190   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
191   "check_current_magazine_for_equip": "False",
192   "check_current_magazine_for_unequip": "False",
193   "clamp_speed_while_reloading": "-1.0",
194   "clear_sight_interp_speed": "5.0",
195   "clear_sight_sway_weight": "0.25",
196   "clear_sights_max_input": "8.5",
197   "clear_sights_max_offset": {
198     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
199     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
200     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
201     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
202     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
203     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
204     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
205     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
206     "x": "0.0",
207     "y": "0.0",
208     "z": "-0.800000011920929"
209   },
210   "clear_sights_max_roll": {
211     "pitch": "0.0",
212     "roll": "0.0",
213     "yaw": "0.0"
214   },
215   "clear_sights_min_input": "5.0",
216   "crouch_ads_recoil_mean": {
217     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
218     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
219     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
220     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
221     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
222     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
223     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
224     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
225     "x": "0.41999998688697815",
226     "y": "0.07999999821186066",
227     "z": "0.0"
228   },
229   "crouch_ads_recoil_sigma": {
230     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
231     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
232     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
233     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
234     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
235     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
236     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
237     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
238     "x": "0.10000000149011612",
239     "y": "0.11999999731779099",
240     "z": "0.699999988079071"
241   },
242   "crouch_lean_left_camera_rotation": {
243     "pitch": "0.0",
244     "roll": "-5.0",
245     "yaw": "0.0"
246   },
247   "crouch_lean_left_root_offset": {
248     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
249     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
250     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
251     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
252     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
253     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
254     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
255     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
256     "x": "0.0",
257     "y": "-36.0",
258     "z": "-10.0"
259   },
260   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
261   "crouch_lean_left_weapon_rotation": {
262     "pitch": "0.0",
263     "roll": "-22.0",
264     "yaw": "0.0"
265   },
266   "crouch_lean_right_camera_rotation": {
267     "pitch": "0.0",
268     "roll": "5.0",
269     "yaw": "0.0"
270   },
271   "crouch_lean_right_root_offset": {
272     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
273     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
274     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
275     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
276     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
277     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
278     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
279     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
280     "x": "0.0",
281     "y": "50.0",
282     "z": "-22.0"
283   },
284   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
285   "crouch_lean_right_weapon_rotation": {
286     "pitch": "0.0",
287     "roll": "22.0",
288     "yaw": "0.0"
289   },
290   "crouch_loc": {
291     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
292     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
293     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
294     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
295     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
296     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
297     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
298     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
299     "x": "1.0",
300     "y": "-1.5",
301     "z": "0.0"
302   },
303   "crouch_recoil_mean": {
304     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
305     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
306     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
307     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
308     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
309     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
310     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
311     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
312     "x": "0.5",
313     "y": "0.10000000149011612",
314     "z": "0.0"
315   },
316   "crouch_recoil_sigma": {
317     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
318     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
319     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
320     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
321     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
322     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
323     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
324     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
325     "x": "0.15000000596046448",
326     "y": "0.15000000596046448",
327     "z": "1.0"
328   },
329   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
330   "crouch_time": "0.3149999976158142",
331   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
332   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
333   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
334   "default_zeroing_text": "100m",
335   "deviation_visu_fb_interp_speed_final": "0.0",
336   "deviation_visu_fb_interp_speed_yz": "0.0",
337   "deviation_visu_fb_max": "0.0",
338   "disable_suppression_x_axis_camera_location_punch": "False",
339   "dry_reload_sound1p": "None",
