v8.1
[squaddata.git] / Blueprints / Items / RocketLaunchers / StaticInfo / Debug / M3MAAWS_debug.json
blob20c1344b17b09d7671ab6658f894aa6dab2cab53
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Ads_1p_Montage.A_M3MAAWS_Char_Ads_1p_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_AdsTransition_Montage.A_M3MAAWS_Char_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_FromAdsTransition_Montage.A_M3MAAWS_Char_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: 2.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>"
13   ],
14   "ads_strafe_spring_rotator": {
15     "pitch": "0.0",
16     "roll": "5.0",
17     "yaw": "0.0"
18   },
19   "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
20   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
21   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
22   "ads_transition1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_AdsTransition_1p_Montage.A_M3MAAWS_Char_AdsTransition_1p_Montage'  Class 'AnimMontage'>",
23   "aim1p_weapon_mesh_position": {
24     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
25     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
26     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
27     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
28     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
29     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
30     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
31     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
32     "x": "0.5",
33     "y": "0.019999999552965164",
34     "z": "0.054999999701976776"
35   },
36   "aim1p_weapon_mesh_rescale": {
37     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
38     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
39     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
40     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
41     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
42     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
43     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
44     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
45     "x": "1.0",
46     "y": "1.0",
47     "z": "1.0"
48   },
49   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
50   "allow_raising_above_head": "True",
51   "allow_vault_and_low_climb_shooting": "False",
52   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
53   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
54   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
55   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
56   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
58   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
59   "back_blast_effect_socket": "BackblastMuzzle",
60   "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
61   "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
62   "back_blast_lasting_effect_additional_rotation": {
63     "pitch": "0.0",
64     "roll": "0.0",
65     "yaw": "0.0"
66   },
67   "base1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Basepose_Montage.A_M3MAAWS_Char_Basepose_Montage'  Class 'AnimMontage'>",
68   "base3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_Char_M3MAAWS_Basepose_3p_Montage.A_Char_M3MAAWS_Basepose_3p_Montage'  Class 'AnimMontage'>",
69   "base_ads1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Ads_1p_Montage.A_M3MAAWS_Char_Ads_1p_Montage'  Class 'AnimMontage'>",
70   "base_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Basepose_Montage.A_M3MAAWS_Gun_Basepose_Montage'  Class 'AnimMontage'>",
71   "bipod1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7v2_Bipod_1p_Montage.A_Char_Rpg7v2_Bipod_1p_Montage'  Class 'AnimMontage'>",
72   "bipod3p_montage": "None",
73   "bipod_ads_recoil_mean": {
74     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
75     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
76     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
77     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
78     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
79     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
80     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
81     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
82     "x": "0.0",
83     "y": "0.0",
84     "z": "0.0"
85   },
86   "bipod_ads_recoil_sigma": {
87     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
88     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
89     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
90     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
91     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
92     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
93     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
94     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "x": "0.0",
96     "y": "0.0",
97     "z": "0.0"
98   },
99   "bipod_end_loop_section_names": {
100     "begin_section": "Begin",
101     "end_section": "End",
102     "loop_section1": "Loop",
103     "loop_section2": "Loop",
104     "mid_end_section": "End"
105   },
106   "bipod_height_raw": "31.0",
107   "bipod_length": "28.0",
108   "bipod_loc": {
109     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
110     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
111     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
112     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
113     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
114     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
115     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
116     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
117     "x": "0.0",
118     "y": "0.0",
119     "z": "0.0"
120   },
121   "bipod_recoil_mean": {
122     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
123     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
124     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
125     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
