2 AudioUnits driver interface.
3 Copyright (c) 2006-2008 Gerard Roma.
5 ====================================================================
7 SuperCollider real time audio synthesis system
8 Copyright (c) 2002 James McCartney. All rights reserved.
9 http://www.audiosynth.com
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 #if SC_AUDIO_API == SC_AUDIO_API_AUDIOUNITS
29 void AUCallback(SC_AUAudioDriver
*driver
,AudioBufferList
* in
, AudioBufferList
* out
, AudioTimeStamp
* inTimeStamp
, UInt32 inFramesToProcess
, Float64 sampleRate
, int64 oscTime
){
30 driver
->Callback(in
, out
, inTimeStamp
, inFramesToProcess
, sampleRate
, oscTime
);
33 void sc_SetDenormalFlags();
35 SC_AudioDriver
* SC_NewAudioDriver(struct World
*inWorld
)
37 return new SC_AUAudioDriver(inWorld
);
40 SC_AUAudioDriver::SC_AUAudioDriver(struct World
*inWorld
): SC_CoreAudioDriver(inWorld
){}
42 SC_AUAudioDriver::~SC_AUAudioDriver(){}
45 bool SC_AUAudioDriver::DriverSetup(int* outNumSamples
, double* outSampleRate
)
47 // params are set into the wolrd options at AU initialize
48 if(!mPreferredSampleRate
&& !mPreferredHardwareBufferFrameSize
) return false;
49 *outSampleRate
= mPreferredSampleRate
;
50 *outNumSamples
= mPreferredHardwareBufferFrameSize
;
54 bool SC_AUAudioDriver::DriverStart()
59 bool SC_AUAudioDriver::DriverStop()
65 void SC_AUAudioDriver::Callback(const AudioBufferList
* in
, AudioBufferList
* out
, AudioTimeStamp
* inTimeStamp
, UInt32 inFramesToProcess
, Float64 sampleRate
, int64 oscTime
){
66 this->mNumSamplesPerCallback
= inFramesToProcess
;
67 this->mOSCincrement
= (int64
)(this->mOSCincrementNumerator
/ sampleRate
);
68 this->Run(in
, out
, oscTime
);