340   "dry_reload_sound3p": "None",
341   "empty_alt_use_sound1p": "None",
342   "empty_alt_use_sound3p": "None",
343   "empty_equip1p_montage": "None",
344   "empty_equip3p_montage": "None",
345   "empty_equip_duration": "0.0",
346   "empty_equip_weapon_montage": "None",
347   "empty_unequip1p_montage": "None",
348   "empty_unequip3p_montage": "None",
349   "empty_unequip_duration": "0.0",
350   "empty_unequip_weapon_montage": "None",
351   "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
352   "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
353   "equip1p_montage": "<Object '/Game/Art/Items/EF88/Animations/1p/A_Char_EF88_Equip_1p_Montage.A_Char_EF88_Equip_1p_Montage'  Class 'AnimMontage'>",
354   "equip3p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Equip_Montage.A_Char_EF88_Equip_Montage'  Class 'AnimMontage'>",
355   "equip_sound1p": "None",
356   "equip_sound3p": "None",
357   "equip_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_Equip_Montage.A_Gun_EF88_Equip_Montage'  Class 'AnimMontage'>",
358   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
359   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
360   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
361   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
362   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
363   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
364   "fire_bipod1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
365   "fire_bipod3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
366   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/F88/Animations/A_Gun_F88_Fire_Montage.A_Gun_F88_Fire_Montage'  Class 'AnimMontage'>",
367   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
368   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
369   "fire_sound1p": "<Object '/Game/Art/Items/F88/Sounds/Fire/SC_F88_1p_Looping.SC_F88_1p_Looping'  Class 'SoundCue'>",
370   "fire_sound3p": "<Object '/Game/Art/Items/F88/Sounds/Fire/SC_F88_3p_Looping.SC_F88_3p_Looping'  Class 'SoundCue'>",
371   "fire_stance_restriction": "0",
372   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
373   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
374   "fire_trigger1p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Fire_Montage.A_Char_EF88_Fire_Montage'  Class 'AnimMontage'>",
375   "fire_trigger3p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Fire_Montage.A_Char_EF88_Fire_Montage'  Class 'AnimMontage'>",
376   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_Fire_Montage.A_Gun_EF88_Fire_Montage'  Class 'AnimMontage'>",
377   "firemode_bipod_montage": "None",
378   "firemode_bipod_weapon_montage": "None",
379   "firemode_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage'  Class 'AnimMontage'>",
380   "firemode_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_ChangeFireMode_Montage.A_Gun_EF88_ChangeFireMode_Montage'  Class 'AnimMontage'>",
381   "firing_modes_flip_flop_toggle": [
382     "True",
383     "True"
384   ],
385   "fpv_lower_root_bone_offset": {
386     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
387     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
388     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
389     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
390     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
391     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
392     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
393     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
394     "x": "-60.0",
395     "y": "0.0",
396     "z": "0.0"
397   },
398   "fpv_torso_camera_offset": {
399     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
400     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
401     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
402     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
403     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
404     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
405     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
406     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
407     "x": "-14.0",
408     "y": "29.0",
409     "z": "148.5"
410   },
411   "free_aim_ads_interp_speed": "4.0",
412   "free_aim_horizontal_threshold": "0.10000000149011612",
413   "free_aim_limit_horizontal": "20.0",
414   "free_aim_limit_vertical": "15.0",
415   "free_aim_non_ads_interp_speed": "1.7999999523162842",
416   "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
417   "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
418   "from_ads_transition1p_montage": "None",
419   "full_stamina_deviation_factor": "0.0",
420   "full_stamina_recoil_factor": "0.0",
421   "has_adjustable_sight": "False",
422   "has_ads_transition": "False",
423   "has_bipod": "False",
424   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
425   "hold_breath_ease_in_play_rate": "1.0",
426   "hold_breath_ease_out_play_rate": "3.0",
427   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
428   "idle_blend_out_time": "0.5",
429   "into_forced_lowering_sound": "None",
430   "into_forced_raising_sound": "None",
431   "item_collision_distance": "65.0",
432   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
433   "jog_play_rate_factor_min_range": "-0.699999988079071",
434   "lean_head_when_ads": "True",
435   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
436   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
437   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
438   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
439   "left_hand_weapon_ik_alpha": "1.0",
440   "limit_lean_angle": "False",
441   "loop_muzzle_flash": "False",
442   "loop_shell_ejection": "False",
443   "low_stamina_deviation_factor": "0.0",
444   "low_stamina_recoil_factor": "0.20000000298023224",
445   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
446   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
447   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
448   "lowering_blend_out_time": "0.30000001192092896",
449   "lowering_timer": "50.0",
450   "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
451   "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
452   "manual_bolting1p_montage": "None",
453   "manual_bolting3p_montage": "None",
454   "manual_bolting_bipod1p_montage": "None",
455   "manual_bolting_bipod3p_montage": "None",
456   "manual_bolting_bipod_weapon_montage": "None",
457   "manual_bolting_completion_time": "1.0",