126     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
127     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
128     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
129     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
130     "x": "0.0",
131     "y": "0.0",
132     "z": "0.0"
133   },
134   "bipod_recoil_sigma": {
135     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
136     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
137     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
138     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
139     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
140     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
141     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
142     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
143     "x": "0.0",
144     "y": "0.0",
145     "z": "0.0"
146   },
147   "bipod_time": "0.30000001192092896",
148   "bipod_weapon_montage": "None",
149   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
150   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
151   "bobbing_aim_end_loop_section_names": {
152     "begin_section": "Begin",
153     "end_section": "End",
154     "loop_section1": "Loop1",
155     "loop_section2": "Loop2",
156     "mid_end_section": "MidEnd"
157   },
158   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
159   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage'  Class 'AnimMontage'>",
160   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage'  Class 'AnimMontage'>",
161   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p'  Class 'BlendSpace1D'>",
162   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage'  Class 'AnimMontage'>",
163   "bored_abort_blend_out_time": "0.20000000298023224",
164   "bored_max_frequency": "60.0",
165   "bored_montage": [
166     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
167     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
168     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
169   ],
170   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Crouch_Sprint.BS1D_Char_M3MAAWS_Crouch_Sprint'  Class 'BlendSpace1D'>",
171   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher'  Class 'BlendSpace1D'>",
172   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Sprint.BS1D_Char_M3MAAWS_Sprint'  Class 'BlendSpace1D'>",
173   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
174   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
175   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
176   "cancel_reload_on_jump_vault_climb": "True",
177   "cancel_reload_on_sprint": "False",
178   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
179   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
180   "change_magnification_punch_angle": {
181     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
182     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
183     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
184     "x": "70.0",
185     "y": "110.0"
186   },
187   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
188   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
189   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
190   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
191   "check_current_magazine_for_equip": "True",
192   "check_current_magazine_for_unequip": "True",
193   "clamp_speed_while_reloading": "-1.0",
194   "clear_sight_interp_speed": "5.0",
195   "clear_sight_sway_weight": "0.25",
196   "clear_sights_max_input": "5.0",
197   "clear_sights_max_offset": {
198     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
199     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
200     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
201     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
202     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
203     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
204     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
205     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
206     "x": "0.0",
207     "y": "0.0",
208     "z": "0.0"
209   },
210   "clear_sights_max_roll": {
211     "pitch": "0.0",
212     "roll": "0.0",
213     "yaw": "0.0"
214   },
215   "clear_sights_min_input": "1.0",
216   "crouch_ads_recoil_mean": {
217     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
218     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
219     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
220     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
221     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
222     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
223     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
224     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
225     "x": "7.0",
226     "y": "0.0",
227     "z": "0.0"
228   },
229   "crouch_ads_recoil_sigma": {
230     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
231     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
232     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
233     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
234     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
235     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
236     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
237     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
238     "x": "0.5",
239     "y": "0.0",
240     "z": "0.0"
241   },
242   "crouch_lean_left_camera_rotation": {
243     "pitch": "0.0",
244     "roll": "-5.0",
245     "yaw": "0.0"
246   },
247   "crouch_lean_left_root_offset": {
248     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
249     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
250     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
251     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
252     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
253     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
