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28 <p class=
"p1"><span class=
"s1"><b>gui
</b></span><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>make a graphical user interface for an object
</b></p>
29 <p class=
"p2"><br></p>
30 <p class=
"p1">.gui is a common interface convention that creates a graphical user interface for the object
<span class=
"Apple-converted-space"> </span></p>
31 <p class=
"p2"><br></p>
32 <p class=
"p3"><span class=
"s2">nil
</span>.gui;
</p>
33 <p class=
"p3"><span class=
"s3">"2"</span>.gui;
</p>
34 <p class=
"p3">2.gui;
</p>
35 <p class=
"p3">[
1,
<span class=
"s2">nil
</span>,
<span class=
"s3">"tree"</span>].gui;
</p>
36 <p class=
"p4"><br></p>
37 <p class=
"p4"><br></p>
38 <p class=
"p1"><b>gui(parent,bounds)
</b></p>
39 <p class=
"p4"><br></p>
40 <p class=
"p1"><b>parent
</b> -
</p>
41 <p class=
"p5"><span class=
"Apple-tab-span"> </span>a Window,
</p>
42 <p class=
"p5"><span class=
"Apple-tab-span"> </span>a FlowView
</p>
43 <p class=
"p5"><span class=
"Apple-tab-span"> </span>CompositeVIew
</p>
44 <p class=
"p5"><span class=
"Apple-tab-span"> </span>HLayoutView
</p>
45 <p class=
"p5"><span class=
"Apple-tab-span"> </span>VLayoutView
</p>
46 <p class=
"p5"><span class=
"Apple-tab-span"> </span>nil (will create a window with a FlowView)
<span class=
"Apple-converted-space"> </span></p>
47 <p class=
"p2"><b></b><br></p>
48 <p class=
"p1"><b>bounds
</b> -
</p>
49 <p class=
"p5"><span class=
"Apple-tab-span"> </span>anything that responds to asRect:
</p>
50 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>Nil - the gui will use its own default size
</p>
51 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>Point - width @ height
</p>
52 <p class=
"p2"><br></p>
53 <p class=
"p1"><span class=
"Apple-tab-span"> </span>Usually the bounds are not specified.
<span class=
"Apple-converted-space"> </span>The object's gui class first adds a container,
</p>
54 <p class=
"p1"><span class=
"Apple-tab-span"> </span>lays its things inside that container and then shrinks the container to fit it.
</p>
55 <p class=
"p1"><span class=
"Apple-tab-span"> </span>If you specify a bounds, the container will be set to that size and will stay that way.
</p>
56 <p class=
"p4"><br></p>
57 <p class=
"p1"><b>Add yourself to a parent view (window)
</b></p>
59 <p class=
"p5"><span class=
"Apple-tab-span"> </span>f =
<span class=
"s2">FlowView
</span>.new;
</p>
60 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s2">nil
</span>.gui(f);
</p>
61 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s3">"2"</span>.gui(f);
</p>
62 <p class=
"p5"><span class=
"Apple-tab-span"> </span>2.gui(f);
</p>
64 <p class=
"p4"><br></p>
65 <p class=
"p4"><br></p>
66 <p class=
"p1">Each class can specify an associated guiClass, which is a subclass of ObjectGui.
</p>
67 <p class=
"p1">If none is specified then ObjectGui will create the simplest of guis.
</p>
68 <p class=
"p2"><br></p>
69 <p class=
"p1">Examples specifying guiClass:
</p>
70 <p class=
"p2"><br></p>
71 <p class=
"p5"><span class=
"s4"><span class=
"Apple-tab-span"> </span></span><span class=
"s2">Object
</span>-guiClass {
<span class=
"Apple-converted-space"> </span>^
<span class=
"s2">ObjectGui
</span> }
</p>
72 <p class=
"p6"><span class=
"s5"><span class=
"Apple-tab-span"> </span></span>AbstractPlayer
<span class=
"s5">-guiClass { ^
</span>AbstractPlayerGui
<span class=
"s5"> }
</span></p>
73 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s2">Patch
</span>-guiClass { ^
<span class=
"s2">PatchGui
</span> }
</p>
74 <p class=
"p7"><br></p>
75 <p class=
"p1">For any class where it is appropriate, a separate gui class is implemented, usually inheriting much of its behavior from the gui class of the superclass.
</p>
76 <p class=
"p8"><br></p>
77 <p class=
"p9">see also [ObjectGui]
</p>
78 <p class=
"p7"><br></p>