2 summary:: Quadratic noise.
3 related:: Classes/LFClipNoise, Classes/LFDClipNoise, Classes/LFDNoise0, Classes/LFDNoise1, Classes/LFDNoise3, Classes/LFNoise0, Classes/LFNoise1
4 categories:: UGens>Generators>Stochastic
9 Generates quadratically interpolated random values at a rate given by
10 the nearest integer division of the sample rate by the
11 code::freq:: argument.
14 quadratic interpolation means that the noise values can occasionally extend beyond the normal range of +-1, if the freq varies in certain ways. If this is undesirable then you might like to clip2 the values, or use a linearly-interpolating unit instead.
22 Approximate rate at which to generate random values.
25 Output will be multiplied by this value.
28 This value will be added to the output.
33 { LFNoise2.ar(1000, 0.25) }.play;
37 { LFNoise2.ar(XLine.kr(1000, 10000, 10), 0.25) }.play;
39 // as frequency modulator
42 LFNoise2.ar(4, 400, 450),
48 // freq is the rate of interpolation points
49 { var freq = 1000; [LFNoise2.ar(freq), Impulse.ar(freq)] }.plot