254     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
255     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
256     "x": "0.0",
257     "y": "-36.0",
258     "z": "-10.0"
259   },
260   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
261   "crouch_lean_left_weapon_rotation": {
262     "pitch": "0.0",
263     "roll": "-22.0",
264     "yaw": "0.0"
265   },
266   "crouch_lean_right_camera_rotation": {
267     "pitch": "0.0",
268     "roll": "5.0",
269     "yaw": "0.0"
270   },
271   "crouch_lean_right_root_offset": {
272     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
273     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
274     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
275     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
276     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
277     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
278     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
279     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
280     "x": "0.0",
281     "y": "50.0",
282     "z": "-22.0"
283   },
284   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
285   "crouch_lean_right_weapon_rotation": {
286     "pitch": "0.0",
287     "roll": "22.0",
288     "yaw": "0.0"
289   },
290   "crouch_loc": {
291     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
292     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
293     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
294     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
295     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
296     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
297     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
298     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
299     "x": "2.0",
300     "y": "1.0",
301     "z": "3.0"
302   },
303   "crouch_recoil_mean": {
304     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
305     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
306     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
307     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
308     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
309     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
310     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
311     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
312     "x": "7.0",
313     "y": "0.0",
314     "z": "0.0"
315   },
316   "crouch_recoil_sigma": {
317     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
318     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
319     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
320     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
321     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
322     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
323     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
324     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
325     "x": "0.5",
326     "y": "0.0",
327     "z": "0.0"
328   },
329   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
330   "crouch_time": "0.8999999761581421",
331   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
332   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
333   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
334   "default_zeroing_text": "100m",
335   "deviation_visu_fb_interp_speed_final": "0.0",
336   "deviation_visu_fb_interp_speed_yz": "0.0",
337   "deviation_visu_fb_max": "0.0",
338   "disable_suppression_x_axis_camera_location_punch": "True",
339   "dry_reload_sound1p": "None",
340   "dry_reload_sound3p": "None",
341   "empty_alt_use_sound1p": "None",
342   "empty_alt_use_sound3p": "None",
343   "empty_equip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Deploy_1p_Montage.A_M3MAAWS_Char_Deploy_1p_Montage'  Class 'AnimMontage'>",
344   "empty_equip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Deploy_Montage.A_M3MAAWS_Char_Deploy_Montage'  Class 'AnimMontage'>",
345   "empty_equip_duration": "1.4199999570846558",
346   "empty_equip_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Deploy_Montage.A_M3MAAWS_Gun_Deploy_Montage'  Class 'AnimMontage'>",
347   "empty_unequip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Undeploy_1p_Montage.A_M3MAAWS_Char_Undeploy_1p_Montage'  Class 'AnimMontage'>",
348   "empty_unequip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Undeploy_Montage.A_M3MAAWS_Char_Undeploy_Montage'  Class 'AnimMontage'>",
349   "empty_unequip_duration": "1.5800000429153442",
350   "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Undeploy_Montage.A_M3MAAWS_Gun_Undeploy_Montage'  Class 'AnimMontage'>",
351   "empty_use_sound1p": "<Object '/Game/Art/Items/RPG26/Sounds/Foley/Deploy/FrontSight/rpg26_deploy_frontsight_Cue.rpg26_deploy_frontsight_Cue'  Class 'SoundCue'>",
352   "empty_use_sound3p": "None",
353   "equip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Deploy_Load_1p_Montage.A_M3MAAWS_Char_Deploy_Load_1p_Montage'  Class 'AnimMontage'>",
354   "equip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Deploy_Load_Montage.A_M3MAAWS_Char_Deploy_Load_Montage'  Class 'AnimMontage'>",
355   "equip_sound1p": "None",
356   "equip_sound3p": "None",
357   "equip_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Deploy_Load_Montage.A_M3MAAWS_Gun_Deploy_Load_Montage'  Class 'AnimMontage'>",
358   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
359   "fire_add3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage'  Class 'AnimMontage'>",
360   "fire_add_bipod1p_montage": "None",
361   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
362   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
363   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
364   "fire_bipod1p_montage": "None",
365   "fire_bipod3p_montage": "None",
366   "fire_bipod_weapon_montage": "None",
367   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
368   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
