2 "add_move_deviation": "0.0",
3 "add_move_recoil": "0.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Montage.A_Char_M2_Gustav_Optic_ADS_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Optic_ADS_Transition_3p_Montage.A_Char_M2_Gustav_Optic_ADS_Transition_3p_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Optic_FromADS_3p_Transition_Montage.A_Char_M2_Gustav_Optic_FromADS_3p_Transition_Montage\"', line_of_fire_angle: {pitch: 0.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.750000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.050000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>"
20 "ads_strafe_spring_rotator": {
25 "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
26 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
27 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
28 "ads_transition1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Transition_Montage.A_Char_M2_Gustav_Optic_ADS_Transition_Montage' Class 'AnimMontage'>",
29 "aim1p_weapon_mesh_position": {
30 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
31 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
32 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
33 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
34 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
35 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
36 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
37 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
42 "aim1p_weapon_mesh_rescale": {
43 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
44 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
45 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
46 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
47 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
48 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
49 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
50 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
55 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
56 "allow_raising_above_head": "True",
57 "allow_vault_and_low_climb_shooting": "False",
58 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
59 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
60 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
61 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
62 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
63 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
64 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
65 "back_blast_effect_socket": "BackblastMuzzle",
66 "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C' Class 'BlueprintGeneratedClass'>",
67 "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C' Class 'BlueprintGeneratedClass'>",
68 "back_blast_lasting_effect_additional_rotation": {
73 "base1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Char_M2_Gustav_Basepose_Montage.A_Char_M2_Gustav_Basepose_Montage' Class 'AnimMontage'>",
74 "base3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_CarlGustavM2_Basepose_3p_Montage.A_Char_CarlGustavM2_Basepose_3p_Montage' Class 'AnimMontage'>",
75 "base_ads1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Montage.A_Char_M2_Gustav_Optic_ADS_Montage' Class 'AnimMontage'>",
76 "base_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Basepose_Montage.A_Gun_M2Gustav_Basepose_Montage' Class 'AnimMontage'>",
77 "bipod1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7v2_Bipod_1p_Montage.A_Char_Rpg7v2_Bipod_1p_Montage' Class 'AnimMontage'>",
78 "bipod3p_montage": "None",
79 "bipod_ads_recoil_mean": {
80 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
81 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
82 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
83 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
84 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
85 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
86 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
87 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
92 "bipod_ads_recoil_sigma": {
93 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
94 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
95 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
96 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
97 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
98 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
99 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
100 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
105 "bipod_end_loop_section_names": {
106 "begin_section": "Begin",
107 "end_section": "End",
108 "loop_section1": "Loop",
109 "loop_section2": "Loop",
110 "mid_end_section": "End"
112 "bipod_height_raw": "31.0",
113 "bipod_length": "28.0",
115 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
116 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
117 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
118 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
119 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
120 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
121 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
122 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
127 "bipod_recoil_mean": {
128 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
129 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
130 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
131 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
132 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
133 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
134 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
135 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
140 "bipod_recoil_sigma": {
141 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
142 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
143 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
144 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
145 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
146 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
147 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
148 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
153 "bipod_time": "0.30000001192092896",
154 "bipod_weapon_montage": "None",