458   "manual_bolting_weapon_montage": "None",
459   "max_move_deviation_factor": "0.0",
460   "max_move_recoil_factor": "0.5",
461   "max_shot_deviation_factor": "0.0",
462   "max_speed_required_for_use": "-1.0",
463   "min_bipod_ads_deviation": "0.0",
464   "min_bipod_deviation": "0.0",
465   "min_crouch_ads_deviation": "0.0",
466   "min_crouch_deviation": "0.0",
467   "min_move_deviation_factor": "0.0",
468   "min_move_recoil_factor": "0.07000000029802322",
469   "min_prone_ads_deviation": "0.0",
470   "min_prone_deviation": "0.0",
471   "min_prone_transition_deviation": "16.0",
472   "min_shot_deviation_factor": "0.0",
473   "min_stand_ads_deviation": "0.0",
474   "min_stand_deviation": "0.0",
475   "move_bobbing_end_loop_section_names": {
476     "begin_section": "Begin",
477     "end_section": "End",
478     "loop_section1": "Loop1",
479     "loop_section2": "Loop2",
480     "mid_end_section": "MidEnd"
481   },
482   "move_deviation_factor_release": "0.0",
483   "move_recoil_factor_release": "8.0",
484   "mutual_weapons": [],
485   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
486   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
487   "muzzle_flash_effect_socket": "BarrelStart",
488   "muzzle_flash_lasting_effect1p": "None",
489   "muzzle_flash_lasting_effect3p": "None",
490   "muzzle_flash_use_lasting_effect": "False",
491   "niagara_muzzle_flash_effect1p": "None",
492   "niagara_muzzle_flash_effect3p": "None",
493   "niagara_shell_ejection_effect1p": "None",
494   "niagara_shell_ejection_effect3p": "None",
495   "offset_line_of_fire": {
496     "pitch": "-3.0",
497     "roll": "0.0",
498     "yaw": "0.0"
499   },
500   "out_of_forced_lowering_sound": "None",
501   "out_of_forced_raising_sound": "None",
502   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
503   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
504   "play_sound_on_empty_alt_use": "2",
505   "play_sound_on_empty_use": "1",
506   "play_sound_on_mag_empty": "True",
507   "prevent_alt_use_while_crawling": "True",
508   "prevent_freelook_while_ads": "True",
509   "prevent_use_while_crawling": "True",
510   "prone_ads_recoil_mean": {
511     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
512     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
513     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
514     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
515     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
516     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
517     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
518     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
519     "x": "0.30000001192092896",
520     "y": "0.019999999552965164",
521     "z": "0.0"
522   },
523   "prone_ads_recoil_sigma": {
524     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
525     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
526     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
527     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
528     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
529     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
530     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
531     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
532     "x": "0.09000000357627869",
533     "y": "0.10000000149011612",
534     "z": "1.0"
535   },
536   "prone_lean_left_camera_rotation": {
537     "pitch": "0.0",
538     "roll": "-15.0",
539     "yaw": "0.0"
540   },
541   "prone_lean_left_root_offset": {
542     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
543     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
544     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
545     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
546     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
547     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
548     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
549     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
550     "x": "0.0",
551     "y": "-50.0",
552     "z": "0.0"
553   },
554   "prone_lean_left_weapon_rotation": {
555     "pitch": "0.0",
556     "roll": "-30.0",
557     "yaw": "0.0"
558   },
559   "prone_lean_right_camera_rotation": {
560     "pitch": "0.0",
561     "roll": "15.0",
562     "yaw": "0.0"
563   },
564   "prone_lean_right_root_offset": {
565     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
566     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
567     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
568     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
569     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
570     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
571     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
572     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
573     "x": "0.0",
574     "y": "65.0",
575     "z": "-5.0"
576   },
577   "prone_lean_right_weapon_rotation": {
578     "pitch": "0.0",
579     "roll": "30.0",
580     "yaw": "0.0"
581   },
582   "prone_loc": {
583     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
584     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
585     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
586     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
587     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
588     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
589     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
590     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
591     "x": "1.0",
592     "y": "-3.0",
593     "z": "0.0"
594   },
595   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
596   "prone_recoil_mean": {
597     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
598     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
599     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
600     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
601     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
602     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
603     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
604     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
605     "x": "0.3499999940395355",
606     "y": "0.10000000149011612",
607     "z": "1.0"
608   },
609   "prone_recoil_sigma": {
610     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
611     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
612     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