369   "fire_sound1p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_1p_Cue.CarlGustav_fire_1p_Cue'  Class 'SoundCue'>",
370   "fire_sound3p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_3p_Cue.CarlGustav_fire_3p_Cue'  Class 'SoundCue'>",
371   "fire_stance_restriction": "0",
372   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
373   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
374   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage'  Class 'AnimMontage'>",
375   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage'  Class 'AnimMontage'>",
376   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Fire_Montage.A_M3MAAWS_Gun_Fire_Montage'  Class 'AnimMontage'>",
377   "firemode_bipod_montage": "None",
378   "firemode_bipod_weapon_montage": "None",
379   "firemode_montage": "None",
380   "firemode_weapon_montage": "None",
381   "firing_modes_flip_flop_toggle": [
382     "True",
383     "True"
384   ],
385   "fpv_lower_root_bone_offset": {
386     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
387     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
388     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
389     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
390     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
391     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
392     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
393     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
394     "x": "-60.0",
395     "y": "0.0",
396     "z": "0.0"
397   },
398   "fpv_torso_camera_offset": {
399     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
400     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
401     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
402     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
403     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
404     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
405     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
406     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
407     "x": "-14.0",
408     "y": "29.0",
409     "z": "148.5"
410   },
411   "free_aim_ads_interp_speed": "4.0",
412   "free_aim_horizontal_threshold": "0.10000000149011612",
413   "free_aim_limit_horizontal": "25.0",
414   "free_aim_limit_vertical": "15.0",
415   "free_aim_non_ads_interp_speed": "1.600000023841858",
416   "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
417   "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
418   "from_ads_transition1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_FromAdsTransition_1p_Montage.A_M3MAAWS_Char_FromAdsTransition_1p_Montage'  Class 'AnimMontage'>",
419   "full_stamina_deviation_factor": "0.0",
420   "full_stamina_recoil_factor": "0.0",
421   "has_adjustable_sight": "True",
422   "has_ads_transition": "True",
423   "has_bipod": "False",
424   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
425   "hold_breath_ease_in_play_rate": "1.0",
426   "hold_breath_ease_out_play_rate": "3.0",
427   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
428   "idle_blend_out_time": "0.5",
429   "into_forced_lowering_sound": "None",
430   "into_forced_raising_sound": "None",
431   "item_collision_distance": "85.0",
432   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
433   "jog_play_rate_factor_min_range": "-0.699999988079071",
434   "lean_head_when_ads": "False",
435   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
436   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
437   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
438   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
439   "left_hand_weapon_ik_alpha": "1.0",
440   "limit_lean_angle": "True",
441   "loop_muzzle_flash": "False",
442   "loop_shell_ejection": "False",
443   "low_stamina_deviation_factor": "0.0",
444   "low_stamina_recoil_factor": "0.10000000149011612",
445   "lowered1p_montage": "None",
446   "lowered3p_montage": "None",
447   "lowered_crouch3p_montage": "None",
448   "lowering_blend_out_time": "0.800000011920929",
449   "lowering_timer": "25.0",
450   "mag_empty_sound1p": "None",
451   "mag_empty_sound3p": "None",
452   "manual_bolting1p_montage": "None",
453   "manual_bolting3p_montage": "None",
454   "manual_bolting_bipod1p_montage": "None",
455   "manual_bolting_bipod3p_montage": "None",
456   "manual_bolting_bipod_weapon_montage": "None",
457   "manual_bolting_completion_time": "1.0",
458   "manual_bolting_weapon_montage": "None",
459   "max_move_deviation_factor": "0.0",
460   "max_move_recoil_factor": "0.0",
461   "max_shot_deviation_factor": "0.0",
462   "max_speed_required_for_use": "-1.0",
463   "min_bipod_ads_deviation": "0.0",
464   "min_bipod_deviation": "0.0",
465   "min_crouch_ads_deviation": "0.0",
466   "min_crouch_deviation": "0.0",
467   "min_move_deviation_factor": "0.0",
468   "min_move_recoil_factor": "0.0",
469   "min_prone_ads_deviation": "0.0",
470   "min_prone_deviation": "0.0",
471   "min_prone_transition_deviation": "16.0",
472   "min_shot_deviation_factor": "0.0",
473   "min_stand_ads_deviation": "0.0",
474   "min_stand_deviation": "0.0",
475   "move_bobbing_end_loop_section_names": {
476     "begin_section": "Begin",
477     "end_section": "End",
478     "loop_section1": "Loop1",
479     "loop_section2": "Loop2",
480     "mid_end_section": "MidEnd"
481   },
482   "move_deviation_factor_release": "0.0",
483   "move_recoil_factor_release": "0.0",
484   "mutual_weapons": [
485     "",
486     "",
487     "",
488     "",
489     "",
490     ""
491   ],
492   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
493   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
494   "muzzle_flash_effect_socket": "UGLBarrelStart",
495   "muzzle_flash_lasting_effect1p": "None",
496   "muzzle_flash_lasting_effect3p": "None",
497   "muzzle_flash_use_lasting_effect": "False",
498   "niagara_muzzle_flash_effect1p": "None",
499   "niagara_muzzle_flash_effect3p": "None",
500   "niagara_shell_ejection_effect1p": "None",
501   "niagara_shell_ejection_effect3p": "None",
502   "offset_line_of_fire": {
