2 SuperCollider real time audio synthesis system
3 Copyright (c) 2002 James McCartney. All rights reserved.
4 http://www.audiosynth.com
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 #ifndef _PYRMATHPRIM_H_
22 #define _PYRMATHPRIM_H_
24 void initMathPrimitives();
26 int prAddNum(VMGlobals
*g
, int numArgsPushed
);
27 int prSubNum(VMGlobals
*g
, int numArgsPushed
);
28 int prMulNum(VMGlobals
*g
, int numArgsPushed
);
30 int prAddInt(VMGlobals
*g
, int numArgsPushed
);
31 int prSubInt(VMGlobals
*g
, int numArgsPushed
);
32 int prMulInt(VMGlobals
*g
, int numArgsPushed
);
34 int prAddFloat(VMGlobals
*g
, int numArgsPushed
);
35 int prSubFloat(VMGlobals
*g
, int numArgsPushed
);
36 int prMulFloat(VMGlobals
*g
, int numArgsPushed
);
38 int mathClip(VMGlobals
*g
, int numArgsPushed
);
39 int mathWrap(VMGlobals
*g
, int numArgsPushed
);
40 int mathFold(VMGlobals
*g
, int numArgsPushed
);
41 int mathClipInt(VMGlobals
*g
, int numArgsPushed
);
42 int mathWrapInt(VMGlobals
*g
, int numArgsPushed
);
43 int mathFoldInt(VMGlobals
*g
, int numArgsPushed
);
44 int mathClipFloat(VMGlobals
*g
, int numArgsPushed
);
45 int mathWrapFloat(VMGlobals
*g
, int numArgsPushed
);
46 int mathFoldFloat(VMGlobals
*g
, int numArgsPushed
);
47 int mathClipSignal(VMGlobals
*g
, int numArgsPushed
);
48 int mathWrapSignal(VMGlobals
*g
, int numArgsPushed
);
49 int mathFoldSignal(VMGlobals
*g
, int numArgsPushed
);