Explicitly include a boost "windows" folder even on linux
[supercollider.git] / include / common / SC_Altivec.h
blob2e8089b614a7c2673bd08388e1173bbecd5cd813
1 /*
2 SuperCollider real time audio synthesis system
3 Copyright (c) 2003 James McCartney. All rights reserved.
4 http://www.audiosynth.com
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 #ifndef _SC_Altivec_
22 #define _SC_Altivec_
24 #if defined(HAS_ALTIVEC) || defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__)
25 # include <altivec.h>
26 /* From <altivec.h>:
27 You are allowed to undef these for C++ compatibility. */
28 # ifdef bool
29 # undef bool
30 # endif
31 #endif
33 #if __VEC__
35 typedef vector signed int vint32;
36 typedef vector unsigned int vuint32;
37 typedef vector float vfloat32;
39 // Since gcc 3.3 vector initializers are surrounded by brackets. <sk>
40 #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
41 # define vinit(x) { x, x, x, x }
42 #else
43 # define vinit(x) ( x )
44 #endif
46 //#define vload(x) (*vtempptr = (x), vec_splat(vtemp,0))
47 #define define_vtemp vfloat32 vtemp; float *vtempptr = (float*)&vtemp;
48 #define define_vones vfloat32 vones = vec_ctf(vec_splat_s32(1),0);
49 #define define_vzero vfloat32 vzero = (vfloat32)vec_splat_s32(0);
50 #define vi0123 (vec_unpackh(vec_unpackh((vector signed char)vec_lvsl(0,(int*)0))))
51 #define v0123 (vec_ctf(vec_unpackh(vec_unpackh((vector signed char)vec_lvsl(0,(int*)0))), 0))
52 #define v0123_4ths (vec_ctf(vec_unpackh(vec_unpackh((vector signed char)vec_lvsl(0,(int*)0))), 2))
53 #define vstart(x, vslope) (vec_madd(vslope, v0123_4ths, vload(x)))
55 inline vint32 vec_not(vint32 arg)
57 return vec_nor(arg, arg);
60 inline vfloat32 vec_not(vfloat32 arg)
62 return vec_nor(arg, arg);
65 inline vfloat32 vec_mul(vfloat32 a, vfloat32 b)
67 define_vzero;
68 return vec_madd(a, b, vzero);
71 #define vec_2sComp(x) (vec_sub(vec_sub (x, x), x))
73 #define USEVEC (ft->mAltivecAvailable && !(BUFLENGTH & 3))
75 typedef union vec_union {
76 int32 i[4];
77 float32 f[4];
78 vint32 vi;
79 vfloat32 vf;
80 } vec_union;
82 inline vfloat32 vload( float f )
84 vec_union temp;
85 temp.f[0] = f;
86 return vec_splat( vec_lde( 0, temp.f ), 0 );
89 inline vint32 vload( int32 i )
91 vec_union temp;
92 temp.i[0] = i;
93 return vec_splat( vec_lde( 0, temp.i ), 0 );
96 inline vint32 vload( int32 a, int32 b, int32 c, int32 d )
98 vec_union temp;
99 temp.i[0] = a;
100 temp.i[1] = b;
101 temp.i[2] = c;
102 temp.i[3] = d;
103 return temp.vi;
106 inline vector float vec_float_1( void )
108 return vec_ctf( vec_splat_u32(1), 0);
111 inline vector float vec_reciprocal( vector float v )
113 vector float reciprocal = vec_re( v );
114 return vec_madd( reciprocal, vec_nmsub( reciprocal, v, vec_float_1()), reciprocal ); //Newton Rapheson refinement
118 // seed = ((seed & mask) << shift1) ^ (((seed << shift2) ^ seed) >> shift3);
120 #define define_trshifts \
121 vuint32 trmask = ((vuint32)(0xFFFFFFFE,0xFFFFFFF8,0xFFFFFFF0,0)); \
122 vuint32 trshift1 = ((vuint32)(12, 14, 7, 0)); \
123 vuint32 trshift2 = ((vuint32)(13, 2, 3, 0)); \
124 vuint32 trshift3 = ((vuint32)(19, 25, 11, 0));
126 inline vuint32 trands(vuint32 seed, vuint32 trmask, vuint32 shift1, vuint32 shift2, vuint32 shift3)
128 return vec_xor(vec_sl(vec_and(seed, trmask),shift1), vec_sr(vec_xor(vec_sl(seed,shift2),seed),shift3));
131 #endif
132 #endif