503     "pitch": "-3.0",
504     "roll": "0.0",
505     "yaw": "0.0"
506   },
507   "out_of_forced_lowering_sound": "None",
508   "out_of_forced_raising_sound": "None",
509   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
510   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
511   "play_sound_on_empty_alt_use": "0",
512   "play_sound_on_empty_use": "1",
513   "play_sound_on_mag_empty": "True",
514   "prevent_alt_use_while_crawling": "True",
515   "prevent_freelook_while_ads": "True",
516   "prevent_use_while_crawling": "True",
517   "prone_ads_recoil_mean": {
518     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
519     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
520     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
521     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
522     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
523     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
524     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
525     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
526     "x": "7.0",
527     "y": "0.0",
528     "z": "0.0"
529   },
530   "prone_ads_recoil_sigma": {
531     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
532     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
533     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
534     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
535     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
536     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
537     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
538     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
539     "x": "0.5",
540     "y": "0.0",
541     "z": "0.0"
542   },
543   "prone_lean_left_camera_rotation": {
544     "pitch": "0.0",
545     "roll": "-15.0",
546     "yaw": "0.0"
547   },
548   "prone_lean_left_root_offset": {
549     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
550     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
551     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
552     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
553     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
554     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
555     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
556     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
557     "x": "0.0",
558     "y": "-50.0",
559     "z": "0.0"
560   },
561   "prone_lean_left_weapon_rotation": {
562     "pitch": "0.0",
563     "roll": "-30.0",
564     "yaw": "0.0"
565   },
566   "prone_lean_right_camera_rotation": {
567     "pitch": "0.0",
568     "roll": "15.0",
569     "yaw": "0.0"
570   },
571   "prone_lean_right_root_offset": {
572     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
573     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
574     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
575     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
576     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
577     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
578     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
579     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
580     "x": "0.0",
581     "y": "65.0",
582     "z": "-5.0"
583   },
584   "prone_lean_right_weapon_rotation": {
585     "pitch": "0.0",
586     "roll": "30.0",
587     "yaw": "0.0"
588   },
589   "prone_loc": {
590     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
591     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
592     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
593     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
594     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
595     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
596     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
597     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
598     "x": "2.0",
599     "y": "1.0",
600     "z": "3.0"
601   },
602   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
603   "prone_recoil_mean": {
604     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
605     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
606     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
607     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
608     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
609     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
610     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
611     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
612     "x": "7.0",
613     "y": "0.0",
614     "z": "0.0"
615   },
616   "prone_recoil_sigma": {
617     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
618     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
619     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
620     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
621     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
622     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
623     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
624     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
625     "x": "0.5",
626     "y": "0.0",
627     "z": "0.0"
628   },
629   "prone_time": "0.800000011920929",
630   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
631   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
632   "prone_transition_recoil_mean": {
633     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
634     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
635     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
636     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
637     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
638     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
639     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
640     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
641     "x": "0.0",
642     "y": "0.0",
643     "z": "0.0"
644   },
645   "prone_transition_recoil_sigma": {