155 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
156 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
157 "bobbing_aim_end_loop_section_names": {
158 "begin_section": "Begin",
159 "end_section": "End",
160 "loop_section1": "Loop1",
161 "loop_section2": "Loop2",
162 "mid_end_section": "MidEnd"
164 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
165 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage' Class 'AnimMontage'>",
166 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage' Class 'AnimMontage'>",
167 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p' Class 'BlendSpace1D'>",
168 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage' Class 'AnimMontage'>",
169 "bored_abort_blend_out_time": "0.20000000298023224",
170 "bored_max_frequency": "60.0",
172 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
173 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
174 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
176 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Crouch_Sprint.BS1D_Char_M3MAAWS_Crouch_Sprint' Class 'BlendSpace1D'>",
177 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher' Class 'BlendSpace1D'>",
178 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Sprint.BS1D_Char_M3MAAWS_Sprint' Class 'BlendSpace1D'>",
179 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
180 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
181 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
182 "cancel_reload_on_jump_vault_climb": "True",
183 "cancel_reload_on_sprint": "False",
184 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
185 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
186 "change_magnification_punch_angle": {
187 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
188 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
189 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
193 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
194 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
195 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
196 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
197 "check_current_magazine_for_equip": "True",
198 "check_current_magazine_for_unequip": "True",
199 "clamp_speed_while_reloading": "-1.0",
200 "clear_sight_interp_speed": "5.0",
201 "clear_sight_sway_weight": "0.25",
202 "clear_sights_max_input": "5.0",
203 "clear_sights_max_offset": {
204 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
205 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
206 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
207 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
208 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
209 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
210 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
211 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
216 "clear_sights_max_roll": {
221 "clear_sights_min_input": "1.0",
222 "crouch_ads_recoil_mean": {
223 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
224 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
225 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
226 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
227 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
228 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
229 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
230 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
235 "crouch_ads_recoil_sigma": {
236 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
237 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
238 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
239 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
240 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
241 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
242 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
243 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
248 "crouch_lean_left_camera_rotation": {
253 "crouch_lean_left_root_offset": {
254 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
255 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
256 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
257 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
258 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
259 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
260 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
261 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
266 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
267 "crouch_lean_left_weapon_rotation": {
272 "crouch_lean_right_camera_rotation": {
277 "crouch_lean_right_root_offset": {
278 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
279 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
280 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
281 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
282 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
283 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
284 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
285 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
290 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
291 "crouch_lean_right_weapon_rotation": {
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322 "crouch_recoil_sigma": {
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330 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
335 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
336 "crouch_time": "0.8999999761581421",
337 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
338 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
339 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
340 "default_zeroing_text": "100m",
341 "deviation_visu_fb_interp_speed_final": "0.0",
342 "deviation_visu_fb_interp_speed_yz": "0.0",
343 "deviation_visu_fb_max": "0.0",
344 "disable_suppression_x_axis_camera_location_punch": "True",
345 "dry_reload_sound1p": "None",
346 "dry_reload_sound3p": "None",
347 "empty_alt_use_sound1p": "None",
348 "empty_alt_use_sound3p": "None",
349 "empty_equip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Deploy_1p_Montage.A_M3MAAWS_Char_Deploy_1p_Montage' Class 'AnimMontage'>",
