2 summary:: physical model of bouncing object
3 categories:: UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels
4 related:: Classes/TBall, Classes/Spring
7 Ball models the path of a bouncing object that is reflected by a vibrating surface.
15 modulated surface level
24 proximity from which on attraction to surface starts
27 mouse x controls switch of level:
32 sf = K2A.ar(MouseX.kr > 0.5) > 0;
33 f = Ball.ar(sf, MouseY.kr(0.01, 20, 1), 0.01);
40 mouse x controls modulation rate, mouse y controls gravity:
45 sf = LFNoise0.ar(MouseX.kr(1, 100, 1));
46 g = MouseY.kr(0.1, 10, 1);
47 f = Ball.ar(sf, g, 0.01, 0.01);
54 the general german police choir. mouse x controls damping, mouse y controls gravity:
59 sf = LFPulse.ar(0.6, 0.2, 0.5);
60 g = MouseY.kr(0.1, 10, 1);
61 d = MouseX.kr(0.0001, 1, 1);
62 f = Ball.ar(sf, g, d);