646     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
647     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
648     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
649     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
650     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
651     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
652     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
653     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
654     "x": "0.0",
655     "y": "0.0",
656     "z": "0.0"
657   },
658   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
659   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
660   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
661   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
662   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
663   "raising_blend_out_time": "0.5",
664   "random_fire1p_montage": [
665     "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage'  Class 'AnimMontage'>"
666   ],
667   "recoil_ads_camera_shot_interp_speed": "0.0",
668   "recoil_alignment_bipod_grip_angle_limits": {
669     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
670     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
671     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
672     "x": "0.0",
673     "y": "0.0"
674   },
675   "recoil_alignment_bipod_grip_max": {
676     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
677     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
678     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
679     "x": "0.0",
680     "y": "0.0"
681   },
682   "recoil_alignment_bipod_multiplier": "1.0",
683   "recoil_alignment_bipod_shoulder_angle_limits": {
684     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
685     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
686     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
687     "x": "0.0",
688     "y": "0.0"
689   },
690   "recoil_alignment_bipod_shoulder_max": {
691     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
692     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
693     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
694     "x": "0.0",
695     "y": "0.0"
696   },
697   "recoil_alignment_bipod_use_separate_config": "True",
698   "recoil_alignment_crouch_multiplier": "1.0",
699   "recoil_alignment_grip_angle_limits": {
700     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
701     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
702     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
703     "x": "12.0",
704     "y": "8.0"
705   },
706   "recoil_alignment_grip_max": {
707     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
708     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
709     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
710     "x": "6.0",
711     "y": "4.0"
712   },
713   "recoil_alignment_movement_addative": "0.0",
714   "recoil_alignment_movement_exponent": "1.0",
715   "recoil_alignment_multiplier_max": "2.0",
716   "recoil_alignment_no_flip_flop_when_bipoded": "False",
717   "recoil_alignment_prone_multiplier": "1.0",
718   "recoil_alignment_shoulder_angle_limits": {
719     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
720     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
721     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
722     "x": "12.0",
723     "y": "8.0"
724   },
725   "recoil_alignment_shoulder_max": {
726     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
727     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
728     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
729     "x": "6.0",
730     "y": "4.0"
731   },
732   "recoil_alignment_stamina_addative": "0.0",
733   "recoil_alignment_stamina_exponent": "1.0",
734   "recoil_alignment_stand_multiplier": "1.0",
735   "recoil_anim_blend_time": "0.0",
736   "recoil_camera_offset_factor": "0.4000000059604645",
737   "recoil_camera_offset_interp_speed": "4.0",
738   "recoil_camera_shot_interp_speed": "0.0",
739   "recoil_can_release_interp_speed": "10.0",
740   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_AntiTank.RecoilGripAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
741   "recoil_lof_attack_interp_speed": "60.0",
742   "recoil_lof_camera_offset_limit": "40.0",
743   "recoil_lof_release_interp_speed": "100.0",
744   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_AntiTank.RecoilShoulderAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
745   "recoil_weapon_rel_loc_factor": "0.0",
746   "reload1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Reload_1p_Montage.A_M3MAAWS_Char_Reload_1p_Montage'  Class 'AnimMontage'>",
747   "reload3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Reload_Montage.A_M3MAAWS_Char_Reload_Montage'  Class 'AnimMontage'>",
748   "reload_bipod1p_montage": "None",
749   "reload_bipod3p_montage": "None",
750   "reload_bipod_weapon_montage": "None",
751   "reload_dry1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Reload_1p_Montage.A_M3MAAWS_Char_Reload_1p_Montage'  Class 'AnimMontage'>",
752   "reload_dry3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Reload_Montage.A_M3MAAWS_Char_Reload_Montage'  Class 'AnimMontage'>",
753   "reload_dry_bipod1p_montage": "None",
754   "reload_dry_bipod3p_montage": "None",
755   "reload_dry_bipod_weapon_montage": "None",
756   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Reload_Montage.A_M3MAAWS_Gun_Reload_Montage'  Class 'AnimMontage'>",
757   "reload_sound1p": "None",
758   "reload_sound3p": "None",
759   "reload_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Reload_Montage.A_M3MAAWS_Gun_Reload_Montage'  Class 'AnimMontage'>",
760   "require_ads_to_shoot": "True",
761   "requires_manual_bolt": "False",
762   "return_to_ads_after_item_collision": "True",
763   "right_hand3p_weapon_ik_alpha": "1.0",
764   "separate_ads_fov": "60.0",
765   "shell_ejection_cull_distance_in_meters": "10.0",
