2 summary:: Dynamic stochastic synthesis generator.
3 related:: Classes/Gendy1, Classes/Gendy2
4 categories:: UGens>Generators>Stochastic
9 See link::Classes/Gendy1:: help file for background. This variant of
10 GENDYN normalises the durations in each period to force oscillation at
11 the desired pitch. The breakpoints still get perturbed as in
12 link::Classes/Gendy1:: .
14 There is some glitching in the oscillator caused by the stochastic
15 effects - control points as they vary cause big local jumps of amplitude.
16 Put code::ampscale:: and code::durscale::
17 low to minimise the rate of this.
19 SuperCollider implementation by Nick Collins
26 All parameters can be modulated at control rate except for code::initCPs:: which is used only at initialisation.
30 Choice of probability distribution for the next perturbation of
31 the amplitude of a control point.
33 The distributions are (adapted from the GENDYN program in Formalized Music):
45 Where the sinus (Xenakis' name) is in this implementation taken
46 as sampling from a third party oscillator. See example below.
51 Choice of distribution for the perturbation of the current inter
52 control point duration.
57 A parameter for the shape of the amplitude probability
58 distribution, requires values in the range 0.0001 to 1 (there are
59 safety checks in the code so don't worry too much if you want to
65 A parameter for the shape of the duration probability
66 distribution, requires values in the range 0.0001 to 1.
76 Normally 0.0 to 1.0, multiplier for the distribution's delta
77 value for amplitude. An ampscale of 1.0 allows the full range
78 of -1 to 1 for a change of amplitude.
83 Normally 0.0 to 1.0, multiplier for the distribution's delta
84 value for duration. An ampscale of 1.0 allows the full range of
85 -1 to 1 for a change of duration.
90 Initialise the number of control points in the memory.
91 Xenakis specifies 12. There would be this number of control
92 points per cycle of the oscillator, though the oscillator's
93 period will constantly change due to the duration distribution.
98 Current number of utilised control points, allows modulation.
105 //LOUD! defaults like a rougher Gendy1
106 {Pan2.ar(Gendy3.ar(mul:0.5))}.play
108 {Pan2.ar(Gendy3.ar(freq:MouseX.kr(220,880,'exponential'), durscale:0.01, ampscale:0.02, mul:0.2))}.play
110 //stochastic waveform distortion- also play me at the same time as the previous example...
111 {Pan2.ar(Gendy3.ar(1,2,0.3,-0.7,MouseX.kr(55,110,'exponential'),0.03,0.1))}.play
118 RLPF.ar(Mix.new(Gendy3.ar(freq:[230, 419, 546, 789])),
119 MouseX.kr(10,10000,'exponential'),0.05),
120 MouseY.kr(10,10000,'exponential'),0.05)
122 ,Lag.kr(LFNoise0.kr(1),0.5))}.play
129 Mix.new(Gendy3.ar(freq:([1,1.2,1.3,1.76,2.3]*MouseX.kr(3,17,'exponential')),mul:0.2)))}.play
132 //glitch low, mountain high
135 Mix.new(Gendy3.ar(3,5,1.0,1.0,(Array.fill(5,{LFNoise0.kr(1.3.rand,1,2)})*MouseX.kr(100,378,'exponential')),MouseX.kr(0.01,0.05),MouseY.kr(0.001,0.016),5,mul:0.1)))}.play
139 {Pan2.ar(RLPF.ar(Gendy3.ar(1,3,freq:MouseX.kr(100,1000), durscale:0.0, ampscale:MouseY.kr(0.0,0.1), initCPs:7, knum: MouseY.kr(7,2)), 500,0.3, 0.2), 0.0)}.play
145 {Pan2.ar(SinOsc.ar(Gendy3.kr(2,5,SinOsc.kr(0.1,0,0.49,0.51),SinOsc.kr(0.13,0,0.49,0.51), 0.34, SinOsc.kr(0.17,0,0.49,0.51), SinOsc.kr(0.19,0,0.49,0.51),10,10,mul:50, add:350), 0, 0.3), 0.0)}.play
149 {Pan2.ar(Mix.new(Gendy3.ar(0, 0, SinOsc.kr(0.1, 0, 0.1, 0.9),1.0, [100,205,410], 0.011,0.005, 12, 12, 0.12)), 0.0)}.play
152 //modulate distributions
153 //change of pitch as distributions change the duration structure and spectrum
154 {Pan2.ar(Gendy3.ar(MouseX.kr(0,7),MouseY.kr(0,7),mul:0.2), 0.0)}.play
157 //modulate num of CPs
158 {Pan2.ar(Gendy3.ar(knum:MouseX.kr(2,13),mul:0.2), 0.0)}.play
161 //Gendy1 into Gendy2 into Gendy3...with cartoon side effects
163 {Pan2.ar(Gendy3.ar(1,2,freq:Gendy2.ar(maxfreq:Gendy1.kr(5,4,0.3, 0.7, 0.1, MouseY.kr(0.1,10), 1.0, 1.0, 5,5, 25,26),minfreq:24, knum:MouseX.kr(1,13),mul:150, add:200), durscale:0.01, ampscale:0.01, mul:0.1), 0.0)}.play
166 //use SINUS to track any oscillator and take CP positions from it, use adparam and ddparam as the inputs to sample
167 {Pan2.ar(Gendy3.ar(6,6,LFPulse.kr(LFNoise0.kr(19.0,0.5,0.6), 0, 0.4, 0.5), Gendy1.kr(durscale:0.01,ampscale:0.01), MouseX.kr(10,100),mul:0.2), 0.0)}.play
177 freq= exprand(130,1160.3);
178 Pan2.ar(SinOsc.ar(Gendy3.ar(6.rand,6.rand,SinOsc.kr(0.1,0,0.49,0.51),SinOsc.kr(0.13,0,0.49,0.51),freq, SinOsc.kr(0.17,0,0.0049,0.0051), SinOsc.kr(0.19,0,0.0049,0.0051), 12, 12, 200, 400), 0, 0.1), 1.0.rand2)
183 //CAREFUL! mouse to far right causes explosion of sound-
184 //notice how high frequency and num of CPs affects CPU cost
189 Gendy3.ar(2,3,freq:MouseX.kr(10,700), initCPs:100),
190 MouseY.kr(50,1000), 0.1)
206 freq= rrand(130,160.3);
208 Pan2.ar(Gendy3.ar(6.rand,6.rand,10.0.rand,10.0.rand,freq*exprand(1.0,2.0), 10.0.rand, 10.0.rand, numcps, SinOsc.kr(exprand(0.02,0.2), 0, numcps/2, numcps/2), 0.5/(n.sqrt)), 1.0.rand2)
215 //another glitchy moment
225 freq= rrand(50,560.3);
227 Pan2.ar(Gendy3.ar(6.rand,6.rand,1.0.rand,1.0.rand,freq, 1.0.rand, 1.0.rand, numcps, SinOsc.kr(exprand(0.02,0.2), 0, numcps/2, numcps/2), 0.5/(n.sqrt)), 1.0.rand2)
229 ,MouseX.kr(100,2000), MouseY.kr(0.01,1.0), 0.3)