613     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
614     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
615     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
616     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
617     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
618     "x": "0.10000000149011612",
619     "y": "0.05000000074505806",
620     "z": "0.699999988079071"
621   },
622   "prone_time": "0.27000001072883606",
623   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
624   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
625   "prone_transition_recoil_mean": {
626     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
627     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
628     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
629     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
630     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
631     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
632     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
633     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
634     "x": "0.0",
635     "y": "0.0",
636     "z": "0.0"
637   },
638   "prone_transition_recoil_sigma": {
639     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
640     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
641     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
642     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
643     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
644     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
645     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
646     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
647     "x": "0.0",
648     "y": "0.0",
649     "z": "0.0"
650   },
651   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
652   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
653   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
654   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
655   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
656   "raising_blend_out_time": "0.5",
657   "random_fire1p_montage": [
658     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
659     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
660     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
661     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
662   ],
663   "recoil_ads_camera_shot_interp_speed": "200.0",
664   "recoil_alignment_bipod_grip_angle_limits": {
665     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
666     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
667     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
668     "x": "0.0",
669     "y": "0.0"
670   },
671   "recoil_alignment_bipod_grip_max": {
672     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
673     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
674     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
675     "x": "0.0",
676     "y": "0.0"
677   },
678   "recoil_alignment_bipod_multiplier": "0.800000011920929",
679   "recoil_alignment_bipod_shoulder_angle_limits": {
680     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
681     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
682     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
683     "x": "0.0",
684     "y": "0.0"
685   },
686   "recoil_alignment_bipod_shoulder_max": {
687     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
688     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
689     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
690     "x": "0.0",
691     "y": "0.0"
692   },
693   "recoil_alignment_bipod_use_separate_config": "False",
694   "recoil_alignment_crouch_multiplier": "1.0",
695   "recoil_alignment_grip_angle_limits": {
696     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
697     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
698     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
699     "x": "10.0",
700     "y": "8.0"
701   },
702   "recoil_alignment_grip_max": {
703     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
704     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
705     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
706     "x": "3.700000047683716",
707     "y": "3.700000047683716"
708   },
709   "recoil_alignment_movement_addative": "0.10000000149011612",
710   "recoil_alignment_movement_exponent": "1.0",
711   "recoil_alignment_multiplier_max": "2.0",
712   "recoil_alignment_no_flip_flop_when_bipoded": "False",
713   "recoil_alignment_prone_multiplier": "0.8999999761581421",
714   "recoil_alignment_shoulder_angle_limits": {
715     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
716     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
717     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
718     "x": "6.0",
719     "y": "5.0"
720   },
721   "recoil_alignment_shoulder_max": {
722     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
723     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
724     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
725     "x": "3.0",
726     "y": "2.5999999046325684"
727   },
728   "recoil_alignment_stamina_addative": "0.10000000149011612",
729   "recoil_alignment_stamina_exponent": "0.5",
730   "recoil_alignment_stand_multiplier": "1.2000000476837158",
731   "recoil_anim_blend_time": "0.0",
732   "recoil_camera_offset_factor": "1.399999976158142",
733   "recoil_camera_offset_interp_speed": "5.0",
734   "recoil_camera_shot_interp_speed": "0.0",
735   "recoil_can_release_interp_speed": "30.0",
736   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_Bullpup.RecoilGripAlignmentCurve_Bullpup'  Class 'CurveFloat'>",
737   "recoil_lof_attack_interp_speed": "45.0",
738   "recoil_lof_camera_offset_limit": "50.0",
739   "recoil_lof_release_interp_speed": "10.0",
740   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
741   "recoil_weapon_rel_loc_factor": "0.0",
742   "reload1p_montage": "<Object '/Game/Art/Items/EF88/Animations/1p/A_Char_EF88_Reload_1p_Montage.A_Char_EF88_Reload_1p_Montage'  Class 'AnimMontage'>",
743   "reload3p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Reload_Montage.A_Char_EF88_Reload_Montage'  Class 'AnimMontage'>",
744   "reload_bipod1p_montage": "None",
745   "reload_bipod3p_montage": "None",
746   "reload_bipod_weapon_montage": "None",
747   "reload_dry1p_montage": "<Object '/Game/Art/Items/EF88/Animations/1p/A_Char_EF88_Reloaddry_1p_Montage.A_Char_EF88_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