766   "shell_ejection_effect1p": "None",
767   "shell_ejection_effect3p": "None",
768   "shell_ejection_effect_socket": "ShellEjection",
769   "shot_deviation_factor_release": "1.0",
770   "show_zeroing_in_hud": "True",
771   "sight_switching_sound1p": "None",
772   "sight_switching_sound3p": "None",
773   "sounds_socket": "WeaponRoot",
774   "split_randomization": "True",
775   "spring_ads_multiplier_rotation": {
776     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
777     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
778     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
779     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
780     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
781     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
782     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
783     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
784     "x": "1.0",
785     "y": "1.0",
786     "z": "1.0"
787   },
788   "spring_ads_multiplier_translation": {
789     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
790     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
791     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
792     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
793     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
794     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
795     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
796     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
797     "x": "1.0",
798     "y": "1.0",
799     "z": "1.0"
800   },
801   "sprint_blend_factor_min_range": "0.8500000238418579",
802   "sprint_blend_speed_interp_speed": "400.0",
803   "sprint_bobbing_end_loop_section_names": {
804     "begin_section": "Begin",
805     "end_section": "End",
806     "loop_section1": "Loop1",
807     "loop_section2": "Loop2",
808     "mid_end_section": "MidEnd"
809   },
810   "sprint_play_rate_factor_min_range": "-2.0",
811   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_StaticSprint.RPG_StaticSprint'  Class 'AnimSequence'>",
812   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
813   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
814   "stand_ads_recoil_mean": {
815     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
816     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
817     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
818     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
819     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
820     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
821     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
822     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
823     "x": "7.0",
824     "y": "0.0",
825     "z": "0.0"
826   },
827   "stand_ads_recoil_sigma": {
828     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
829     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
830     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
831     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
832     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
833     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
834     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
835     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
836     "x": "0.5",
837     "y": "0.0",
838     "z": "0.0"
839   },
840   "stand_lean_left_camera_rotation": {
841     "pitch": "0.0",
842     "roll": "-5.0",
843     "yaw": "0.0"
844   },
845   "stand_lean_left_root_offset": {
846     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
847     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
848     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
849     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
850     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
851     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
852     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
853     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
854     "x": "0.0",
855     "y": "-52.0",
856     "z": "-20.0"
857   },
858   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
859   "stand_lean_left_weapon_rotation": {
860     "pitch": "0.0",
861     "roll": "-22.0",
862     "yaw": "0.0"
863   },
864   "stand_lean_right_camera_rotation": {
865     "pitch": "0.0",
866     "roll": "5.0",
867     "yaw": "0.0"
868   },
869   "stand_lean_right_root_offset": {
870     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
871     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
872     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
873     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
874     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
875     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
876     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
877     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
878     "x": "0.0",
879     "y": "52.0",
880     "z": "-20.0"
881   },
882   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
883   "stand_lean_right_weapon_rotation": {
884     "pitch": "0.0",
885     "roll": "22.0",
886     "yaw": "0.0"
887   },
888   "stand_loc": {
889     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
890     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
891     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
892     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
893     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
894     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
895     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
896     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
897     "x": "3.0",
898     "y": "0.0",
899     "z": "0.0"
900   },
901   "stand_loc_blend_time": "1.0",
902   "stand_recoil_mean": {
903     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
904     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
905     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