350 "empty_equip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Deploy_Montage.A_M3MAAWS_Char_Deploy_Montage' Class 'AnimMontage'>",
351 "empty_equip_duration": "1.4199999570846558",
352 "empty_equip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Deploy_Montage.A_Gun_M2Gustav_Deploy_Montage' Class 'AnimMontage'>",
353 "empty_unequip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Undeploy_1p_Montage.A_Char_M2_Gustav_Undeploy_1p_Montage' Class 'AnimMontage'>",
354 "empty_unequip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Undeploy_Montage.A_Char_M2_Gustav_Undeploy_Montage' Class 'AnimMontage'>",
355 "empty_unequip_duration": "1.5800000429153442",
356 "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Undeploy_Montage.A_Gun_M2Gustav_Undeploy_Montage' Class 'AnimMontage'>",
357 "empty_use_sound1p": "<Object '/Game/Art/Items/RPG26/Sounds/Foley/Deploy/FrontSight/rpg26_deploy_frontsight_Cue.rpg26_deploy_frontsight_Cue' Class 'SoundCue'>",
358 "empty_use_sound3p": "None",
359 "equip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Deploy_Load_1p_Montage.A_Char_M2_Gustav_Deploy_Load_1p_Montage' Class 'AnimMontage'>",
360 "equip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Deploy_Load_Montage.A_Char_M2_Gustav_Deploy_Load_Montage' Class 'AnimMontage'>",
361 "equip_sound1p": "None",
362 "equip_sound3p": "None",
363 "equip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Deploy_Load_Montage.A_Gun_M2Gustav_Deploy_Load_Montage' Class 'AnimMontage'>",
364 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
365 "fire_add3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage' Class 'AnimMontage'>",
366 "fire_add_bipod1p_montage": "None",
367 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
368 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage' Class 'AnimMontage'>",
369 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
370 "fire_bipod1p_montage": "None",
371 "fire_bipod3p_montage": "None",
372 "fire_bipod_weapon_montage": "None",
373 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
374 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C' Class 'BlueprintGeneratedClass'>",
375 "fire_sound1p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_1p_Cue.CarlGustav_fire_1p_Cue' Class 'SoundCue'>",
376 "fire_sound3p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_3p_Cue.CarlGustav_fire_3p_Cue' Class 'SoundCue'>",
377 "fire_stance_restriction": "0",
378 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
379 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
380 "fire_trigger1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage' Class 'AnimMontage'>",
381 "fire_trigger3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage' Class 'AnimMontage'>",
382 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Fire_Montage.A_Gun_M2Gustav_Fire_Montage' Class 'AnimMontage'>",
383 "firemode_bipod_montage": "None",
384 "firemode_bipod_weapon_montage": "None",
385 "firemode_montage": "None",
386 "firemode_weapon_montage": "None",
387 "firing_modes_flip_flop_toggle": [
391 "fpv_lower_root_bone_offset": {
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398 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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404 "fpv_torso_camera_offset": {
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406 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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411 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
412 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
417 "free_aim_ads_interp_speed": "4.0",
418 "free_aim_horizontal_threshold": "0.10000000149011612",
419 "free_aim_limit_horizontal": "25.0",
420 "free_aim_limit_vertical": "15.0",
421 "free_aim_non_ads_interp_speed": "1.600000023841858",
422 "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue' Class 'SoundCue'>",
423 "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue' Class 'SoundCue'>",
424 "from_ads_transition1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_FromADS_Transition_Montage.A_Char_M2_Gustav_Optic_FromADS_Transition_Montage' Class 'AnimMontage'>",
425 "full_stamina_deviation_factor": "0.0",
426 "full_stamina_recoil_factor": "0.0",
427 "has_adjustable_sight": "True",
428 "has_ads_transition": "True",
429 "has_bipod": "False",
430 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
431 "hold_breath_ease_in_play_rate": "1.0",
432 "hold_breath_ease_out_play_rate": "3.0",
433 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
434 "idle_blend_out_time": "0.5",
435 "into_forced_lowering_sound": "None",
436 "into_forced_raising_sound": "None",
437 "item_collision_distance": "85.0",
438 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
439 "jog_play_rate_factor_min_range": "-0.699999988079071",
440 "lean_head_when_ads": "False",
441 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
442 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
443 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
444 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
445 "left_hand_weapon_ik_alpha": "1.0",
446 "limit_lean_angle": "True",
447 "loop_muzzle_flash": "False",
448 "loop_shell_ejection": "False",
449 "low_stamina_deviation_factor": "0.0",
450 "low_stamina_recoil_factor": "0.10000000149011612",
451 "lowered1p_montage": "None",
452 "lowered3p_montage": "None",
453 "lowered_crouch3p_montage": "None",
454 "lowering_blend_out_time": "0.800000011920929",
455 "lowering_timer": "25.0",
456 "mag_empty_sound1p": "None",
457 "mag_empty_sound3p": "None",
458 "manual_bolting1p_montage": "None",
459 "manual_bolting3p_montage": "None",
460 "manual_bolting_bipod1p_montage": "None",
461 "manual_bolting_bipod3p_montage": "None",
462 "manual_bolting_bipod_weapon_montage": "None",
463 "manual_bolting_completion_time": "1.0",
464 "manual_bolting_weapon_montage": "None",
465 "max_move_deviation_factor": "0.0",
466 "max_move_recoil_factor": "0.0",
467 "max_shot_deviation_factor": "0.0",
468 "max_speed_required_for_use": "-1.0",
469 "min_bipod_ads_deviation": "0.0",
470 "min_bipod_deviation": "0.0",
471 "min_crouch_ads_deviation": "0.0",
472 "min_crouch_deviation": "0.0",
473 "min_move_deviation_factor": "0.0",
474 "min_move_recoil_factor": "0.0",
475 "min_prone_ads_deviation": "0.0",
