2 summary:: Copy an FFT buffer
8 Copies the spectral frame in bufferA to bufferB at that point in the chain of PV UGens. This allows for parallel processing of spectral data without the need for multiple FFT UGens, and to copy out data at that point in the chain for other purposes. bufferA and bufferB must be the same size.
21 d = Buffer.read(s, Help.dir +/+ "sounds/a11wlk01.wav");
26 //// crossfade between original and magmul-ed whitenoise
28 x = { var in, in2, chain, chainB, chainC;
29 in = PlayBuf.ar(1, d, BufRateScale.kr(d), loop: 1) * 2;
31 chain = FFT(LocalBuf(2048), in);
32 chainB = FFT(LocalBuf(2048), in2);
33 chainC = PV_Copy(chain, LocalBuf(2048));
34 chainB = PV_MagMul(chainB, chainC);
35 XFade2.ar(IFFT(chain), IFFT(chainB) * 0.1, SinOsc.kr(0.1, 1.5pi));
43 //// as previous but with Blip for 'vocoder' cross synthesis effect
45 x = { var in, in2, chain, chainB, chainC;
46 in = PlayBuf.ar(1, d, BufRateScale.kr(d), loop: 1) * 2;
47 in2 = Blip.ar(100, 50);
48 chain = FFT(LocalBuf(2048), in);
49 chainB = FFT(LocalBuf(2048), in2);
50 chainC = PV_Copy(chain, LocalBuf(2048));
51 chainB = PV_MagMul(chainB, chainC);
52 XFade2.ar(IFFT(chain), IFFT(chainB) * 0.1, SinOsc.ar(0.1));
60 x = { var in, chain, chainB, pan;
61 in = PlayBuf.ar(1, d, BufRateScale.kr(d), loop: 1);
62 chain = FFT(LocalBuf(2048), in);
63 chainB = PV_Copy(chain, LocalBuf(2048));
64 pan = MouseX.kr(0.001, 1.001, 'exponential') - 0.001;
65 chain = PV_BrickWall(chain, pan);
66 chainB = PV_BrickWall(chainB, -1 + pan);
67 0.5 * IFFT([chain, chainB]);
75 b = Buffer.alloc(s,2048,1);
76 c = Buffer.alloc(s,2048,1);
77 d = Buffer.read(s, Help.dir +/+ "sounds/a11wlk01.wav");
78 e = Buffer.alloc(s,2048,1);
79 f = Buffer.alloc(s,2048,1);
86 x = { var inA, chainA, inB, chainB, chain;
87 inA = LFClipNoise.ar(100);
89 chainB = PV_Copy(chainA, c);
90 IFFT(chainA) - IFFT(chainB); // cancels to zero so silent!
94 // IFFTed frames contain the same windowed output data
95 b.plot(\b, Rect(200, 430, 700, 300)); c.plot(\c, Rect(200, 100, 700, 300));
99 //// Multiple Magnitude plots
101 x = { var in, chain, chainB, chainC;
104 PV_Copy(chain, LocalBuf(2048)); // initial spectrum
105 chain = PV_RectComb(chain, 20, 0, 0.2);
106 PV_Copy(chain, LocalBuf(2048)); // after comb
107 2.do({chain = PV_MagSquared(chain)});
108 PV_Copy(chain, LocalBuf(2048)); // after magsquared
109 0.00001 * Pan2.ar(IFFT(chain));
115 c.getToFloatArray(action: { arg array;
117 z = array.clump(2).flop;
118 // Initially data is in complex form
119 z = [Signal.newFrom(z[0]), Signal.newFrom(z[1])];
120 x = Complex(z[0], z[1]);
121 {x.magnitude.plot('Initial', Rect(200, 560, 700, 200))}.defer
123 e.getToFloatArray(action: { arg array;
125 z = array.clump(2).flop;
126 // RectComb doesn't convert, so it's still complex
127 z = [Signal.newFrom(z[0]), Signal.newFrom(z[1])];
128 x = Complex(z[0], z[1]);
129 {x.magnitude.plot('After RectComb', Rect(200, 330, 700, 200))}.defer
131 f.getToFloatArray(action: { arg array;
133 z = array.clump(2).flop;
134 // MagSquared converts to Polar
135 x = Signal.newFrom(z[0]); // magnitude first
136 {x.plot('After MagSquared', Rect(200, 100, 700, 200))}.defer
140 [b, c, d, e, f].do(_.free); // free the buffers