906     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
907     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
908     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
909     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
910     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
911     "x": "7.0",
912     "y": "0.0",
913     "z": "0.0"
914   },
915   "stand_recoil_sigma": {
916     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
917     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
918     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
919     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
920     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
921     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
922     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
923     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
924     "x": "0.5",
925     "y": "0.0",
926     "z": "0.0"
927   },
928   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
929   "stand_time": "1.0",
930   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
931   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
932   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
933   "steady1p_hip_fire_duration": "0.30000001192092896",
934   "strafe_spring_rotator": {
935     "pitch": "0.0",
936     "roll": "6.0",
937     "yaw": "0.5"
938   },
939   "strafe_spring_vector": {
940     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
941     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
942     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
943     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
944     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
945     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
946     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
947     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
948     "x": "0.0",
949     "y": "-1.7999999523162842",
950     "z": "1.25"
951   },
952   "sway_alignment_data": {
953     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
954     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
955     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 4.000000}>",
956     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
957     "location_offset_multiplier": "0.8999999761581421",
958     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.000000, sway_min: 1.500000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.700000}, standing: {ads_sway_min: 3.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.500000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
959     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
960     "total_sway": "0.0",
961     "unclamped_total_sway": "0.0"
962   },
963   "sway_clear_sights_blend_curve": "None",
964   "sway_data": {
965     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
966     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.000000, max_move_sway_factor: 20.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.930000, holding_breath_sway: 0.000000}}>",
967     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
968     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
969     "location_offset_multiplier": "1.7999999523162842",
970     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 3.000000}, crouch: {ads_sway_min: 0.550000, sway_min: 5.000000}, standing: {ads_sway_min: 0.700000, sway_min: 8.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
971     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
972     "total_sway": "0.0",
973     "unclamped_total_sway": "0.0"
974   },
975   "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
976   "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
977   "toggle_ads_flag": "False",
978   "toggle_bipod_ads_flag": "False",
979   "toggle_bipod_non_ads_flag": "False",
980   "toggle_firemode_sound1p": "None",
981   "toggle_firemode_sound3p": "None",
982   "unequip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Undeploy_1p_Montage.A_M3MAAWS_Char_Undeploy_1p_Montage'  Class 'AnimMontage'>",
983   "unequip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Undeploy_Montage.A_M3MAAWS_Char_Undeploy_Montage'  Class 'AnimMontage'>",
984   "unequip_sound1p": "None",
985   "unequip_sound3p": "None",
986   "unequip_weapon_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Gun_Undeploy_Montage.A_M3MAAWS_Gun_Undeploy_Montage'  Class 'AnimMontage'>",
987   "usable_in_main_base": "False",
988   "use_auto_lowering": "False",
989   "walk_speed_multiplier": "0.6000000238418579",
990   "weapon_mesh_spring_loc_delay_factor": "-0.1761920005083084",
991   "weapon_mesh_spring_rot_delay_factor": "1.0",
992   "weapon_spring_ads_override": {
993     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
994     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
995     "weapon_spring_clamp": "5.0",
996     "weapon_spring_factor2": "0.05000000074505806",
997     "weapon_spring_override_bit_flags": "0",
998     "weapon_spring_side": "1"
999   },
1000   "weapon_spring_bipod_ads_override": {
1001     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003     "weapon_spring_clamp": "5.0",
1004     "weapon_spring_factor2": "0.5",
1005     "weapon_spring_override_bit_flags": "0",
1006     "weapon_spring_side": "1"
1007   },
1008   "weapon_spring_bipod_non_ads_override": {
1009     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1010     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1011     "weapon_spring_clamp": "5.0",
1012     "weapon_spring_factor2": "0.5",
1013     "weapon_spring_override_bit_flags": "0",
1014     "weapon_spring_side": "1"
1015   },
1016   "weapon_spring_clamp": "5.0",
1017   "weapon_spring_critical_damping_factor": "0.550000011920929",
1018   "weapon_spring_factor2": "0.05000000074505806",
1019   "weapon_spring_mass": "0.05000000074505806",
1020   "weapon_spring_side": "-1",
1021   "weapon_spring_stiffness": "0.6000000238418579",
1022   "weapon_spring_turn_speed_to_full_intensity": "100.0"