748   "reload_dry3p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Reloaddry_Montage.A_Char_EF88_Reloaddry_Montage'  Class 'AnimMontage'>",
749   "reload_dry_bipod1p_montage": "None",
750   "reload_dry_bipod3p_montage": "None",
751   "reload_dry_bipod_weapon_montage": "None",
752   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_Reloaddry_Montage.A_Gun_EF88_Reloaddry_Montage'  Class 'AnimMontage'>",
753   "reload_sound1p": "None",
754   "reload_sound3p": "None",
755   "reload_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_Reload_Montage.A_Gun_EF88_Reload_Montage'  Class 'AnimMontage'>",
756   "require_ads_to_shoot": "False",
757   "requires_manual_bolt": "False",
758   "return_to_ads_after_item_collision": "True",
759   "right_hand3p_weapon_ik_alpha": "1.0",
760   "separate_ads_fov": "-1.0",
761   "shell_ejection_cull_distance_in_meters": "10.0",
762   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
763   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
764   "shell_ejection_effect_socket": "ShellEjection",
765   "shot_deviation_factor_release": "1.0",
766   "show_zeroing_in_hud": "True",
767   "sight_switching_sound1p": "None",
768   "sight_switching_sound3p": "None",
769   "sounds_socket": "WeaponRoot",
770   "split_randomization": "True",
771   "spring_ads_multiplier_rotation": {
772     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
773     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
774     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
775     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
776     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
777     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
778     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
779     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
780     "x": "1.0",
781     "y": "1.0",
782     "z": "1.0"
783   },
784   "spring_ads_multiplier_translation": {
785     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
786     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
787     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
788     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
789     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
790     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
791     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
792     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
793     "x": "1.0",
794     "y": "1.0",
795     "z": "1.0"
796   },
797   "sprint_blend_factor_min_range": "0.8500000238418579",
798   "sprint_blend_speed_interp_speed": "400.0",
799   "sprint_bobbing_end_loop_section_names": {
800     "begin_section": "Begin",
801     "end_section": "End",
802     "loop_section1": "Loop1",
803     "loop_section2": "Loop2",
804     "mid_end_section": "MidEnd"
805   },
806   "sprint_play_rate_factor_min_range": "-2.0",
807   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
808   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
809   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
810   "stand_ads_recoil_mean": {
811     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
812     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
813     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
814     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
815     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
816     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
817     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
818     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
819     "x": "0.5",
820     "y": "0.07999999821186066",
821     "z": "0.0"
822   },
823   "stand_ads_recoil_sigma": {
824     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
825     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
826     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
827     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
828     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
829     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
830     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
831     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
832     "x": "0.10000000149011612",
833     "y": "0.10000000149011612",
834     "z": "0.800000011920929"
835   },
836   "stand_lean_left_camera_rotation": {
837     "pitch": "0.0",
838     "roll": "-5.0",
839     "yaw": "0.0"
840   },
841   "stand_lean_left_root_offset": {
842     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
843     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
844     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
845     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
846     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
847     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
848     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
849     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
850     "x": "0.0",
851     "y": "-52.0",
852     "z": "-20.0"
853   },
854   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
855   "stand_lean_left_weapon_rotation": {
856     "pitch": "0.0",
857     "roll": "-22.0",
858     "yaw": "0.0"
859   },
860   "stand_lean_right_camera_rotation": {
861     "pitch": "0.0",
862     "roll": "5.0",
863     "yaw": "0.0"
864   },
865   "stand_lean_right_root_offset": {
866     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
867     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
868     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
869     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
870     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
871     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
872     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
873     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
874     "x": "0.0",
875     "y": "52.0",
876     "z": "-20.0"
877   },
878   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
879   "stand_lean_right_weapon_rotation": {
880     "pitch": "0.0",
881     "roll": "22.0",
882     "yaw": "0.0"
883   },
884   "stand_loc": {
885     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
886     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
887     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
888     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
889     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
890     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