476 "min_prone_deviation": "0.0",
477 "min_prone_transition_deviation": "16.0",
478 "min_shot_deviation_factor": "0.0",
479 "min_stand_ads_deviation": "0.0",
480 "min_stand_deviation": "0.0",
481 "move_bobbing_end_loop_section_names": {
482 "begin_section": "Begin",
483 "end_section": "End",
484 "loop_section1": "Loop1",
485 "loop_section2": "Loop2",
486 "mid_end_section": "MidEnd"
488 "move_deviation_factor_release": "0.0",
489 "move_recoil_factor_release": "0.0",
496 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG' Class 'ParticleSystem'>",
497 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG' Class 'ParticleSystem'>",
498 "muzzle_flash_effect_socket": "UGLBarrelStart",
499 "muzzle_flash_lasting_effect1p": "None",
500 "muzzle_flash_lasting_effect3p": "None",
501 "muzzle_flash_use_lasting_effect": "False",
502 "niagara_muzzle_flash_effect1p": "None",
503 "niagara_muzzle_flash_effect3p": "None",
504 "niagara_shell_ejection_effect1p": "None",
505 "niagara_shell_ejection_effect3p": "None",
506 "offset_line_of_fire": {
511 "out_of_forced_lowering_sound": "None",
512 "out_of_forced_raising_sound": "None",
513 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
514 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
515 "play_sound_on_empty_alt_use": "0",
516 "play_sound_on_empty_use": "1",
517 "play_sound_on_mag_empty": "True",
518 "prevent_alt_use_while_crawling": "True",
519 "prevent_freelook_while_ads": "True",
520 "prevent_use_while_crawling": "True",
521 "prone_ads_recoil_mean": {
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528 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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534 "prone_ads_recoil_sigma": {
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536 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
537 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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547 "prone_lean_left_camera_rotation": {
552 "prone_lean_left_root_offset": {
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560 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
565 "prone_lean_left_weapon_rotation": {
570 "prone_lean_right_camera_rotation": {
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578 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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580 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
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588 "prone_lean_right_weapon_rotation": {
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595 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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597 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
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599 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
600 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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606 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
607 "prone_recoil_mean": {
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609 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
610 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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612 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
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614 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
615 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
620 "prone_recoil_sigma": {
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622 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
623 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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762 "reload_sound3p": "None",
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975 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
977 "unclamped_total_sway": "0.0"
979 "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue' Class 'SoundCue'>",
980 "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue' Class 'SoundCue'>",
981 "toggle_ads_flag": "False",
982 "toggle_bipod_ads_flag": "False",
983 "toggle_bipod_non_ads_flag": "False",
984 "toggle_firemode_sound1p": "None",
985 "toggle_firemode_sound3p": "None",
986 "unequip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Undeploy_1p_Montage.A_Char_M2_Gustav_Undeploy_1p_Montage' Class 'AnimMontage'>",
987 "unequip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Undeploy_Montage.A_Char_M2_Gustav_Undeploy_Montage' Class 'AnimMontage'>",
988 "unequip_sound1p": "None",
989 "unequip_sound3p": "None",
990 "unequip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Undeploy_Montage.A_Gun_M2Gustav_Undeploy_Montage' Class 'AnimMontage'>",
991 "usable_in_main_base": "False",
992 "use_auto_lowering": "False",
993 "walk_speed_multiplier": "0.6000000238418579",
994 "weapon_mesh_spring_loc_delay_factor": "-0.1761920005083084",
995 "weapon_mesh_spring_rot_delay_factor": "1.0",
996 "weapon_spring_ads_override": {
997 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
998 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
999 "weapon_spring_clamp": "5.0",
1000 "weapon_spring_factor2": "0.05000000074505806",
1001 "weapon_spring_override_bit_flags": "0",
1002 "weapon_spring_side": "1"
1004 "weapon_spring_bipod_ads_override": {
1005 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1006 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1007 "weapon_spring_clamp": "5.0",
1008 "weapon_spring_factor2": "0.5",
1009 "weapon_spring_override_bit_flags": "0",
1010 "weapon_spring_side": "1"
1012 "weapon_spring_bipod_non_ads_override": {
1013 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1014 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1015 "weapon_spring_clamp": "5.0",
1016 "weapon_spring_factor2": "0.5",
1017 "weapon_spring_override_bit_flags": "0",
1018 "weapon_spring_side": "1"
1020 "weapon_spring_clamp": "5.0",
1021 "weapon_spring_critical_damping_factor": "0.550000011920929",
1022 "weapon_spring_factor2": "0.05000000074505806",
1023 "weapon_spring_mass": "0.05000000074505806",
1024 "weapon_spring_side": "-1",
1025 "weapon_spring_stiffness": "0.6000000238418579",
1026 "weapon_spring_turn_speed_to_full_intensity": "100.0"