891     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
892     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
893     "x": "3.0",
894     "y": "0.0",
895     "z": "-4.0"
896   },
897   "stand_loc_blend_time": "0.30000001192092896",
898   "stand_recoil_mean": {
899     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
900     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
901     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
902     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
903     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
904     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
905     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
906     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
907     "x": "0.5",
908     "y": "0.11999999731779099",
909     "z": "0.0"
910   },
911   "stand_recoil_sigma": {
912     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
913     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
914     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
915     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
916     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
917     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
918     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
919     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
920     "x": "0.25",
921     "y": "0.25",
922     "z": "1.5"
923   },
924   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
925   "stand_time": "0.35999998450279236",
926   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
927   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
928   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
929   "steady1p_hip_fire_duration": "0.30000001192092896",
930   "strafe_spring_rotator": {
931     "pitch": "0.0",
932     "roll": "9.0",
933     "yaw": "0.5"
934   },
935   "strafe_spring_vector": {
936     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
937     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
938     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
939     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
940     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
941     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
942     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
943     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
944     "x": "0.0",
945     "y": "-1.7999999523162842",
946     "z": "1.25"
947   },
948   "sway_alignment_data": {
949     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
950     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.833333}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
951     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 5.000000}>",
952     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
953     "location_offset_multiplier": "4.5",
954     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.270000, sway_min: 0.550000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
955     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
956     "total_sway": "0.0",
957     "unclamped_total_sway": "0.0"
958   },
959   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
960   "sway_data": {
961     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
962     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
963     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 8.000000}>",
964     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
965     "location_offset_multiplier": "5.0",
966     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.200000, sway_min: 0.400000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
967     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
968     "total_sway": "0.0",
969     "unclamped_total_sway": "0.0"
970   },
971   "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
972   "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
973   "toggle_ads_flag": "True",
974   "toggle_bipod_ads_flag": "True",
975   "toggle_bipod_non_ads_flag": "True",
976   "toggle_firemode_sound1p": "None",
977   "toggle_firemode_sound3p": "None",
978   "unequip1p_montage": "<Object '/Game/Art/Items/EF88/Animations/1p/A_Char_EF88_Unequip_1p_Montage.A_Char_EF88_Unequip_1p_Montage'  Class 'AnimMontage'>",
979   "unequip3p_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Char_EF88_Unequip_Montage.A_Char_EF88_Unequip_Montage'  Class 'AnimMontage'>",
980   "unequip_sound1p": "None",
981   "unequip_sound3p": "None",
982   "unequip_weapon_montage": "<Object '/Game/Art/Items/EF88/Animations/A_Gun_EF88_Unequip_Montage.A_Gun_EF88_Unequip_Montage'  Class 'AnimMontage'>",
983   "usable_in_main_base": "False",
984   "use_auto_lowering": "True",
985   "walk_speed_multiplier": "0.6000000238418579",
986   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
987   "weapon_mesh_spring_rot_delay_factor": "-1.5",
988   "weapon_spring_ads_override": {
989     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.545455, y: 1.000000, z: 1.000000}>",
990     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 3.000000, y: 3.500000, z: 3.500000}>",
991     "weapon_spring_clamp": "7.0",
992     "weapon_spring_factor2": "0.05000000074505806",
993     "weapon_spring_override_bit_flags": "19",
994     "weapon_spring_side": "1"
995   },
996   "weapon_spring_bipod_ads_override": {
997     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.909091, y: 8.000000, z: 8.000000}>",
998     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 4.000000, z: 4.000000}>",
999     "weapon_spring_clamp": "5.0",
1000     "weapon_spring_factor2": "0.5",
1001     "weapon_spring_override_bit_flags": "3",
1002     "weapon_spring_side": "1"
1003   },
1004   "weapon_spring_bipod_non_ads_override": {
1005     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.650909, y: 10.000000, z: 10.000000}>",
1006     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 6.000000, z: 4.000000}>",
1007     "weapon_spring_clamp": "30.0",
1008     "weapon_spring_factor2": "0.10000000149011612",
1009     "weapon_spring_override_bit_flags": "19",
1010     "weapon_spring_side": "1"
1011   },
1012   "weapon_spring_clamp": "16.0",
1013   "weapon_spring_critical_damping_factor": "0.9599999785423279",
1014   "weapon_spring_factor2": "0.03999999910593033",
1015   "weapon_spring_mass": "0.05000000074505806",
1016   "weapon_spring_side": "1",
1017   "weapon_spring_stiffness": "0.574999988079071",
1018   "weapon_spring_turn_speed_to_full_intensity": "80.0"